godot/platform/windows/godot.natvis
Rémi Verschelde 4b9bb50176 Style: Fix code format scripts compat with non-GNU Unices
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.

And improve it to also remove trailing tabs, not just spaces.

(cherry picked from commit c71e189efd)
2020-07-28 00:41:52 +02:00

155 lines
7.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="Vector&lt;*&gt;">
<Expand>
<Item Name="[size]">_cowdata._ptr ? (((const unsigned int *)(_cowdata._ptr))[-1]) : 0</Item>
<ArrayItems>
<Size>_cowdata._ptr ? (((const unsigned int *)(_cowdata._ptr))[-1]) : 0</Size>
<ValuePointer>_cowdata._ptr</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="PoolVector&lt;*&gt;">
<Expand>
<Item Name="[size]">alloc ? (alloc-&gt;size / sizeof($T1)) : 0</Item>
<ArrayItems>
<Size>alloc ? (alloc-&gt;size / sizeof($T1)) : 0</Size>
<ValuePointer>alloc ? (($T1 *)alloc-&gt;mem) : 0</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="List&lt;*&gt;">
<Expand>
<Item Name="[size]">_data ? (_data->size_cache) : 0</Item>
<LinkedListItems>
<Size>_data ? (_data->size_cache) : 0</Size>
<HeadPointer>_data->first</HeadPointer>
<NextPointer>next_ptr</NextPointer>
<ValueNode>value</ValueNode>
</LinkedListItems>
</Expand>
</Type>
<Type Name="Variant">
<DisplayString Condition="type == Variant::NIL">nil</DisplayString>
<DisplayString Condition="type == Variant::BOOL">{_data._bool}</DisplayString>
<DisplayString Condition="type == Variant::INT">{_data._int}</DisplayString>
<DisplayString Condition="type == Variant::REAL">{_data._real}</DisplayString>
<DisplayString Condition="type == Variant::TRANSFORM2D">{_data._transform2d}</DisplayString>
<DisplayString Condition="type == Variant::AABB">{_data._aabb}</DisplayString>
<DisplayString Condition="type == Variant::BASIS">{_data._basis}</DisplayString>
<DisplayString Condition="type == Variant::TRANSFORM">{_data._transform}</DisplayString>
<DisplayString Condition="type == Variant::STRING">{*(String *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::VECTOR2">{*(Vector2 *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::RECT2">{*(Rect2 *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::VECTOR3">{*(Vector3 *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::PLANE">{*(Plane *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::QUAT">{*(Quat *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::COLOR">{*(Color *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::NODE_PATH">{*(NodePath *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::_RID">{*(RID *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::OBJECT">{*(Object *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::DICTIONARY">{*(Dictionary *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::POOL_BYTE_ARRAY">{*(PoolByteArray *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::POOL_INT_ARRAY">{*(PoolIntArray *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::POOL_REAL_ARRAY">{*(PoolRealArray *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::POOL_STRING_ARRAY">{*(PoolStringArray *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::POOL_VECTOR2_ARRAY">{*(PoolVector2Array *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::POOL_VECTOR3_ARRAY">{*(PoolVector3Array *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::POOL_COLOR_ARRAY">{*(PoolColorArray *)_data._mem}</DisplayString>
<StringView Condition="type == Variant::STRING &amp;&amp; ((String *)(_data._mem))->_cowdata._ptr">((String *)(_data._mem))->_cowdata._ptr,su</StringView>
<Expand>
<Item Name="[value]" Condition="type == Variant::BOOL">_data._bool</Item>
<Item Name="[value]" Condition="type == Variant::INT">_data._int</Item>
<Item Name="[value]" Condition="type == Variant::REAL">_data._real</Item>
<Item Name="[value]" Condition="type == Variant::TRANSFORM2D">_data._transform2d</Item>
<Item Name="[value]" Condition="type == Variant::AABB">_data._aabb</Item>
<Item Name="[value]" Condition="type == Variant::BASIS">_data._basis</Item>
<Item Name="[value]" Condition="type == Variant::TRANSFORM">_data._transform</Item>
<Item Name="[value]" Condition="type == Variant::STRING">*(String *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::VECTOR2">*(Vector2 *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::RECT2">*(Rect2 *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::VECTOR3">*(Vector3 *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::PLANE">*(Plane *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::QUAT">*(Quat *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::COLOR">*(Color *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::NODE_PATH">*(NodePath *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::_RID">*(RID *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::OBJECT">*(Object *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::DICTIONARY">*(Dictionary *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::ARRAY">*(Array *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::POOL_BYTE_ARRAY">*(PoolByteArray *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::POOL_INT_ARRAY">*(PoolIntArray *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::POOL_REAL_ARRAY">*(PoolRealArray *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::POOL_STRING_ARRAY">*(PoolStringArray *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::POOL_VECTOR2_ARRAY">*(PoolVector2Array *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::POOL_VECTOR3_ARRAY">*(PoolVector3Array *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::POOL_COLOR_ARRAY">*(PoolColorArray *)_data._mem</Item>
</Expand>
</Type>
<Type Name="String">
<DisplayString Condition="_cowdata._ptr == 0">[empty]</DisplayString>
<DisplayString Condition="_cowdata._ptr != 0">{_cowdata._ptr,su}</DisplayString>
<StringView Condition="_cowdata._ptr != 0">_cowdata._ptr,su</StringView>
</Type>
<Type Name="StringName">
<DisplayString Condition="_data &amp;&amp; _data->cname">{_data->cname}</DisplayString>
<DisplayString Condition="_data &amp;&amp; !_data->cname">{_data->name,su}</DisplayString>
<DisplayString Condition="!_data">[empty]</DisplayString>
<StringView Condition="_data &amp;&amp; _data->cname">_data->cname</StringView>
<StringView Condition="_data &amp;&amp; !_data->cname">_data->name,su</StringView>
</Type>
<Type Name="Vector2">
<DisplayString>{{{x},{y}}}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
</Expand>
</Type>
<Type Name="Vector3">
<DisplayString>{{{x},{y},{z}}}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
<Item Name="z">z</Item>
</Expand>
</Type>
<Type Name="Quat">
<DisplayString>Quat {{{x},{y},{z},{w}}}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
<Item Name="z">z</Item>
<Item Name="w">w</Item>
</Expand>
</Type>
<Type Name="Color">
<DisplayString>Color {{{r},{g},{b},{a}}}</DisplayString>
<Expand>
<Item Name="red">r</Item>
<Item Name="green">g</Item>
<Item Name="blue">b</Item>
<Item Name="alpha">a</Item>
</Expand>
</Type>
<Type Name="Node" Inheritable="false">
<Expand>
<Item Name="Object">(Object*)this</Item>
<Item Name="class_name">(StringName*)(((char*)this) + sizeof(Object))</Item>
<Item Name="data">(Node::Data*)(((char*)this) + sizeof(Object) + sizeof(StringName))</Item>
</Expand>
</Type>
</AutoVisualizer>