godot/platform
Fabio Alessandrelli 1594678ed5
[HTML5] Raise default initial memory to 32 MiB.
The memory was resized in any case during start.

Mitigate Chromium issue:
https://bugs.chromium.org/p/v8/issues/detail?id=11863

Also fix a warning about SAFE_HEAP being a linker only flag.

(cherry picked from commit 897c906ebf)
2021-07-13 17:04:42 +02:00
..
android Fix unchecked call to put() warning in GodotInputHandler.java 2021-07-06 16:28:30 +02:00
iphone Remove duplicate orientation settings in the iOS export preset 2021-05-31 11:27:26 +02:00
javascript [HTML5] Raise default initial memory to 32 MiB. 2021-07-13 17:04:42 +02:00
osx [macOS] Fix custom mouse cursor not set after mouse mode change. 2021-06-29 14:02:55 +02:00
server Linux: Don't attempt linking embree3 on non-tools, link it for headless too 2021-04-23 12:34:27 +02:00
uwp UWP: Keep upstream names for capabilities preset settings to avoid mismatch 2021-06-29 13:48:55 +02:00
windows [Windows Export] Use temporary file for osslsigncode signing. 2021-06-29 14:02:57 +02:00
x11 Linux: Fix embree unbundling on aarch64 2021-05-31 11:13:38 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00