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Fabio Alessandrelli 163fc125cd [Net] Fix miniupnpc when no interface is specified
This is a tricky one, it used to work, but it was wrong, because in such
a scenario instead of passing NULL as required by the API, it would pass
a buffer containing the `\0` terminator.
This stopped working on a specific miniupnpc version, when they fixed
some network endianess issue on Windows, to which we made a workaround,
which in turn would probably result in failures when the interface is
specified.

This commit address the issue properly, by checking the specified
interface string size, and correctly passing NULL instead of the empty
string when necessary.

Also reverts the commit that introduced the bogus workaround:
e85330231c

One of those PR when the explaination is much longer then code changes
:).
2021-03-15 17:33:26 +01:00
.github [HTML5] Add jsdoc2rst tool. 2021-02-26 11:33:59 +01:00
core Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks 2021-03-14 01:11:55 +01:00
doc [46188] fix: get unix from datetime when empty dict 2021-03-12 09:27:21 +01:00
drivers Thread: Re-add pthread_np.h include for FreeBSD/OpenBSD 2021-03-14 22:42:48 +01:00
editor Merge pull request #44333 from lupoDharkael/preferred-extension 2021-03-15 08:22:09 +01:00
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modules [Net] Fix miniupnpc when no interface is specified 2021-03-15 17:33:26 +01:00
platform Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks 2021-03-14 01:11:55 +01:00
scene Merge pull request #46993 from gongpha/check-if-edit-called-via-editor 2021-03-15 08:57:45 +01:00
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tests Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization 2021-03-09 14:54:33 +01:00
thirdparty [Net] Fix miniupnpc when no interface is specified 2021-03-15 17:33:26 +01:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
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methods.py Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
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SConstruct Merge pull request #46799 from goostengine/module-includes 2021-03-14 01:16:11 +01:00
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Godot Engine

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2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

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See the official docs for compilation instructions for every supported platform.

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To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

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The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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