godot/editor/plugins/shader_graph_editor_plugin.cpp
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00

2822 lines
97 KiB
C++

/*************************************************************************/
/* shader_graph_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "shader_graph_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "os/keyboard.h"
#include "scene/gui/check_box.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "spatial_editor_plugin.h"
void GraphColorRampEdit::_input_event(const InputEvent &p_event) {
if (p_event.type == InputEvent::KEY && p_event.key.pressed && p_event.key.scancode == KEY_DELETE && grabbed != -1) {
points.remove(grabbed);
grabbed = -1;
update();
emit_signal("ramp_changed");
accept_event();
}
if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && p_event.mouse_button.pressed) {
update();
int x = p_event.mouse_button.x;
int total_w = get_size().width - get_size().height - 3;
if (x > total_w + 3) {
if (grabbed == -1)
return;
Size2 ms = Size2(350, picker->get_combined_minimum_size().height + 10);
picker->set_color(points[grabbed].color);
popup->set_pos(get_global_pos() - Size2(0, ms.height));
popup->set_size(ms);
popup->popup();
return;
}
float ofs = CLAMP(x / float(total_w), 0, 1);
grabbed = -1;
grabbing = true;
int pos = -1;
for (int i = 0; i < points.size(); i++) {
if (ABS(x - points[i].offset * total_w) < 4) {
grabbed = i;
}
if (points[i].offset < ofs)
pos = i;
}
grabbed_at = ofs;
//grab or select
if (grabbed != -1) {
return;
}
//insert
Point p;
p.offset = ofs;
Point prev;
Point next;
if (pos == -1) {
prev.color = Color(0, 0, 0);
prev.offset = 0;
if (points.size()) {
next = points[0];
} else {
next.color = Color(1, 1, 1);
next.offset = 1.0;
}
} else {
if (pos == points.size() - 1) {
next.color = Color(1, 1, 1);
next.offset = 1.0;
} else {
next = points[pos + 1];
}
prev = points[pos];
}
p.color = prev.color.linear_interpolate(next.color, (p.offset - prev.offset) / (next.offset - prev.offset));
points.push_back(p);
points.sort();
for (int i = 0; i < points.size(); i++) {
if (points[i].offset == ofs) {
grabbed = i;
break;
}
}
emit_signal("ramp_changed");
}
if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && !p_event.mouse_button.pressed) {
if (grabbing) {
grabbing = false;
emit_signal("ramp_changed");
}
update();
}
if (p_event.type == InputEvent::MOUSE_MOTION && grabbing) {
int total_w = get_size().width - get_size().height - 3;
int x = p_event.mouse_motion.x;
float newofs = CLAMP(x / float(total_w), 0, 1);
bool valid = true;
for (int i = 0; i < points.size(); i++) {
if (points[i].offset == newofs && i != grabbed) {
valid = false;
}
}
if (!valid)
return;
points[grabbed].offset = newofs;
points.sort();
for (int i = 0; i < points.size(); i++) {
if (points[i].offset == newofs) {
grabbed = i;
break;
}
}
emit_signal("ramp_changed");
update();
}
}
void GraphColorRampEdit::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
if (!picker->is_connected("color_changed", this, "_color_changed")) {
picker->connect("color_changed", this, "_color_changed");
}
}
if (p_what == NOTIFICATION_DRAW) {
Point prev;
prev.offset = 0;
prev.color = Color(0, 0, 0);
int h = get_size().y;
int total_w = get_size().width - get_size().height - 3;
for (int i = -1; i < points.size(); i++) {
Point next;
if (i + 1 == points.size()) {
next.color = Color(1, 1, 1);
next.offset = 1;
} else {
next = points[i + 1];
}
if (prev.offset == next.offset) {
prev = next;
continue;
}
Vector<Vector2> points;
Vector<Color> colors;
points.push_back(Vector2(prev.offset * total_w, h));
points.push_back(Vector2(prev.offset * total_w, 0));
points.push_back(Vector2(next.offset * total_w, 0));
points.push_back(Vector2(next.offset * total_w, h));
colors.push_back(prev.color);
colors.push_back(prev.color);
colors.push_back(next.color);
colors.push_back(next.color);
draw_primitive(points, colors, Vector<Point2>());
prev = next;
}
for (int i = 0; i < points.size(); i++) {
Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : Color(1, 1, 1, 0.8);
draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h - 1), Color(0, 0, 0, 0.7));
draw_line(Vector2(points[i].offset * total_w - 1, h / 2), Vector2(points[i].offset * total_w - 1, h - 1), col);
draw_line(Vector2(points[i].offset * total_w + 1, h / 2), Vector2(points[i].offset * total_w + 1, h - 1), col);
draw_line(Vector2(points[i].offset * total_w - 1, h / 2), Vector2(points[i].offset * total_w + 1, h / 2), col);
draw_line(Vector2(points[i].offset * total_w - 1, h - 1), Vector2(points[i].offset * total_w + 1, h - 1), col);
}
if (grabbed != -1) {
draw_rect(Rect2(total_w + 3, 0, h, h), points[grabbed].color);
}
if (has_focus()) {
draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
}
}
}
Size2 GraphColorRampEdit::get_minimum_size() const {
return Vector2(0, 16);
}
void GraphColorRampEdit::_color_changed(const Color &p_color) {
if (grabbed == -1)
return;
points[grabbed].color = p_color;
update();
emit_signal("ramp_changed");
}
void GraphColorRampEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
ERR_FAIL_COND(p_offsets.size() != p_colors.size());
points.clear();
for (int i = 0; i < p_offsets.size(); i++) {
Point p;
p.offset = p_offsets[i];
p.color = p_colors[i];
points.push_back(p);
}
points.sort();
update();
}
Vector<float> GraphColorRampEdit::get_offsets() const {
Vector<float> ret;
for (int i = 0; i < points.size(); i++)
ret.push_back(points[i].offset);
return ret;
}
Vector<Color> GraphColorRampEdit::get_colors() const {
Vector<Color> ret;
for (int i = 0; i < points.size(); i++)
ret.push_back(points[i].color);
return ret;
}
void GraphColorRampEdit::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"), &GraphColorRampEdit::_input_event);
ObjectTypeDB::bind_method(_MD("_color_changed"), &GraphColorRampEdit::_color_changed);
ADD_SIGNAL(MethodInfo("ramp_changed"));
}
GraphColorRampEdit::GraphColorRampEdit() {
grabbed = -1;
grabbing = false;
set_focus_mode(FOCUS_ALL);
popup = memnew(PopupPanel);
picker = memnew(ColorPicker);
popup->add_child(picker);
popup->set_child_rect(picker);
add_child(popup);
}
////////////
void GraphCurveMapEdit::_input_event(const InputEvent &p_event) {
if (p_event.type == InputEvent::KEY && p_event.key.pressed && p_event.key.scancode == KEY_DELETE && grabbed != -1) {
points.remove(grabbed);
grabbed = -1;
update();
emit_signal("curve_changed");
accept_event();
}
if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && p_event.mouse_button.pressed) {
update();
Point2 p = Vector2(p_event.mouse_button.x, p_event.mouse_button.y) / get_size();
p.y = 1.0 - p.y;
grabbed = -1;
grabbing = true;
for (int i = 0; i < points.size(); i++) {
Vector2 ps = p * get_size();
Vector2 pt = Vector2(points[i].offset, points[i].height) * get_size();
if (ps.distance_to(pt) < 4) {
grabbed = i;
}
}
//grab or select
if (grabbed != -1) {
return;
}
//insert
Point np;
np.offset = p.x;
np.height = p.y;
points.push_back(np);
points.sort();
for (int i = 0; i < points.size(); i++) {
if (points[i].offset == p.x && points[i].height == p.y) {
grabbed = i;
break;
}
}
emit_signal("curve_changed");
}
if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && !p_event.mouse_button.pressed) {
if (grabbing) {
grabbing = false;
emit_signal("curve_changed");
}
update();
}
if (p_event.type == InputEvent::MOUSE_MOTION && grabbing && grabbed != -1) {
Point2 p = Vector2(p_event.mouse_button.x, p_event.mouse_button.y) / get_size();
p.y = 1.0 - p.y;
p.x = CLAMP(p.x, 0.0, 1.0);
p.y = CLAMP(p.y, 0.0, 1.0);
bool valid = true;
for (int i = 0; i < points.size(); i++) {
if (points[i].offset == p.x && points[i].height == p.y && i != grabbed) {
valid = false;
}
}
if (!valid)
return;
points[grabbed].offset = p.x;
points[grabbed].height = p.y;
points.sort();
for (int i = 0; i < points.size(); i++) {
if (points[i].offset == p.x && points[i].height == p.y) {
grabbed = i;
break;
}
}
emit_signal("curve_changed");
update();
}
}
void GraphCurveMapEdit::_plot_curve(const Vector2 &p_a, const Vector2 &p_b, const Vector2 &p_c, const Vector2 &p_d) {
float geometry[4][4];
float tmp1[4][4];
float tmp2[4][4];
float deltas[4][4];
double x, dx, dx2, dx3;
double y, dy, dy2, dy3;
double d, d2, d3;
int lastx, lasty;
int newx, newy;
int ntimes;
int i, j;
int xmax = get_size().x;
int ymax = get_size().y;
/* construct the geometry matrix from the segment */
for (i = 0; i < 4; i++) {
geometry[i][2] = 0;
geometry[i][3] = 0;
}
geometry[0][0] = (p_a[0] * xmax);
geometry[1][0] = (p_b[0] * xmax);
geometry[2][0] = (p_c[0] * xmax);
geometry[3][0] = (p_d[0] * xmax);
geometry[0][1] = (p_a[1] * ymax);
geometry[1][1] = (p_b[1] * ymax);
geometry[2][1] = (p_c[1] * ymax);
geometry[3][1] = (p_d[1] * ymax);
/* subdivide the curve ntimes (1000) times */
ntimes = 4 * xmax;
/* ntimes can be adjusted to give a finer or coarser curve */
d = 1.0 / ntimes;
d2 = d * d;
d3 = d * d * d;
/* construct a temporary matrix for determining the forward differencing deltas */
tmp2[0][0] = 0;
tmp2[0][1] = 0;
tmp2[0][2] = 0;
tmp2[0][3] = 1;
tmp2[1][0] = d3;
tmp2[1][1] = d2;
tmp2[1][2] = d;
tmp2[1][3] = 0;
tmp2[2][0] = 6 * d3;
tmp2[2][1] = 2 * d2;
tmp2[2][2] = 0;
tmp2[2][3] = 0;
tmp2[3][0] = 6 * d3;
tmp2[3][1] = 0;
tmp2[3][2] = 0;
tmp2[3][3] = 0;
/* compose the basis and geometry matrices */
static const float CR_basis[4][4] = {
{ -0.5, 1.5, -1.5, 0.5 },
{ 1.0, -2.5, 2.0, -0.5 },
{ -0.5, 0.0, 0.5, 0.0 },
{ 0.0, 1.0, 0.0, 0.0 },
};
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
CR_basis[i][1] * geometry[1][j] +
CR_basis[i][2] * geometry[2][j] +
CR_basis[i][3] * geometry[3][j]);
}
}
/* compose the above results to get the deltas matrix */
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
tmp2[i][1] * tmp1[1][j] +
tmp2[i][2] * tmp1[2][j] +
tmp2[i][3] * tmp1[3][j]);
}
}
/* extract the x deltas */
x = deltas[0][0];
dx = deltas[1][0];
dx2 = deltas[2][0];
dx3 = deltas[3][0];
/* extract the y deltas */
y = deltas[0][1];
dy = deltas[1][1];
dy2 = deltas[2][1];
dy3 = deltas[3][1];
lastx = CLAMP(x, 0, xmax);
lasty = CLAMP(y, 0, ymax);
/* if (fix255)
{
cd->curve[cd->outline][lastx] = lasty;
}
else
{
cd->curve_ptr[cd->outline][lastx] = lasty;
if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax);
}
*/
/* loop over the curve */
for (i = 0; i < ntimes; i++) {
/* increment the x values */
x += dx;
dx += dx2;
dx2 += dx3;
/* increment the y values */
y += dy;
dy += dy2;
dy2 += dy3;
newx = CLAMP((Math::round(x)), 0, xmax);
newy = CLAMP((Math::round(y)), 0, ymax);
/* if this point is different than the last one...then draw it */
if ((lastx != newx) || (lasty != newy)) {
#if 0
if(fix255)
{
/* use fixed array size (for the curve graph) */
cd->curve[cd->outline][newx] = newy;
}
else
{
/* use dynamic allocated curve_ptr (for the real curve) */
cd->curve_ptr[cd->outline][newx] = newy;
if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy);
}
#endif
draw_line(Vector2(lastx, ymax - lasty), Vector2(newx, ymax - newy), Color(0.8, 0.8, 0.8, 0.8), 2.0);
}
lastx = newx;
lasty = newy;
}
}
void GraphCurveMapEdit::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
draw_style_box(get_stylebox("bg", "Tree"), Rect2(Point2(), get_size()));
int w = get_size().x;
int h = get_size().y;
Vector2 prev = Vector2(0, 0);
Vector2 prev2 = Vector2(0, 0);
for (int i = -1; i < points.size(); i++) {
Vector2 next;
Vector2 next2;
if (i + 1 >= points.size()) {
next = Vector2(1, 1);
} else {
next = Vector2(points[i + 1].offset, points[i + 1].height);
}
if (i + 2 >= points.size()) {
next2 = Vector2(1, 1);
} else {
next2 = Vector2(points[i + 2].offset, points[i + 2].height);
}
/*if (i==-1 && prev.offset==next.offset) {
prev=next;
continue;
}*/
_plot_curve(prev2, prev, next, next2);
prev2 = prev;
prev = next;
}
for (int i = 0; i < points.size(); i++) {
Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : Color(1, 1, 1, 0.8);
draw_rect(Rect2(Vector2(points[i].offset, 1.0 - points[i].height) * get_size() - Vector2(2, 2), Vector2(5, 5)), col);
}
/* if (grabbed!=-1) {
draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
}
*/
if (has_focus()) {
draw_line(Vector2(-1, -1), Vector2(w + 1, -1), Color(1, 1, 1, 0.6));
draw_line(Vector2(w + 1, -1), Vector2(w + 1, h + 1), Color(1, 1, 1, 0.6));
draw_line(Vector2(w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
}
}
}
Size2 GraphCurveMapEdit::get_minimum_size() const {
return Vector2(64, 64);
}
void GraphCurveMapEdit::set_points(const Vector<Vector2> &p_points) {
points.clear();
for (int i = 0; i < p_points.size(); i++) {
Point p;
p.offset = p_points[i].x;
p.height = p_points[i].y;
points.push_back(p);
}
points.sort();
update();
}
Vector<Vector2> GraphCurveMapEdit::get_points() const {
Vector<Vector2> ret;
for (int i = 0; i < points.size(); i++)
ret.push_back(Vector2(points[i].offset, points[i].height));
return ret;
}
void GraphCurveMapEdit::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"), &GraphCurveMapEdit::_input_event);
ADD_SIGNAL(MethodInfo("curve_changed"));
}
GraphCurveMapEdit::GraphCurveMapEdit() {
grabbed = -1;
grabbing = false;
set_focus_mode(FOCUS_ALL);
}
////cbacks
///
void ShaderGraphView::_scalar_const_changed(double p_value, int p_id) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Scalar Constant"), UndoRedo::MERGE_ENDS);
ur->add_do_method(graph.ptr(), "scalar_const_node_set_value", type, p_id, p_value);
ur->add_undo_method(graph.ptr(), "scalar_const_node_set_value", type, p_id, graph->scalar_const_node_get_value(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_vec_const_changed(double p_value, int p_id, Array p_arr) {
Vector3 val;
for (int i = 0; i < p_arr.size(); i++) {
val[i] = p_arr[i].call("get_val");
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Vec Constant"), UndoRedo::MERGE_ENDS);
ur->add_do_method(graph.ptr(), "vec_const_node_set_value", type, p_id, val);
ur->add_undo_method(graph.ptr(), "vec_const_node_set_value", type, p_id, graph->vec_const_node_get_value(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_rgb_const_changed(const Color &p_color, int p_id) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change RGB Constant"), UndoRedo::MERGE_ENDS);
ur->add_do_method(graph.ptr(), "rgb_const_node_set_value", type, p_id, p_color);
ur->add_undo_method(graph.ptr(), "rgb_const_node_set_value", type, p_id, graph->rgb_const_node_get_value(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_scalar_op_changed(int p_op, int p_id) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Scalar Operator"));
ur->add_do_method(graph.ptr(), "scalar_op_node_set_op", type, p_id, p_op);
ur->add_undo_method(graph.ptr(), "scalar_op_node_set_op", type, p_id, graph->scalar_op_node_get_op(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_vec_op_changed(int p_op, int p_id) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Vec Operator"));
ur->add_do_method(graph.ptr(), "vec_op_node_set_op", type, p_id, p_op);
ur->add_undo_method(graph.ptr(), "vec_op_node_set_op", type, p_id, graph->vec_op_node_get_op(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_vec_scalar_op_changed(int p_op, int p_id) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Vec Scalar Operator"));
ur->add_do_method(graph.ptr(), "vec_scalar_op_node_set_op", type, p_id, p_op);
ur->add_undo_method(graph.ptr(), "vec_scalar_op_node_set_op", type, p_id, graph->vec_scalar_op_node_get_op(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_rgb_op_changed(int p_op, int p_id) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change RGB Operator"));
ur->add_do_method(graph.ptr(), "rgb_op_node_set_op", type, p_id, p_op);
ur->add_undo_method(graph.ptr(), "rgb_op_node_set_op", type, p_id, graph->rgb_op_node_get_op(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_xform_inv_rev_changed(bool p_enabled, int p_id) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Toggle Rot Only"));
ur->add_do_method(graph.ptr(), "xform_vec_mult_node_set_no_translation", type, p_id, p_enabled);
ur->add_undo_method(graph.ptr(), "xform_vec_mult_node_set_no_translation", type, p_id, graph->xform_vec_mult_node_get_no_translation(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_scalar_func_changed(int p_func, int p_id) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Scalar Function"));
ur->add_do_method(graph.ptr(), "scalar_func_node_set_function", type, p_id, p_func);
ur->add_undo_method(graph.ptr(), "scalar_func_node_set_function", type, p_id, graph->scalar_func_node_get_function(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_vec_func_changed(int p_func, int p_id) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Vec Function"));
ur->add_do_method(graph.ptr(), "vec_func_node_set_function", type, p_id, p_func);
ur->add_undo_method(graph.ptr(), "vec_func_node_set_function", type, p_id, graph->vec_func_node_get_function(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_scalar_input_changed(double p_value, int p_id) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Scalar Uniform"), UndoRedo::MERGE_ENDS);
ur->add_do_method(graph.ptr(), "scalar_input_node_set_value", type, p_id, p_value);
ur->add_undo_method(graph.ptr(), "scalar_input_node_set_value", type, p_id, graph->scalar_input_node_get_value(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_vec_input_changed(double p_value, int p_id, Array p_arr) {
Vector3 val;
for (int i = 0; i < p_arr.size(); i++) {
val[i] = p_arr[i].call("get_val");
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Vec Uniform"), UndoRedo::MERGE_ENDS);
ur->add_do_method(graph.ptr(), "vec_input_node_set_value", type, p_id, val);
ur->add_undo_method(graph.ptr(), "vec_input_node_set_value", type, p_id, graph->vec_input_node_get_value(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button) {
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos() + Vector2(0, tb->get_size().height));
ped_popup->set_size(tb->get_size());
edited_id = p_id;
edited_def = -1;
ped_popup->edit(NULL, "", Variant::TRANSFORM, graph->xform_input_node_get_value(type, p_id), PROPERTY_HINT_NONE, "");
ped_popup->popup();
}
void ShaderGraphView::_xform_const_changed(int p_id, Node *p_button) {
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos() + Vector2(0, tb->get_size().height));
ped_popup->set_size(tb->get_size());
edited_id = p_id;
edited_def = -1;
ped_popup->edit(NULL, "", Variant::TRANSFORM, graph->xform_const_node_get_value(type, p_id), PROPERTY_HINT_NONE, "");
ped_popup->popup();
}
void ShaderGraphView::_rgb_input_changed(const Color &p_color, int p_id) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change RGB Uniform"), UndoRedo::MERGE_ENDS);
ur->add_do_method(graph.ptr(), "rgb_input_node_set_value", type, p_id, p_color);
ur->add_undo_method(graph.ptr(), "rgb_input_node_set_value", type, p_id, graph->rgb_input_node_get_value(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_tex_input_change(int p_id, Node *p_button) {
}
void ShaderGraphView::_cube_input_change(int p_id) {
}
void ShaderGraphView::_variant_edited() {
if (edited_def != -1) {
Variant v = ped_popup->get_variant();
Variant v2 = graph->default_get_value(type, edited_id, edited_def);
if (v2.get_type() == Variant::NIL)
switch (v.get_type()) {
case Variant::VECTOR3:
v2 = Vector3();
break;
case Variant::REAL:
v2 = 0.0;
break;
case Variant::TRANSFORM:
v2 = Transform();
break;
case Variant::COLOR:
v2 = Color();
break;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Default Value"));
ur->add_do_method(graph.ptr(), "default_set_value", type, edited_id, edited_def, v);
ur->add_undo_method(graph.ptr(), "default_set_value", type, edited_id, edited_def, v2);
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
ur->commit_action();
return;
}
if (graph->node_get_type(type, edited_id) == ShaderGraph::NODE_XFORM_CONST) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change XForm Uniform"));
ur->add_do_method(graph.ptr(), "xform_const_node_set_value", type, edited_id, ped_popup->get_variant());
ur->add_undo_method(graph.ptr(), "xform_const_node_set_value", type, edited_id, graph->xform_const_node_get_value(type, edited_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
if (graph->node_get_type(type, edited_id) == ShaderGraph::NODE_XFORM_INPUT) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change XForm Uniform"));
ur->add_do_method(graph.ptr(), "xform_input_node_set_value", type, edited_id, ped_popup->get_variant());
ur->add_undo_method(graph.ptr(), "xform_input_node_set_value", type, edited_id, graph->xform_input_node_get_value(type, edited_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
if (graph->node_get_type(type, edited_id) == ShaderGraph::NODE_TEXTURE_INPUT) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Texture Uniform"));
ur->add_do_method(graph.ptr(), "texture_input_node_set_value", type, edited_id, ped_popup->get_variant());
ur->add_undo_method(graph.ptr(), "texture_input_node_set_value", type, edited_id, graph->texture_input_node_get_value(type, edited_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
if (graph->node_get_type(type, edited_id) == ShaderGraph::NODE_CUBEMAP_INPUT) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Cubemap Uniform"));
ur->add_do_method(graph.ptr(), "cubemap_input_node_set_value", type, edited_id, ped_popup->get_variant());
ur->add_undo_method(graph.ptr(), "cubemap_input_node_set_value", type, edited_id, graph->cubemap_input_node_get_value(type, edited_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
}
void ShaderGraphView::_comment_edited(int p_id, Node *p_button) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
TextEdit *te = p_button->cast_to<TextEdit>();
ur->create_action(TTR("Change Comment"), UndoRedo::MERGE_ENDS);
ur->add_do_method(graph.ptr(), "comment_node_set_text", type, p_id, te->get_text());
ur->add_undo_method(graph.ptr(), "comment_node_set_text", type, p_id, graph->comment_node_get_text(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_color_ramp_changed(int p_id, Node *p_ramp) {
GraphColorRampEdit *cr = p_ramp->cast_to<GraphColorRampEdit>();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
Vector<float> offsets = cr->get_offsets();
Vector<Color> colors = cr->get_colors();
DVector<float> new_offsets;
DVector<Color> new_colors;
{
new_offsets.resize(offsets.size());
new_colors.resize(colors.size());
DVector<float>::Write ow = new_offsets.write();
DVector<Color>::Write cw = new_colors.write();
for (int i = 0; i < new_offsets.size(); i++) {
ow[i] = offsets[i];
cw[i] = colors[i];
}
}
DVector<float> old_offsets = graph->color_ramp_node_get_offsets(type, p_id);
DVector<Color> old_colors = graph->color_ramp_node_get_colors(type, p_id);
if (old_offsets.size() != new_offsets.size())
ur->create_action(TTR("Add/Remove to Color Ramp"));
else
ur->create_action(TTR("Modify Color Ramp"), UndoRedo::MERGE_ENDS);
ur->add_do_method(graph.ptr(), "color_ramp_node_set_ramp", type, p_id, new_colors, new_offsets);
ur->add_undo_method(graph.ptr(), "color_ramp_node_set_ramp", type, p_id, old_colors, old_offsets);
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_curve_changed(int p_id, Node *p_curve) {
GraphCurveMapEdit *cr = p_curve->cast_to<GraphCurveMapEdit>();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
Vector<Point2> points = cr->get_points();
DVector<Vector2> new_points;
{
new_points.resize(points.size());
DVector<Vector2>::Write ow = new_points.write();
for (int i = 0; i < new_points.size(); i++) {
ow[i] = points[i];
}
}
DVector<Vector2> old_points = graph->curve_map_node_get_points(type, p_id);
if (old_points.size() != new_points.size())
ur->create_action(TTR("Add/Remove to Curve Map"));
else
ur->create_action(TTR("Modify Curve Map"), UndoRedo::MERGE_ENDS);
ur->add_do_method(graph.ptr(), "curve_map_node_set_points", type, p_id, new_points);
ur->add_undo_method(graph.ptr(), "curve_map_node_set_points", type, p_id, old_points);
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
}
void ShaderGraphView::_input_name_changed(const String &p_name, int p_id, Node *p_line_edit) {
LineEdit *le = p_line_edit->cast_to<LineEdit>();
ERR_FAIL_COND(!le);
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Input Name"));
ur->add_do_method(graph.ptr(), "input_node_set_name", type, p_id, p_name);
ur->add_undo_method(graph.ptr(), "input_node_set_name", type, p_id, graph->input_node_get_name(type, p_id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
block_update = true;
ur->commit_action();
block_update = false;
le->set_text(graph->input_node_get_name(type, p_id));
}
void ShaderGraphView::_tex_edited(int p_id, Node *p_button) {
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos() + Vector2(0, tb->get_size().height));
ped_popup->set_size(tb->get_size());
edited_id = p_id;
edited_def = -1;
ped_popup->edit(NULL, "", Variant::OBJECT, graph->texture_input_node_get_value(type, p_id), PROPERTY_HINT_RESOURCE_TYPE, "Texture");
}
void ShaderGraphView::_cube_edited(int p_id, Node *p_button) {
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos() + Vector2(0, tb->get_size().height));
ped_popup->set_size(tb->get_size());
edited_id = p_id;
edited_def = -1;
ped_popup->edit(NULL, "", Variant::OBJECT, graph->cubemap_input_node_get_value(type, p_id), PROPERTY_HINT_RESOURCE_TYPE, "CubeMap");
}
//////////////view/////////////
void ShaderGraphView::_connection_request(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
int from_idx = -1;
int to_idx = -1;
for (Map<int, GraphNode *>::Element *E = node_map.front(); E; E = E->next()) {
if (p_from == E->get()->get_name())
from_idx = E->key();
if (p_to == E->get()->get_name())
to_idx = E->key();
}
ERR_FAIL_COND(from_idx == -1);
ERR_FAIL_COND(to_idx == -1);
ur->create_action(TTR("Connect Graph Nodes"));
List<ShaderGraph::Connection> conns;
graph->get_node_connections(type, &conns);
//disconnect/reconnect dependencies
ur->add_undo_method(graph.ptr(), "disconnect_node", type, from_idx, p_from_slot, to_idx, p_to_slot);
for (List<ShaderGraph::Connection>::Element *E = conns.front(); E; E = E->next()) {
if (E->get().dst_id == to_idx && E->get().dst_slot == p_to_slot) {
ur->add_do_method(graph.ptr(), "disconnect_node", type, E->get().src_id, E->get().src_slot, E->get().dst_id, E->get().dst_slot);
ur->add_undo_method(graph.ptr(), "connect_node", type, E->get().src_id, E->get().src_slot, E->get().dst_id, E->get().dst_slot);
}
}
ur->add_do_method(graph.ptr(), "connect_node", type, from_idx, p_from_slot, to_idx, p_to_slot);
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
void ShaderGraphView::_disconnection_request(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
int from_idx = -1;
int to_idx = -1;
for (Map<int, GraphNode *>::Element *E = node_map.front(); E; E = E->next()) {
if (p_from == E->get()->get_name())
from_idx = E->key();
if (p_to == E->get()->get_name())
to_idx = E->key();
}
ERR_FAIL_COND(from_idx == -1);
ERR_FAIL_COND(to_idx == -1);
if (!graph->is_node_connected(type, from_idx, p_from_slot, to_idx, p_to_slot))
return; //nothing to disconnect
ur->create_action(TTR("Disconnect Graph Nodes"));
List<ShaderGraph::Connection> conns;
graph->get_node_connections(type, &conns);
//disconnect/reconnect dependencies
ur->add_do_method(graph.ptr(), "disconnect_node", type, from_idx, p_from_slot, to_idx, p_to_slot);
ur->add_undo_method(graph.ptr(), "connect_node", type, from_idx, p_from_slot, to_idx, p_to_slot);
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
void ShaderGraphView::_node_removed(int p_id) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Remove Shader Graph Node"));
ur->add_do_method(graph.ptr(), "node_remove", type, p_id);
ur->add_undo_method(graph.ptr(), "node_add", type, graph->node_get_type(type, p_id), p_id);
ur->add_undo_method(graph.ptr(), "node_set_state", type, p_id, graph->node_get_state(type, p_id));
List<ShaderGraph::Connection> conns;
graph->get_node_connections(type, &conns);
for (List<ShaderGraph::Connection>::Element *E = conns.front(); E; E = E->next()) {
if (E->get().dst_id == p_id || E->get().src_id == p_id) {
ur->add_undo_method(graph.ptr(), "connect_node", type, E->get().src_id, E->get().src_slot, E->get().dst_id, E->get().dst_slot);
}
}
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
void ShaderGraphView::_begin_node_move() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Move Shader Graph Node"));
}
void ShaderGraphView::_node_moved(const Vector2 &p_from, const Vector2 &p_to, int p_id) {
ERR_FAIL_COND(!node_map.has(p_id));
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->add_do_method(this, "_move_node", p_id, p_to);
ur->add_undo_method(this, "_move_node", p_id, p_from);
}
void ShaderGraphView::_end_node_move() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->commit_action();
}
void ShaderGraphView::_move_node(int p_id, const Vector2 &p_to) {
ERR_FAIL_COND(!node_map.has(p_id));
node_map[p_id]->set_offset(p_to);
graph->node_set_pos(type, p_id, p_to);
}
void ShaderGraphView::_duplicate_nodes_request() {
Array s_id;
for (Map<int, GraphNode *>::Element *E = node_map.front(); E; E = E->next()) {
ShaderGraph::NodeType t = graph->node_get_type(type, E->key());
if (t == ShaderGraph::NODE_OUTPUT || t == ShaderGraph::NODE_INPUT)
continue;
GraphNode *gn = E->get();
if (gn && gn->is_selected())
s_id.push_back(E->key());
}
if (s_id.size() == 0)
return;
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Duplicate Graph Node(s)"));
ur->add_do_method(this, "_duplicate_nodes", s_id);
List<int> n_ids = graph->generate_ids(type, s_id.size());
for (List<int>::Element *E = n_ids.front(); E; E = E->next())
ur->add_undo_method(graph.ptr(), "node_remove", type, E->get());
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
void ShaderGraphView::_duplicate_nodes(const Array &p_nodes) {
List<int> n = List<int>();
for (int i = 0; i < p_nodes.size(); i++)
n.push_back(p_nodes.get(i));
graph->duplicate_nodes(type, n);
call_deferred("_update_graph");
}
void ShaderGraphView::_delete_nodes_request() {
List<int> s_id = List<int>();
for (Map<int, GraphNode *>::Element *E = node_map.front(); E; E = E->next()) {
ShaderGraph::NodeType t = graph->node_get_type(type, E->key());
if (t == ShaderGraph::NODE_OUTPUT)
continue;
GraphNode *gn = E->get();
if (gn && gn->is_selected())
s_id.push_back(E->key());
}
if (s_id.size() == 0)
return;
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Delete Shader Graph Node(s)"));
for (List<int>::Element *N = s_id.front(); N; N = N->next()) {
ur->add_do_method(graph.ptr(), "node_remove", type, N->get());
ur->add_undo_method(graph.ptr(), "node_add", type, graph->node_get_type(type, N->get()), N->get());
ur->add_undo_method(graph.ptr(), "node_set_state", type, N->get(), graph->node_get_state(type, N->get()));
List<ShaderGraph::Connection> conns;
graph->get_node_connections(type, &conns);
for (List<ShaderGraph::Connection>::Element *E = conns.front(); E; E = E->next()) {
if (E->get().dst_id == N->get() || E->get().src_id == N->get()) {
ur->add_undo_method(graph.ptr(), "connect_node", type, E->get().src_id, E->get().src_slot, E->get().dst_id, E->get().dst_slot);
}
}
}
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
void ShaderGraphView::_default_changed(int p_id, Node *p_button, int p_param, int v_type, String p_hint) {
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos() + Vector2(0, tb->get_size().height));
ped_popup->set_size(tb->get_size());
edited_id = p_id;
edited_def = p_param;
Variant::Type vt = (Variant::Type)v_type;
Variant v = graph->default_get_value(type, p_id, edited_def);
int h = PROPERTY_HINT_NONE;
if (v.get_type() == Variant::NIL)
switch (vt) {
case Variant::VECTOR3:
v = Vector3();
break;
case Variant::REAL:
h = PROPERTY_HINT_RANGE;
v = 0.0;
break;
case Variant::TRANSFORM:
v = Transform();
break;
case Variant::COLOR:
h = PROPERTY_HINT_COLOR_NO_ALPHA;
v = Color();
break;
}
ped_popup->edit(NULL, "", vt, v, h, p_hint);
ped_popup->popup();
}
ToolButton *ShaderGraphView::make_label(String text, Variant::Type v_type) {
ToolButton *l = memnew(ToolButton);
l->set_text(text);
l->set_text_align(ToolButton::ALIGN_LEFT);
l->add_style_override("hover", l->get_stylebox("normal", "ToolButton"));
l->add_style_override("pressed", l->get_stylebox("normal", "ToolButton"));
l->add_style_override("focus", l->get_stylebox("normal", "ToolButton"));
switch (v_type) {
case Variant::REAL:
l->set_icon(ped_popup->get_icon("Real", "EditorIcons"));
break;
case Variant::VECTOR3:
l->set_icon(ped_popup->get_icon("Vector", "EditorIcons"));
break;
case Variant::TRANSFORM:
l->set_icon(ped_popup->get_icon("Matrix", "EditorIcons"));
break;
case Variant::COLOR:
l->set_icon(ped_popup->get_icon("Color", "EditorIcons"));
}
return l;
}
ToolButton *ShaderGraphView::make_editor(String text, GraphNode *gn, int p_id, int param, Variant::Type v_type, String p_hint) {
ToolButton *edit = memnew(ToolButton);
edit->set_text(text);
edit->set_text_align(ToolButton::ALIGN_LEFT);
edit->set_flat(false);
edit->add_style_override("normal", gn->get_stylebox("defaultframe", "GraphNode"));
edit->add_style_override("hover", gn->get_stylebox("defaultframe", "GraphNode"));
edit->add_style_override("pressed", gn->get_stylebox("defaultframe", "GraphNode"));
edit->add_style_override("focus", gn->get_stylebox("defaultfocus", "GraphNode"));
edit->connect("pressed", this, "_default_changed", varray(p_id, edit, param, v_type, p_hint));
switch (v_type) {
case Variant::REAL:
edit->set_icon(ped_popup->get_icon("Real", "EditorIcons"));
break;
case Variant::VECTOR3:
edit->set_icon(ped_popup->get_icon("Vector", "EditorIcons"));
break;
case Variant::TRANSFORM:
edit->set_icon(ped_popup->get_icon("Matrix", "EditorIcons"));
break;
case Variant::COLOR:
Image icon_color = Image(15, 15, false, Image::FORMAT_RGB);
Color c = graph->default_get_value(type, p_id, param);
for (int x = 1; x < 14; x++)
for (int y = 1; y < 14; y++)
icon_color.put_pixel(x, y, c);
Ref<ImageTexture> t;
t.instance();
t->create_from_image(icon_color);
edit->set_icon(t);
break;
}
return edit;
}
void ShaderGraphView::_create_node(int p_id) {
GraphNode *gn = memnew(GraphNode);
gn->set_show_close_button(true);
Color typecol[4] = {
Color(0.9, 0.4, 1),
Color(0.8, 1, 0.2),
Color(1, 0.2, 0.2),
Color(0, 1, 1)
};
const String hint_spin = "-65536,65535,0.001";
const String hint_slider = "0.0,1.0,0.01,slider";
switch (graph->node_get_type(type, p_id)) {
case ShaderGraph::NODE_INPUT: {
gn->set_title("Input");
List<ShaderGraph::SlotInfo> si;
ShaderGraph::get_input_output_node_slot_info(graph->get_mode(), type, &si);
int idx = 0;
for (List<ShaderGraph::SlotInfo>::Element *E = si.front(); E; E = E->next()) {
ShaderGraph::SlotInfo &s = E->get();
if (s.dir == ShaderGraph::SLOT_IN) {
Label *l = memnew(Label);
l->set_text(s.name);
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(idx, false, 0, Color(), true, s.type, typecol[s.type]);
idx++;
}
}
} break; // all inputs (case Shader type dependent)
case ShaderGraph::NODE_SCALAR_CONST: {
gn->set_title("Scalar");
SpinBox *sb = memnew(SpinBox);
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
sb->set_val(graph->scalar_const_node_get_value(type, p_id));
sb->connect("value_changed", this, "_scalar_const_changed", varray(p_id));
gn->add_child(sb);
gn->set_slot(0, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; //scalar constant
case ShaderGraph::NODE_VEC_CONST: {
gn->set_title("Vector");
Array v3p(true);
for (int i = 0; i < 3; i++) {
HBoxContainer *hbc = memnew(HBoxContainer);
Label *l = memnew(Label);
l->set_text(String::chr('X' + i));
hbc->add_child(l);
SpinBox *sb = memnew(SpinBox);
sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
sb->set_val(graph->vec_const_node_get_value(type, p_id)[i]);
sb->connect("value_changed", this, "_vec_const_changed", varray(p_id, v3p));
v3p.push_back(sb);
hbc->add_child(sb);
gn->add_child(hbc);
}
gn->set_slot(0, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; //vec3 constant
case ShaderGraph::NODE_RGB_CONST: {
gn->set_title("Color");
ColorPickerButton *cpb = memnew(ColorPickerButton);
cpb->set_color(graph->rgb_const_node_get_value(type, p_id));
cpb->connect("color_changed", this, "_rgb_const_changed", varray(p_id));
gn->add_child(cpb);
Label *l = memnew(Label);
l->set_text("RGB");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
l = memnew(Label);
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(1, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; //rgb constant (shows a color picker instead)
case ShaderGraph::NODE_XFORM_CONST: {
gn->set_title("XForm");
ToolButton *edit = memnew(ToolButton);
edit->set_text("edit..");
edit->connect("pressed", this, "_xform_const_changed", varray(p_id, edit));
gn->add_child(edit);
gn->set_slot(0, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM]);
} break; // 4x4 matrix constant
case ShaderGraph::NODE_TIME: {
gn->set_title("Time");
Label *l = memnew(Label);
l->set_text("(s)");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(0, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // time in seconds
case ShaderGraph::NODE_SCREEN_TEX: {
gn->set_title("ScreenTex");
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (!graph->is_slot_connected(type, p_id, 0)) {
Vector3 v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor("UV: " + v, gn, p_id, 0, Variant::VECTOR3));
} else {
hbc->add_child(make_label("UV", Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child(memnew(Label("RGB")));
gn->add_child(hbc);
gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
case ShaderGraph::NODE_SCALAR_OP: {
gn->set_title("ScalarOp");
static const char *op_name[ShaderGraph::SCALAR_MAX_OP] = {
("Add"),
("Sub"),
("Mul"),
("Div"),
("Mod"),
("Pow"),
("Max"),
("Min"),
("Atan2")
};
OptionButton *ob = memnew(OptionButton);
for (int i = 0; i < ShaderGraph::SCALAR_MAX_OP; i++) {
ob->add_item(op_name[i], i);
}
ob->select(graph->scalar_op_node_get_op(type, p_id));
ob->connect("item_selected", this, "_scalar_op_changed", varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a", Variant::REAL));
} else {
float v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("a: ") + Variant(v), gn, p_id, 0, Variant::REAL, hint_spin));
}
hbc->add_spacer();
hbc->add_child(memnew(Label("out")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b", Variant::REAL));
} else {
float v = graph->default_get_value(type, p_id, 1);
gn->add_child(make_editor(String("b: ") + Variant(v), gn, p_id, 1, Variant::REAL, hint_spin));
}
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], false, 0, Color());
} break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
case ShaderGraph::NODE_VEC_OP: {
gn->set_title("VecOp");
static const char *op_name[ShaderGraph::VEC_MAX_OP] = {
("Add"),
("Sub"),
("Mul"),
("Div"),
("Mod"),
("Pow"),
("Max"),
("Min"),
("Cross")
};
OptionButton *ob = memnew(OptionButton);
for (int i = 0; i < ShaderGraph::VEC_MAX_OP; i++) {
ob->add_item(op_name[i], i);
}
ob->select(graph->vec_op_node_get_op(type, p_id));
ob->connect("item_selected", this, "_vec_op_changed", varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("a: ") + v, gn, p_id, 0, Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child(memnew(Label("out")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 1);
gn->add_child(make_editor(String("b: ") + v, gn, p_id, 1, Variant::VECTOR3));
}
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
} break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc)
case ShaderGraph::NODE_VEC_SCALAR_OP: {
gn->set_title("VecScalarOp");
static const char *op_name[ShaderGraph::VEC_SCALAR_MAX_OP] = {
("Mul"),
("Div"),
("Pow"),
};
OptionButton *ob = memnew(OptionButton);
for (int i = 0; i < ShaderGraph::VEC_SCALAR_MAX_OP; i++) {
ob->add_item(op_name[i], i);
}
ob->select(graph->vec_scalar_op_node_get_op(type, p_id));
ob->connect("item_selected", this, "_vec_scalar_op_changed", varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("a: ") + v, gn, p_id, 0, Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child(memnew(Label("out")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b", Variant::REAL));
} else {
float v = graph->default_get_value(type, p_id, 1);
gn->add_child(make_editor(String("b: ") + Variant(v), gn, p_id, 1, Variant::REAL, hint_spin));
}
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], false, 0, Color());
} break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
case ShaderGraph::NODE_RGB_OP: {
gn->set_title("RGB Op");
static const char *op_name[ShaderGraph::RGB_MAX_OP] = {
("Screen"),
("Difference"),
("Darken"),
("Lighten"),
("Overlay"),
("Dodge"),
("Burn"),
("SoftLight"),
("HardLight")
};
OptionButton *ob = memnew(OptionButton);
for (int i = 0; i < ShaderGraph::RGB_MAX_OP; i++) {
ob->add_item(op_name[i], i);
}
ob->select(graph->rgb_op_node_get_op(type, p_id));
ob->connect("item_selected", this, "_rgb_op_changed", varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a", Variant::COLOR));
} else {
hbc->add_child(make_editor(String("a: "), gn, p_id, 0, Variant::COLOR));
}
hbc->add_spacer();
hbc->add_child(memnew(Label("out")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b", Variant::COLOR));
} else {
gn->add_child(make_editor(String("b: "), gn, p_id, 1, Variant::COLOR));
}
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
} break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc.
case ShaderGraph::NODE_XFORM_MULT: {
gn->set_title("XFMult");
HBoxContainer *hbc = memnew(HBoxContainer);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a", Variant::TRANSFORM));
} else {
hbc->add_child(make_editor(String("a: edit..."), gn, p_id, 0, Variant::TRANSFORM));
}
hbc->add_spacer();
hbc->add_child(memnew(Label("out")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b", Variant::TRANSFORM));
} else {
gn->add_child(make_editor(String("b: edit..."), gn, p_id, 1, Variant::TRANSFORM));
}
gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM], true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM]);
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM], false, 0, Color());
} break; // mat4 x mat4
case ShaderGraph::NODE_XFORM_VEC_MULT: {
gn->set_title("XFVecMult");
CheckBox *button = memnew(CheckBox("RotOnly"));
button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type, p_id));
button->connect("toggled", this, "_xform_inv_rev_changed", varray(p_id));
gn->add_child(button);
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("xf", Variant::TRANSFORM));
} else {
hbc->add_child(make_editor(String("xf: edit..."), gn, p_id, 0, Variant::TRANSFORM));
}
hbc->add_spacer();
Label *l = memnew(Label("out"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("a", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 1);
gn->add_child(make_editor(String("a: ") + v, gn, p_id, 1, Variant::VECTOR3));
}
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
} break;
case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
gn->set_title("XFVecInvMult");
CheckBox *button = memnew(CheckBox("RotOnly"));
button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type, p_id));
button->connect("toggled", this, "_xform_inv_rev_changed", varray(p_id));
gn->add_child(button);
if (graph->is_slot_connected(type, p_id, 0)) {
gn->add_child(make_label("a", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 0);
gn->add_child(make_editor(String("a: ") + v, gn, p_id, 0, Variant::VECTOR3));
}
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 1)) {
hbc->add_child(make_label("xf", Variant::TRANSFORM));
} else {
hbc->add_child(make_editor(String("xf: edit..."), gn, p_id, 1, Variant::TRANSFORM));
}
hbc->add_spacer();
Label *l = memnew(Label("out"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // mat4 x vec3 inverse mult (with no-translation option)
case ShaderGraph::NODE_SCALAR_FUNC: {
gn->set_title("ScalarFunc");
static const char *func_name[ShaderGraph::SCALAR_MAX_FUNC] = {
("Sin"),
("Cos"),
("Tan"),
("ASin"),
("ACos"),
("ATan"),
("SinH"),
("CosH"),
("TanH"),
("Log"),
("Exp"),
("Sqrt"),
("Abs"),
("Sign"),
("Floor"),
("Round"),
("Ceil"),
("Frac"),
("Satr"),
("Neg")
};
OptionButton *ob = memnew(OptionButton);
for (int i = 0; i < ShaderGraph::SCALAR_MAX_FUNC; i++) {
ob->add_item(func_name[i], i);
}
ob->select(graph->scalar_func_node_get_function(type, p_id));
ob->connect("item_selected", this, "_scalar_func_changed", varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew(HBoxContainer);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("in", Variant::REAL));
} else {
float v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("in: ") + Variant(v), gn, p_id, 0, Variant::REAL, hint_spin));
}
hbc->add_spacer();
hbc->add_child(memnew(Label("out")));
gn->add_child(hbc);
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // scalar function (sin: { } break; cos: { } break; etc)
case ShaderGraph::NODE_VEC_FUNC: {
gn->set_title("VecFunc");
static const char *func_name[ShaderGraph::VEC_MAX_FUNC] = {
("Normalize"),
("Saturate"),
("Negate"),
("Reciprocal"),
("RGB to HSV"),
("HSV to RGB"),
};
OptionButton *ob = memnew(OptionButton);
for (int i = 0; i < ShaderGraph::VEC_MAX_FUNC; i++) {
ob->add_item(func_name[i], i);
}
ob->select(graph->vec_func_node_get_function(type, p_id));
ob->connect("item_selected", this, "_vec_func_changed", varray(p_id));
gn->add_child(ob);
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("in", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("in: ") + v, gn, p_id, 0, Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child(memnew(Label("out")));
gn->add_child(hbc);
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc)
case ShaderGraph::NODE_VEC_LEN: {
gn->set_title("VecLength");
HBoxContainer *hbc = memnew(HBoxContainer);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("in", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("in: ") + v, gn, p_id, 0, Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child(memnew(Label("len")));
gn->add_child(hbc);
gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // vec3 length
case ShaderGraph::NODE_DOT_PROD: {
gn->set_title("DotProduct");
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("a: ") + v, gn, p_id, 0, Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child(memnew(Label("dp")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 1);
gn->add_child(make_editor(String("b: ") + v, gn, p_id, 1, Variant::VECTOR3));
}
gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
} break; // vec3 . vec3 (dot product -> scalar output)
case ShaderGraph::NODE_VEC_TO_SCALAR: {
gn->set_title("Vec2Scalar");
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("vec", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("vec: ") + v, gn, p_id, 0, Variant::VECTOR3));
}
hbc->add_spacer();
Label *l = memnew(Label("x"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew(Label("y"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
l = memnew(Label("z"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(1, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(2, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // 1 vec3 input: { } break; 3 scalar outputs
case ShaderGraph::NODE_SCALAR_TO_VEC: {
gn->set_title("Scalar2Vec");
HBoxContainer *hbc = memnew(HBoxContainer);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("x", Variant::REAL));
} else {
float v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("x: ") + Variant(v), gn, p_id, 0, Variant::REAL));
}
hbc->add_spacer();
hbc->add_child(memnew(Label("vec")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("y", Variant::REAL));
} else {
float v = graph->default_get_value(type, p_id, 1);
gn->add_child(make_editor(String("y: ") + Variant(v), gn, p_id, 1, Variant::REAL));
}
if (graph->is_slot_connected(type, p_id, 2)) {
gn->add_child(make_label("in", Variant::REAL));
} else {
float v = graph->default_get_value(type, p_id, 2);
gn->add_child(make_editor(String("in: ") + Variant(v), gn, p_id, 2, Variant::REAL));
}
gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], false, 0, Color());
gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], false, 0, Color());
} break; // 3 scalar input: { } break; 1 vec3 output
case ShaderGraph::NODE_VEC_TO_XFORM: {
gn->set_title("Vec2XForm");
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("x", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("x: ") + v, gn, p_id, 0, Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child(memnew(Label("xf")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("y", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 1);
gn->add_child(make_editor(String("y: ") + v, gn, p_id, 1, Variant::VECTOR3));
}
if (graph->is_slot_connected(type, p_id, 2)) {
gn->add_child(make_label("z", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 2);
gn->add_child(make_editor(String("z: ") + v, gn, p_id, 2, Variant::VECTOR3));
}
if (graph->is_slot_connected(type, p_id, 3)) {
gn->add_child(make_label("ofs", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 3);
gn->add_child(make_editor(String("ofs: ") + v, gn, p_id, 3, Variant::VECTOR3));
}
gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM]);
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
gn->set_slot(3, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
} break; // 3 vec input: { } break; 1 xform output
case ShaderGraph::NODE_XFORM_TO_VEC: {
gn->set_title("XForm2Vec");
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("fx", Variant::TRANSFORM));
} else {
hbc->add_child(make_editor(String("fx: edit..."), gn, p_id, 0, Variant::TRANSFORM));
}
hbc->add_spacer();
Label *l = memnew(Label("x"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew(Label("y"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
l = memnew(Label("z"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
l = memnew(Label("ofs"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(1, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(3, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // 3 vec input: { } break; 1 xform output
case ShaderGraph::NODE_SCALAR_INTERP: {
gn->set_title("ScalarInterp");
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a", Variant::REAL));
} else {
float v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("a: ") + Variant(v), gn, p_id, 0, Variant::REAL, hint_spin));
}
hbc->add_spacer();
hbc->add_child(memnew(Label("interp")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b", Variant::REAL));
} else {
float v = graph->default_get_value(type, p_id, 1);
gn->add_child(make_editor(String("b: ") + Variant(v), gn, p_id, 1, Variant::REAL, hint_spin));
}
if (graph->is_slot_connected(type, p_id, 2)) {
gn->add_child(make_label("c", Variant::REAL));
} else {
float v = graph->default_get_value(type, p_id, 2);
gn->add_child(make_editor(String("c: ") + Variant(v), gn, p_id, 2, Variant::REAL, hint_slider));
}
gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], false, 0, Color());
gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], false, 0, Color());
} break; // scalar interpolation (with optional curve)
case ShaderGraph::NODE_VEC_INTERP: {
gn->set_title("VecInterp");
HBoxContainer *hbc = memnew(HBoxContainer);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("a: ") + v, gn, p_id, 0, Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child(memnew(Label("interp")));
gn->add_child(hbc);
if (graph->is_slot_connected(type, p_id, 1)) {
gn->add_child(make_label("b", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 1);
gn->add_child(make_editor(String("b: ") + v, gn, p_id, 1, Variant::VECTOR3));
}
if (graph->is_slot_connected(type, p_id, 2)) {
gn->add_child(make_label("c", Variant::REAL));
} else {
float v = graph->default_get_value(type, p_id, 2);
gn->add_child(make_editor(String("c: ") + Variant(v), gn, p_id, 2, Variant::REAL, hint_slider));
}
gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], false, 0, Color());
gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], false, 0, Color());
} break; // vec3 interpolation (with optional curve)
case ShaderGraph::NODE_COLOR_RAMP: {
gn->set_title("ColorRamp");
GraphColorRampEdit *ramp = memnew(GraphColorRampEdit);
DVector<real_t> offsets = graph->color_ramp_node_get_offsets(type, p_id);
DVector<Color> colors = graph->color_ramp_node_get_colors(type, p_id);
int oc = offsets.size();
if (oc) {
DVector<real_t>::Read rofs = offsets.read();
DVector<Color>::Read rcol = colors.read();
Vector<float> ofsv;
Vector<Color> colorv;
for (int i = 0; i < oc; i++) {
ofsv.push_back(rofs[i]);
colorv.push_back(rcol[i]);
}
ramp->set_ramp(ofsv, colorv);
}
ramp->connect("ramp_changed", this, "_color_ramp_changed", varray(p_id, ramp));
ramp->set_custom_minimum_size(Size2(128, 1));
gn->add_child(ramp);
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("c", Variant::REAL));
} else {
float v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("c: ") + Variant(v), gn, p_id, 0, Variant::REAL, hint_slider));
}
hbc->add_spacer();
Label *l = memnew(Label("rgb"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew(Label("alpha"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2, false, ShaderGraph::SLOT_MAX, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // scalar interpolation (with optional curve)
case ShaderGraph::NODE_CURVE_MAP: {
gn->set_title("CurveMap");
GraphCurveMapEdit *map = memnew(GraphCurveMapEdit);
DVector<Vector2> points = graph->curve_map_node_get_points(type, p_id);
int oc = points.size();
if (oc) {
DVector<Vector2>::Read rofs = points.read();
Vector<Vector2> ofsv;
for (int i = 0; i < oc; i++) {
ofsv.push_back(rofs[i]);
}
map->set_points(ofsv);
}
map->connect("curve_changed", this, "_curve_changed", varray(p_id, map));
//map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map));
map->set_custom_minimum_size(Size2(128, 64));
gn->add_child(map);
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("c", Variant::REAL));
} else {
float v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("c: ") + Variant(v), gn, p_id, 0, Variant::REAL, hint_slider));
}
hbc->add_spacer();
Label *l = memnew(Label("cmap"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
gn->set_slot(1, true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR], true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // scalar interpolation (with optional curve)
case ShaderGraph::NODE_SCALAR_INPUT: {
gn->set_title("ScalarUniform");
LineEdit *le = memnew(LineEdit);
gn->add_child(le);
le->set_text(graph->input_node_get_name(type, p_id));
le->connect("text_entered", this, "_input_name_changed", varray(p_id, le));
SpinBox *sb = memnew(SpinBox);
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
sb->set_val(graph->scalar_input_node_get_value(type, p_id));
sb->connect("value_changed", this, "_scalar_input_changed", varray(p_id));
gn->add_child(sb);
gn->set_slot(1, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // scalar uniform (assignable in material)
case ShaderGraph::NODE_VEC_INPUT: {
gn->set_title("VectorUniform");
LineEdit *le = memnew(LineEdit);
gn->add_child(le);
le->set_text(graph->input_node_get_name(type, p_id));
le->connect("text_entered", this, "_input_name_changed", varray(p_id, le));
Array v3p(true);
for (int i = 0; i < 3; i++) {
HBoxContainer *hbc = memnew(HBoxContainer);
Label *l = memnew(Label);
l->set_text(String::chr('X' + i));
hbc->add_child(l);
SpinBox *sb = memnew(SpinBox);
sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
sb->set_val(graph->vec_input_node_get_value(type, p_id)[i]);
sb->connect("value_changed", this, "_vec_input_changed", varray(p_id, v3p));
v3p.push_back(sb);
hbc->add_child(sb);
gn->add_child(hbc);
}
gn->set_slot(1, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // vec3 uniform (assignable in material)
case ShaderGraph::NODE_RGB_INPUT: {
gn->set_title("ColorUniform");
LineEdit *le = memnew(LineEdit);
gn->add_child(le);
le->set_text(graph->input_node_get_name(type, p_id));
le->connect("text_entered", this, "_input_name_changed", varray(p_id, le));
ColorPickerButton *cpb = memnew(ColorPickerButton);
cpb->set_color(graph->rgb_input_node_get_value(type, p_id));
cpb->connect("color_changed", this, "_rgb_input_changed", varray(p_id));
gn->add_child(cpb);
Label *l = memnew(Label);
l->set_text("RGB");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
l = memnew(Label);
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(2, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(3, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // color uniform (assignable in material)
case ShaderGraph::NODE_XFORM_INPUT: {
gn->set_title("XFUniform");
LineEdit *le = memnew(LineEdit);
gn->add_child(le);
le->set_text(graph->input_node_get_name(type, p_id));
le->connect("text_entered", this, "_input_name_changed", varray(p_id, le));
ToolButton *edit = memnew(ToolButton);
edit->set_text("edit..");
edit->connect("pressed", this, "_xform_input_changed", varray(p_id, edit));
gn->add_child(edit);
gn->set_slot(1, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_XFORM, typecol[ShaderGraph::SLOT_TYPE_XFORM]);
} break; // mat4 uniform (assignable in material)
case ShaderGraph::NODE_TEXTURE_INPUT: {
gn->set_title("TexUniform");
LineEdit *le = memnew(LineEdit);
gn->add_child(le);
le->set_text(graph->input_node_get_name(type, p_id));
le->connect("text_entered", this, "_input_name_changed", varray(p_id, le));
TextureFrame *tex = memnew(TextureFrame);
tex->set_expand(true);
tex->set_custom_minimum_size(Size2(80, 80));
tex->set_drag_forwarding(this);
gn->add_child(tex);
tex->set_ignore_mouse(false);
tex->set_texture(graph->texture_input_node_get_value(type, p_id));
ToolButton *edit = memnew(ToolButton);
edit->set_text("edit..");
edit->connect("pressed", this, "_tex_edited", varray(p_id, edit));
gn->add_child(edit);
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("UV", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("UV: ") + v, gn, p_id, 0, Variant::VECTOR3));
}
hbc->add_spacer();
Label *l = memnew(Label("RGB"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew(Label);
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(3, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(4, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // texture input (assignable in material)
case ShaderGraph::NODE_CUBEMAP_INPUT: {
gn->set_title("TexUniform");
LineEdit *le = memnew(LineEdit);
gn->add_child(le);
le->set_text(graph->input_node_get_name(type, p_id));
le->connect("text_entered", this, "_input_name_changed", varray(p_id, le));
ToolButton *edit = memnew(ToolButton);
edit->set_text("edit..");
edit->connect("pressed", this, "_cube_edited", varray(p_id, edit));
gn->add_child(edit);
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("UV", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("UV: ") + v, gn, p_id, 0, Variant::VECTOR3));
}
hbc->add_spacer();
Label *l = memnew(Label("RGB"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew(Label);
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(2, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(3, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // cubemap input (assignable in material)
case ShaderGraph::NODE_DEFAULT_TEXTURE: {
gn->set_title("CanvasItemTex");
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->add_constant_override("separation", 0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("UV", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(String("UV: ") + v, gn, p_id, 0, Variant::VECTOR3));
}
hbc->add_spacer();
Label *l = memnew(Label("RGB"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew(Label);
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(0, true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC], true, ShaderGraph::SLOT_TYPE_VEC, typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(1, false, 0, Color(), true, ShaderGraph::SLOT_TYPE_SCALAR, typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
case ShaderGraph::NODE_OUTPUT: {
gn->set_title("Output");
gn->set_show_close_button(false);
List<ShaderGraph::SlotInfo> si;
ShaderGraph::get_input_output_node_slot_info(graph->get_mode(), type, &si);
Array colors;
colors.push_back("Color");
colors.push_back("LightColor");
colors.push_back("Light");
colors.push_back("ShadowColor");
colors.push_back("Diffuse");
colors.push_back("Specular");
colors.push_back("Emmision");
Array reals;
reals.push_back("Alpha");
reals.push_back("DiffuseAlpha");
reals.push_back("NormalMapDepth");
reals.push_back("SpecExp");
reals.push_back("Glow");
reals.push_back("ShadeParam");
reals.push_back("SpecularExp");
reals.push_back("LightAlpha");
reals.push_back("ShadowAlpha");
reals.push_back("PointSize");
reals.push_back("Discard");
int idx = 0;
for (List<ShaderGraph::SlotInfo>::Element *E = si.front(); E; E = E->next()) {
ShaderGraph::SlotInfo &s = E->get();
if (s.dir == ShaderGraph::SLOT_OUT) {
Variant::Type v;
if (colors.find(s.name) >= 0)
v = Variant::COLOR;
else if (reals.find(s.name) >= 0)
v = Variant::REAL;
else
v = Variant::VECTOR3;
gn->add_child(make_label(s.name, v));
gn->set_slot(idx, true, s.type, typecol[s.type], false, 0, Color());
idx++;
}
}
} break; // output (case Shader type dependent)
case ShaderGraph::NODE_COMMENT: {
gn->set_title("Comment");
TextEdit *te = memnew(TextEdit);
te->set_custom_minimum_size(Size2(100, 100));
gn->add_child(te);
te->set_text(graph->comment_node_get_text(type, p_id));
te->connect("text_changed", this, "_comment_edited", varray(p_id, te));
} break; // comment
}
gn->connect("dragged", this, "_node_moved", varray(p_id));
gn->connect("close_request", this, "_node_removed", varray(p_id), CONNECT_DEFERRED);
graph_edit->add_child(gn);
node_map[p_id] = gn;
gn->set_offset(graph->node_get_pos(type, p_id));
}
void ShaderGraphView::_update_graph() {
if (block_update)
return;
for (Map<int, GraphNode *>::Element *E = node_map.front(); E; E = E->next()) {
memdelete(E->get());
}
node_map.clear();
if (!graph.is_valid())
return;
List<int> nl;
graph->get_node_list(type, &nl);
for (List<int>::Element *E = nl.front(); E; E = E->next()) {
_create_node(E->get());
}
graph_edit->clear_connections();
List<ShaderGraph::Connection> connections;
graph->get_node_connections(type, &connections);
for (List<ShaderGraph::Connection>::Element *E = connections.front(); E; E = E->next()) {
ERR_CONTINUE(!node_map.has(E->get().src_id) || !node_map.has(E->get().dst_id));
graph_edit->connect_node(node_map[E->get().src_id]->get_name(), E->get().src_slot, node_map[E->get().dst_id]->get_name(), E->get().dst_slot);
}
}
void ShaderGraphView::_sg_updated() {
if (!graph.is_valid())
return;
switch (graph->get_graph_error(type)) {
case ShaderGraph::GRAPH_OK: status->set_text(""); break;
case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text(TTR("Error: Cyclic Connection Link")); break;
case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text(TTR("Error: Missing Input Connections")); break;
}
}
Variant ShaderGraphView::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
TextureFrame *frame = p_from->cast_to<TextureFrame>();
if (!frame)
return Variant();
if (!frame->get_texture().is_valid())
return Variant();
RES res = frame->get_texture();
return EditorNode::get_singleton()->drag_resource(res, p_from);
return Variant();
}
bool ShaderGraphView::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
if (p_data.get_type() != Variant::DICTIONARY)
return false;
Dictionary d = p_data;
if (d.has("type")) {
if (d["type"] == "resource" && d.has("resource")) {
Variant val = d["resource"];
if (val.get_type() == Variant::OBJECT) {
RES res = val;
if (res.is_valid() && res->cast_to<Texture>())
return true;
}
} else if (d["type"] == "files" && d.has("files")) {
Vector<String> files = d["files"];
if (files.size() != 1)
return false;
return (ResourceLoader::get_resource_type(files[0]) == "ImageTexture");
}
}
return false;
}
void ShaderGraphView::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (!can_drop_data_fw(p_point, p_data, p_from))
return;
TextureFrame *frame = p_from->cast_to<TextureFrame>();
if (!frame)
return;
Dictionary d = p_data;
Ref<Texture> tex;
if (d.has("type")) {
if (d["type"] == "resource" && d.has("resource")) {
Variant val = d["resource"];
if (val.get_type() == Variant::OBJECT) {
RES res = val;
if (res.is_valid())
tex = Ref<Texture>(res->cast_to<Texture>());
}
} else if (d["type"] == "files" && d.has("files")) {
Vector<String> files = d["files"];
RES res = ResourceLoader::load(files[0]);
if (res.is_valid())
tex = Ref<Texture>(res->cast_to<Texture>());
}
}
if (!tex.is_valid()) return;
GraphNode *gn = frame->get_parent()->cast_to<GraphNode>();
if (!gn) return;
int id = -1;
for (Map<int, GraphNode *>::Element *E = node_map.front(); E; E = E->next())
if (E->get() == gn) {
id = E->key();
break;
}
print_line(String::num(double(id)));
if (id < 0) return;
if (graph->node_get_type(type, id) == ShaderGraph::NODE_TEXTURE_INPUT) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Texture Uniform"));
ur->add_do_method(graph.ptr(), "texture_input_node_set_value", type, id, tex);
ur->add_undo_method(graph.ptr(), "texture_input_node_set_value", type, id, graph->texture_input_node_get_value(type, id));
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
}
void ShaderGraphView::set_graph(Ref<ShaderGraph> p_graph) {
if (graph.is_valid()) {
graph->disconnect("updated", this, "_sg_updated");
}
graph = p_graph;
if (graph.is_valid()) {
graph->connect("updated", this, "_sg_updated");
}
_update_graph();
_sg_updated();
}
void ShaderGraphView::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
ped_popup->connect("variant_changed", this, "_variant_edited");
}
}
void ShaderGraphView::add_node(int p_type, const Vector2 &location) {
if (p_type == ShaderGraph::NODE_INPUT && graph->node_count(type, p_type) > 0)
return;
List<int> existing;
graph->get_node_list(type, &existing);
existing.sort();
int newid = 1;
for (List<int>::Element *E = existing.front(); E; E = E->next()) {
if (!E->next() || (E->get() + 1 != E->next()->get())) {
newid = E->get() + 1;
break;
}
}
Vector2 init_ofs = location;
while (true) {
bool valid = true;
for (List<int>::Element *E = existing.front(); E; E = E->next()) {
Vector2 pos = graph->node_get_pos(type, E->get());
if (init_ofs == pos) {
init_ofs += Vector2(20, 20);
valid = false;
break;
}
}
if (valid)
break;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Add Shader Graph Node"));
ur->add_do_method(graph.ptr(), "node_add", type, p_type, newid);
ur->add_do_method(graph.ptr(), "node_set_pos", type, newid, init_ofs);
ur->add_undo_method(graph.ptr(), "node_remove", type, newid);
ur->add_do_method(this, "_update_graph");
ur->add_undo_method(this, "_update_graph");
ur->commit_action();
}
void ShaderGraphView::_bind_methods() {
ObjectTypeDB::bind_method("_update_graph", &ShaderGraphView::_update_graph);
ObjectTypeDB::bind_method("_begin_node_move", &ShaderGraphView::_begin_node_move);
ObjectTypeDB::bind_method("_node_moved", &ShaderGraphView::_node_moved);
ObjectTypeDB::bind_method("_end_node_move", &ShaderGraphView::_end_node_move);
ObjectTypeDB::bind_method("_move_node", &ShaderGraphView::_move_node);
ObjectTypeDB::bind_method("_node_removed", &ShaderGraphView::_node_removed);
ObjectTypeDB::bind_method("_connection_request", &ShaderGraphView::_connection_request);
ObjectTypeDB::bind_method("_disconnection_request", &ShaderGraphView::_disconnection_request);
ObjectTypeDB::bind_method("_duplicate_nodes_request", &ShaderGraphView::_duplicate_nodes_request);
ObjectTypeDB::bind_method("_duplicate_nodes", &ShaderGraphView::_duplicate_nodes);
ObjectTypeDB::bind_method("_delete_nodes_request", &ShaderGraphView::_delete_nodes_request);
ObjectTypeDB::bind_method("_default_changed", &ShaderGraphView::_default_changed);
ObjectTypeDB::bind_method("_scalar_const_changed", &ShaderGraphView::_scalar_const_changed);
ObjectTypeDB::bind_method("_vec_const_changed", &ShaderGraphView::_vec_const_changed);
ObjectTypeDB::bind_method("_rgb_const_changed", &ShaderGraphView::_rgb_const_changed);
ObjectTypeDB::bind_method("_xform_const_changed", &ShaderGraphView::_xform_const_changed);
ObjectTypeDB::bind_method("_scalar_op_changed", &ShaderGraphView::_scalar_op_changed);
ObjectTypeDB::bind_method("_vec_op_changed", &ShaderGraphView::_vec_op_changed);
ObjectTypeDB::bind_method("_vec_scalar_op_changed", &ShaderGraphView::_vec_scalar_op_changed);
ObjectTypeDB::bind_method("_rgb_op_changed", &ShaderGraphView::_rgb_op_changed);
ObjectTypeDB::bind_method("_xform_inv_rev_changed", &ShaderGraphView::_xform_inv_rev_changed);
ObjectTypeDB::bind_method("_scalar_func_changed", &ShaderGraphView::_scalar_func_changed);
ObjectTypeDB::bind_method("_vec_func_changed", &ShaderGraphView::_vec_func_changed);
ObjectTypeDB::bind_method("_scalar_input_changed", &ShaderGraphView::_scalar_input_changed);
ObjectTypeDB::bind_method("_vec_input_changed", &ShaderGraphView::_vec_input_changed);
ObjectTypeDB::bind_method("_xform_input_changed", &ShaderGraphView::_xform_input_changed);
ObjectTypeDB::bind_method("_rgb_input_changed", &ShaderGraphView::_rgb_input_changed);
ObjectTypeDB::bind_method("_tex_input_change", &ShaderGraphView::_tex_input_change);
ObjectTypeDB::bind_method("_cube_input_change", &ShaderGraphView::_cube_input_change);
ObjectTypeDB::bind_method("_input_name_changed", &ShaderGraphView::_input_name_changed);
ObjectTypeDB::bind_method("_tex_edited", &ShaderGraphView::_tex_edited);
ObjectTypeDB::bind_method("_variant_edited", &ShaderGraphView::_variant_edited);
ObjectTypeDB::bind_method("_cube_edited", &ShaderGraphView::_cube_edited);
ObjectTypeDB::bind_method("_comment_edited", &ShaderGraphView::_comment_edited);
ObjectTypeDB::bind_method("_color_ramp_changed", &ShaderGraphView::_color_ramp_changed);
ObjectTypeDB::bind_method("_curve_changed", &ShaderGraphView::_curve_changed);
ObjectTypeDB::bind_method(_MD("get_drag_data_fw"), &ShaderGraphView::get_drag_data_fw);
ObjectTypeDB::bind_method(_MD("can_drop_data_fw"), &ShaderGraphView::can_drop_data_fw);
ObjectTypeDB::bind_method(_MD("drop_data_fw"), &ShaderGraphView::drop_data_fw);
ObjectTypeDB::bind_method("_sg_updated", &ShaderGraphView::_sg_updated);
}
ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) {
type = p_type;
graph_edit = memnew(GraphEdit);
block_update = false;
ped_popup = memnew(CustomPropertyEditor);
graph_edit->add_child(ped_popup);
status = memnew(Label);
graph_edit->get_top_layer()->add_child(status);
graph_edit->connect("_begin_node_move", this, "_begin_node_move");
graph_edit->connect("_end_node_move", this, "_end_node_move");
status->set_pos(Vector2(5, 5));
status->add_color_override("font_color_shadow", Color(0, 0, 0));
status->add_color_override("font_color", Color(1, 0.4, 0.3));
status->add_constant_override("shadow_as_outline", 1);
status->add_constant_override("shadow_offset_x", 2);
status->add_constant_override("shadow_offset_y", 2);
status->set_text("");
}
//////////////edit//////////////
void ShaderGraphEditor::edit(Ref<ShaderGraph> p_shader) {
for (int i = 0; i < ShaderGraph::SHADER_TYPE_MAX; i++) {
graph_edits[i]->set_graph(p_shader);
}
}
void ShaderGraphEditor::_add_node(int p_type) {
ShaderGraph::ShaderType shader_type = ShaderGraph::ShaderType(tabs->get_current_tab());
graph_edits[shader_type]->add_node(p_type, next_location);
}
void ShaderGraphEditor::_popup_requested(const Vector2 &p_position) {
Vector2 scroll_ofs = graph_edits[tabs->get_current_tab()]->get_graph_edit()->get_scroll_ofs();
next_location = get_local_mouse_pos() + scroll_ofs;
popup->set_global_pos(p_position);
popup->set_size(Size2(200, 0));
popup->popup();
popup->call_deferred("grab_click_focus");
popup->set_invalidate_click_until_motion();
}
void ShaderGraphEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
for (int i = 0; i < ShaderGraph::NODE_TYPE_MAX; i++) {
if (i == ShaderGraph::NODE_OUTPUT)
continue;
if (!_2d && i == ShaderGraph::NODE_DEFAULT_TEXTURE)
continue;
String nn = node_names[i];
String ic = nn.get_slice(":", 0);
String v = nn.get_slice(":", 1);
bool addsep = false;
if (nn.ends_with(":")) {
addsep = true;
}
popup->add_icon_item(get_icon(ic, "EditorIcons"), v, i);
if (addsep)
popup->add_separator();
}
popup->connect("item_pressed", this, "_add_node");
}
}
void ShaderGraphEditor::_bind_methods() {
ObjectTypeDB::bind_method("_add_node", &ShaderGraphEditor::_add_node);
ObjectTypeDB::bind_method("_popup_requested", &ShaderGraphEditor::_popup_requested);
}
const char *ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX] = {
("GraphInput:Input"), // all inputs (shader type dependent)
("GraphScalar:Scalar Constant"), //scalar constant
("GraphVector:Vector Constant"), //vec3 constant
("GraphRgb:RGB Constant"), //rgb constant (shows a color picker instead)
("GraphXform:XForm Constant"), // 4x4 matrix constant
("GraphTime:Time:"), // time in seconds
("GraphTexscreen:Screen Sample"), // screen texture sampler (takes uv) (only usable in fragment shader)
("GraphScalarOp:Scalar Operator"), // scalar vs scalar op (mul", add", div", etc)
("GraphVecOp:Vector Operator"), // vec3 vs vec3 op (mul",ad",div",crossprod",etc)
("GraphVecScalarOp:Scalar+Vector Operator"), // vec3 vs scalar op (mul", add", div", etc)
("GraphRgbOp:RGB Operator:"), // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc.
("GraphXformMult:XForm Multiply"), // mat4 x mat4
("GraphXformVecMult:XForm+Vector Multiply"), // mat4 x vec3 mult (with no-translation option)
("GraphXformVecImult:Form+Vector InvMultiply:"), // mat4 x vec3 inverse mult (with no-translation option)
("GraphXformScalarFunc:Scalar Function"), // scalar function (sin", cos", etc)
("GraphXformVecFunc:Vector Function"), // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc)
("GraphVecLength:Vector Length"), // vec3 length
("GraphVecDp:Dot Product:"), // vec3 . vec3 (dot product -> scalar output)
("GraphVecToScalars:Vector -> Scalars"), // 1 vec3 input", 3 scalar outputs
("GraphScalarsToVec:Scalars -> Vector"), // 3 scalar input", 1 vec3 output
("GraphXformToVecs:XForm -> Vectors"), // 3 vec input", 1 xform output
("GraphVecsToXform:Vectors -> XForm:"), // 3 vec input", 1 xform output
("GraphScalarInterp:Scalar Interpolate"), // scalar interpolation (with optional curve)
("GraphVecInterp:Vector Interpolate:"), // vec3 interpolation (with optional curve)
("GraphColorRamp:Color Ramp"), // vec3 interpolation (with optional curve)
("GraphCurveMap:Curve Remap:"), // vec3 interpolation (with optional curve)
("GraphScalarUniform:Scalar Uniform"), // scalar uniform (assignable in material)
("GraphVectorUniform:Vector Uniform"), // vec3 uniform (assignable in material)
("GraphRgbUniform:RGB Uniform"), // color uniform (assignable in material)
("GraphXformUniform:XForm Uniform"), // mat4 uniform (assignable in material)
("GraphTextureUniform:Texture Uniform"), // texture input (assignable in material)
("GraphCubeUniform:CubeMap Uniform:"), // cubemap input (assignable in material)
("GraphDefaultTexture:CanvasItem Texture:"), // cubemap input (assignable in material)
("Output"), // output (shader type dependent)
("GraphComment:Comment"), // comment
};
ShaderGraphEditor::ShaderGraphEditor(bool p_2d) {
_2d = p_2d;
popup = memnew(PopupMenu);
add_child(popup);
tabs = memnew(TabContainer);
tabs->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(tabs);
const char *sname[ShaderGraph::SHADER_TYPE_MAX] = {
"Vertex",
"Fragment",
"Light"
};
for (int i = 0; i < ShaderGraph::SHADER_TYPE_MAX; i++) {
graph_edits[i] = memnew(ShaderGraphView(ShaderGraph::ShaderType(i)));
add_child(graph_edits[i]);
graph_edits[i]->get_graph_edit()->set_name(sname[i]);
tabs->add_child(graph_edits[i]->get_graph_edit());
graph_edits[i]->get_graph_edit()->connect("connection_request", graph_edits[i], "_connection_request");
graph_edits[i]->get_graph_edit()->connect("disconnection_request", graph_edits[i], "_disconnection_request");
graph_edits[i]->get_graph_edit()->connect("duplicate_nodes_request", graph_edits[i], "_duplicate_nodes_request");
graph_edits[i]->get_graph_edit()->connect("popup_request", this, "_popup_requested");
graph_edits[i]->get_graph_edit()->connect("delete_nodes_request", graph_edits[i], "_delete_nodes_request");
graph_edits[i]->get_graph_edit()->set_right_disconnects(true);
}
tabs->set_current_tab(1);
set_custom_minimum_size(Size2(100, 300));
}
void ShaderGraphEditorPlugin::edit(Object *p_object) {
shader_editor->edit(p_object->cast_to<ShaderGraph>());
}
bool ShaderGraphEditorPlugin::handles(Object *p_object) const {
ShaderGraph *shader = p_object->cast_to<ShaderGraph>();
if (!shader)
return false;
if (_2d)
return shader->get_mode() == Shader::MODE_CANVAS_ITEM;
else
return shader->get_mode() == Shader::MODE_MATERIAL;
}
void ShaderGraphEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
shader_editor->show();
} else {
shader_editor->hide();
}
}
ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node, bool p_2d) {
_2d = p_2d;
editor = p_node;
shader_editor = memnew(ShaderGraphEditor(p_2d));
shader_editor->hide();
if (p_2d)
CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(shader_editor);
else
SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
// editor->get_viewport()->add_child(shader_editor);
// shader_editor->set_area_as_parent_rect();
// shader_editor->hide();
}
ShaderGraphEditorPlugin::~ShaderGraphEditorPlugin() {
}