godot/scene/resources/box_shape.cpp
Juan Linietsky 83d9a692be Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00

84 lines
3.1 KiB
C++

/*************************************************************************/
/* box_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "box_shape.h"
#include "servers/physics_server.h"
Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
Vector<Vector3> lines;
AABB aabb;
aabb.pos=-get_extents();
aabb.size=aabb.pos*-2;
for(int i=0;i<12;i++) {
Vector3 a,b;
aabb.get_edge(i,a,b);
lines.push_back(a);
lines.push_back(b);
}
return lines;
}
void BoxShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(),extents);
}
void BoxShape::set_extents(const Vector3& p_extents) {
extents=p_extents;
_update_shape();
notify_change_to_owners();
_change_notify("extents");
}
Vector3 BoxShape::get_extents() const {
return extents;
}
void BoxShape::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_extents","extents"),&BoxShape::set_extents);
ObjectTypeDB::bind_method(_MD("get_extents"),&BoxShape::get_extents);
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"extents"), _SCS("set_extents"), _SCS("get_extents") );
}
BoxShape::BoxShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) {
set_extents(Vector3(1,1,1));
}