godot/modules/bullet
Daniel Rakos 6587024207 Fix RayShape collision jitter when used with a RigidBody
Scaling the depth was the wrong solution for the KinematicBody jitter
because it causes jitter with RigidBody. Instead scale the margin that
is ignored to allow KinematicBody to still pick up the ray shape in the
kinematic test when the shape is just at margin distance from another
one. This solution does not cause jitter with either KinematicBody or
RigidBody.
2019-02-20 15:06:08 +01:00
..
doc_classes doc: Remove status from hardcoded version string 2018-02-27 13:40:49 +01:00
area_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
area_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
btRayShape.cpp Fix RayShape collision when used with a KinematicBody (Bullet Physics) 2019-02-19 11:16:05 +01:00
btRayShape.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
bullet_physics_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
bullet_physics_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
bullet_types_converter.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
bullet_types_converter.h [Core] Rename Matrix3 file to Basis 2019-02-09 14:42:23 -05:00
bullet_utilities.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_object_bullet.cpp Fix many asan and ubsan reported issues 2019-01-30 06:43:56 +01:00
collision_object_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
cone_twist_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
cone_twist_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
constraint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
constraint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
generic_6dof_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
generic_6dof_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_collision_configuration.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_collision_configuration.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_collision_dispatcher.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_collision_dispatcher.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_motion_state.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_ray_world_algorithm.cpp Fix RayShape collision jitter when used with a RigidBody 2019-02-20 15:06:08 +01:00
godot_ray_world_algorithm.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
godot_result_callbacks.cpp Fix RayShape collision when used with a KinematicBody (Bullet Physics) 2019-02-19 11:16:05 +01:00
godot_result_callbacks.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
hinge_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
hinge_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
pin_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
pin_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rigid_body_bullet.cpp Avoid inertia calculation for empty shape - Bullet 2019-01-30 10:33:33 +01:00
rigid_body_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Disable BT_DEBUG, works around #25476 and #25431 2019-02-08 11:11:01 +01:00
shape_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shape_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shape_owner_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shape_owner_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
slider_joint_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
slider_joint_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
soft_body_bullet.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
soft_body_bullet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
space_bullet.cpp Merge pull request #25788 from aqnuep/rayshape_fix 2019-02-19 14:42:04 +01:00
space_bullet.h Fix RayShape collision when used with a KinematicBody (Bullet Physics) 2019-02-19 11:16:05 +01:00