godot/platform/iphone/SCsub
Sergey Minakov 16f9ff5866 iOS: added delay gesture recognizer
This gesture recognizer will prevent GLView from processing unwanted gestures.
Emulates UIScrollView behavior
Fires delayed touches on significant movement
2020-07-26 15:49:09 +03:00

39 lines
988 B
Python

#!/usr/bin/env python
Import("env")
iphone_lib = [
"godot_iphone.cpp",
"os_iphone.cpp",
"semaphore_iphone.cpp",
"gl_view.mm",
"main.m",
"app_delegate.mm",
"view_controller.mm",
"game_center.mm",
"in_app_store.mm",
"icloud.mm",
"ios.mm",
"gl_view_gesture_recognizer.m",
]
env_ios = env.Clone()
ios_lib = env_ios.add_library("iphone", iphone_lib)
# (iOS) Enable module support
env_ios.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
def combine_libs(target=None, source=None, env=None):
lib_path = target[0].srcnode().abspath
if "osxcross" in env:
libtool = "$IPHONEPATH/usr/bin/${ios_triple}libtool"
else:
libtool = "$IPHONEPATH/usr/bin/libtool"
env.Execute(
libtool + ' -static -o "' + lib_path + '" ' + " ".join([('"' + lib.srcnode().abspath + '"') for lib in source])
)
combine_command = env_ios.Command("#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], combine_libs)