godot/servers/physics/joints/pin_joint_sw.cpp
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00

168 lines
6.5 KiB
C++

/*************************************************************************/
/* pin_joint_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/*
Adapted to Godot from the Bullet library.
*/
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "pin_joint_sw.h"
bool PinJointSW::setup(real_t p_step) {
m_appliedImpulse = real_t(0.);
Vector3 normal(0, 0, 0);
for (int i = 0; i < 3; i++) {
normal[i] = 1;
memnew_placement(&m_jac[i], JacobianEntrySW(
A->get_principal_inertia_axes().transposed(),
B->get_principal_inertia_axes().transposed(),
A->get_transform().xform(m_pivotInA) - A->get_transform().origin - A->get_center_of_mass(),
B->get_transform().xform(m_pivotInB) - B->get_transform().origin - B->get_center_of_mass(),
normal,
A->get_inv_inertia(),
A->get_inv_mass(),
B->get_inv_inertia(),
B->get_inv_mass()));
normal[i] = 0;
}
return true;
}
void PinJointSW::solve(real_t p_step) {
Vector3 pivotAInW = A->get_transform().xform(m_pivotInA);
Vector3 pivotBInW = B->get_transform().xform(m_pivotInB);
Vector3 normal(0, 0, 0);
//Vector3 angvelA = A->get_transform().origin.getBasis().transpose() * A->getAngularVelocity();
//Vector3 angvelB = B->get_transform().origin.getBasis().transpose() * B->getAngularVelocity();
for (int i = 0; i < 3; i++) {
normal[i] = 1;
real_t jacDiagABInv = real_t(1.) / m_jac[i].getDiagonal();
Vector3 rel_pos1 = pivotAInW - A->get_transform().origin;
Vector3 rel_pos2 = pivotBInW - B->get_transform().origin;
//this jacobian entry could be re-used for all iterations
Vector3 vel1 = A->get_velocity_in_local_point(rel_pos1);
Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2);
Vector3 vel = vel1 - vel2;
real_t rel_vel;
rel_vel = normal.dot(vel);
/*
//velocity error (first order error)
real_t rel_vel = m_jac[i].getRelativeVelocity(A->getLinearVelocity(),angvelA,
B->getLinearVelocity(),angvelB);
*/
//positional error (zeroth order error)
real_t depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
real_t impulse = depth * m_tau / p_step * jacDiagABInv - m_damping * rel_vel * jacDiagABInv;
real_t impulseClamp = m_impulseClamp;
if (impulseClamp > 0) {
if (impulse < -impulseClamp)
impulse = -impulseClamp;
if (impulse > impulseClamp)
impulse = impulseClamp;
}
m_appliedImpulse += impulse;
Vector3 impulse_vector = normal * impulse;
A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector);
B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector);
normal[i] = 0;
}
}
void PinJointSW::set_param(PhysicsServer::PinJointParam p_param, real_t p_value) {
switch (p_param) {
case PhysicsServer::PIN_JOINT_BIAS: m_tau = p_value; break;
case PhysicsServer::PIN_JOINT_DAMPING: m_damping = p_value; break;
case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP: m_impulseClamp = p_value; break;
}
}
real_t PinJointSW::get_param(PhysicsServer::PinJointParam p_param) const {
switch (p_param) {
case PhysicsServer::PIN_JOINT_BIAS: return m_tau;
case PhysicsServer::PIN_JOINT_DAMPING: return m_damping;
case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP: return m_impulseClamp;
}
return 0;
}
PinJointSW::PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b) :
JointSW(_arr, 2) {
A = p_body_a;
B = p_body_b;
m_pivotInA = p_pos_a;
m_pivotInB = p_pos_b;
m_tau = 0.3;
m_damping = 1;
m_impulseClamp = 0;
m_appliedImpulse = 0;
A->add_constraint(this, 0);
B->add_constraint(this, 1);
}
PinJointSW::~PinJointSW() {
}