godot/drivers/gles3
PouleyKetchoupp 1591677eb8 Fixed antialiasing option for Polygon2D
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.

Fixes #34568
2020-01-01 11:40:14 +01:00
..
shaders Use correct omni light attenuation 2019-12-29 17:22:34 +01:00
rasterizer_canvas_gles3.cpp Fixed antialiasing option for Polygon2D 2020-01-01 11:40:14 +01:00
rasterizer_canvas_gles3.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
rasterizer_gles3.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles3.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles3.cpp Disable shadow map sampling when shadows are not used in GLES3 2019-11-29 06:21:17 +01:00
rasterizer_scene_gles3.h Fix issues with environment mapping 2019-11-19 22:30:48 -08:00
rasterizer_storage_gles3.cpp Reset GLES3 MultiMesh buffer id when reallocating. 2019-12-28 18:38:25 +00:00
rasterizer_storage_gles3.h Fix issues with environment mapping 2019-11-19 22:30:48 -08:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Add a default POINT_SIZE 2019-12-10 23:08:20 -08:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles3.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00