godot/drivers/gles2
PouleyKetchoupp 1591677eb8 Fixed antialiasing option for Polygon2D
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.

Fixes #34568
2020-01-01 11:40:14 +01:00
..
shaders Add a default POINT_SIZE 2019-12-10 23:08:20 -08:00
rasterizer_canvas_gles2.cpp Fixed antialiasing option for Polygon2D 2020-01-01 11:40:14 +01:00
rasterizer_canvas_gles2.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
rasterizer_gles2.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles2.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp fix shadow color in GLES2 by making sRGB 2019-12-15 10:27:31 -08:00
rasterizer_scene_gles2.h updated defaults and documentation for GLES2 glow 2019-10-01 07:55:04 -07:00
rasterizer_storage_gles2.cpp Always use 16 bit renderbuffer depth on WebGL 2019-12-19 20:41:32 -08:00
rasterizer_storage_gles2.h Restructure depth_internalformat code to work on mobile 2019-11-23 18:08:19 -08:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Add a default POINT_SIZE 2019-12-10 23:08:20 -08:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles2.h GLES2: Fix uninitialized members in ShaderGLES2::Version 2019-12-05 09:15:31 +01:00