godot/servers/physics/joints
Ferenc Arn eae94ba1c8 Use real_t as floating point type in physics code.
This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528. Covers physics, physics/joints and physics_2d code.

Also removed matrixToEulerXYZ function in favor of Basis::get_euler.
2017-02-13 17:42:02 -06:00
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cone_twist_joint_sw.cpp Use real_t as floating point type in physics code. 2017-02-13 17:42:02 -06:00
cone_twist_joint_sw.h Use real_t as floating point type in physics code. 2017-02-13 17:42:02 -06:00
generic_6dof_joint_sw.cpp Use real_t as floating point type in physics code. 2017-02-13 17:42:02 -06:00
generic_6dof_joint_sw.h Use real_t as floating point type in physics code. 2017-02-13 17:42:02 -06:00
hinge_joint_sw.cpp Use real_t as floating point type in physics code. 2017-02-13 17:42:02 -06:00
hinge_joint_sw.h Use real_t as floating point type in physics code. 2017-02-13 17:42:02 -06:00
jacobian_entry_sw.h Type renames: 2017-01-11 00:52:51 -03:00
pin_joint_sw.cpp Use real_t as floating point type in physics code. 2017-02-13 17:42:02 -06:00
pin_joint_sw.h Use real_t as floating point type in physics code. 2017-02-13 17:42:02 -06:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
slider_joint_sw.cpp Use real_t as floating point type in physics code. 2017-02-13 17:42:02 -06:00
slider_joint_sw.h Use real_t as floating point type in physics code. 2017-02-13 17:42:02 -06:00