godot/platform/osx/SCsub
bruvzg 15a9f94346 Add macOS DisplayServer implementation.
Change global menu to use Callable, add support for check items and submenus.
2020-03-26 16:24:05 +01:00

24 lines
562 B
Python

#!/usr/bin/env python
Import('env')
from platform_methods import run_in_subprocess
import platform_osx_builders
files = [
'crash_handler_osx.mm',
'os_osx.mm',
'display_server_osx.mm',
'godot_main_osx.mm',
'dir_access_osx.mm',
'joypad_osx.cpp',
'vulkan_context_osx.mm',
'context_gl_osx.mm'
]
prog = env.add_program('#bin/godot', files)
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))