godot/scene
Ranoller 14e2a99129 Tilemap fix displaced textures and shapes and added center texture and compatibility mode
This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
2019-07-02 17:12:58 +02:00
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2d Tilemap fix displaced textures and shapes and added center texture and compatibility mode 2019-07-02 17:12:58 +02:00
3d Merge pull request #29980 from Dentrax/directed-by-qarmin 2019-07-01 14:59:29 +02:00
animation Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Merge pull request #30126 from qarmin/remove_unnecessary_code 2019-07-01 14:32:04 +02:00
main Merge pull request #29980 from Dentrax/directed-by-qarmin 2019-07-01 14:59:29 +02:00
resources Merge pull request #29980 from Dentrax/directed-by-qarmin 2019-07-01 14:59:29 +02:00
register_scene_types.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub