godot/editor/project_manager.cpp

2708 lines
84 KiB
C++

/*************************************************************************/
/* project_manager.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "project_manager.h"
#include "core/io/config_file.h"
#include "core/io/resource_saver.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/zip_io.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
#include "core/version.h"
#include "core/version_hash.gen.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "editor_themes.h"
#include "scene/gui/center_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "servers/display_server.h"
static inline String get_project_key_from_path(const String &dir) {
return dir.replace("/", "::");
}
class ProjectDialog : public ConfirmationDialog {
GDCLASS(ProjectDialog, ConfirmationDialog);
public:
bool is_folder_empty = true;
enum Mode {
MODE_NEW,
MODE_IMPORT,
MODE_INSTALL,
MODE_RENAME
};
private:
enum MessageType {
MESSAGE_ERROR,
MESSAGE_WARNING,
MESSAGE_SUCCESS
};
enum InputType {
PROJECT_PATH,
INSTALL_PATH
};
Mode mode;
Button *browse;
Button *install_browse;
Button *create_dir;
Container *name_container;
Container *path_container;
Container *install_path_container;
Container *rasterizer_container;
Ref<ButtonGroup> rasterizer_button_group;
Label *msg;
LineEdit *project_path;
LineEdit *project_name;
LineEdit *install_path;
TextureRect *status_rect;
TextureRect *install_status_rect;
FileDialog *fdialog;
FileDialog *fdialog_install;
String zip_path;
String zip_title;
AcceptDialog *dialog_error;
String fav_dir;
String created_folder_path;
void set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH) {
msg->set_text(p_msg);
Ref<Texture2D> current_path_icon = status_rect->get_texture();
Ref<Texture2D> current_install_icon = install_status_rect->get_texture();
Ref<Texture2D> new_icon;
switch (p_type) {
case MESSAGE_ERROR: {
msg->add_theme_color_override("font_color", msg->get_theme_color("error_color", "Editor"));
msg->set_modulate(Color(1, 1, 1, 1));
new_icon = msg->get_theme_icon("StatusError", "EditorIcons");
} break;
case MESSAGE_WARNING: {
msg->add_theme_color_override("font_color", msg->get_theme_color("warning_color", "Editor"));
msg->set_modulate(Color(1, 1, 1, 1));
new_icon = msg->get_theme_icon("StatusWarning", "EditorIcons");
} break;
case MESSAGE_SUCCESS: {
msg->set_modulate(Color(1, 1, 1, 0));
new_icon = msg->get_theme_icon("StatusSuccess", "EditorIcons");
} break;
}
if (current_path_icon != new_icon && input_type == PROJECT_PATH) {
status_rect->set_texture(new_icon);
} else if (current_install_icon != new_icon && input_type == INSTALL_PATH) {
install_status_rect->set_texture(new_icon);
}
set_size(Size2i(500, 0) * EDSCALE);
}
String _test_path() {
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String valid_path, valid_install_path;
if (d->change_dir(project_path->get_text()) == OK) {
valid_path = project_path->get_text();
} else if (d->change_dir(project_path->get_text().strip_edges()) == OK) {
valid_path = project_path->get_text().strip_edges();
} else if (project_path->get_text().ends_with(".zip")) {
if (d->file_exists(project_path->get_text())) {
valid_path = project_path->get_text();
}
} else if (project_path->get_text().strip_edges().ends_with(".zip")) {
if (d->file_exists(project_path->get_text().strip_edges())) {
valid_path = project_path->get_text().strip_edges();
}
}
if (valid_path == "") {
set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR);
memdelete(d);
get_ok()->set_disabled(true);
return "";
}
if (mode == MODE_IMPORT && valid_path.ends_with(".zip")) {
if (d->change_dir(install_path->get_text()) == OK) {
valid_install_path = install_path->get_text();
} else if (d->change_dir(install_path->get_text().strip_edges()) == OK) {
valid_install_path = install_path->get_text().strip_edges();
}
if (valid_install_path == "") {
set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH);
memdelete(d);
get_ok()->set_disabled(true);
return "";
}
}
if (mode == MODE_IMPORT || mode == MODE_RENAME) {
if (valid_path != "" && !d->file_exists("project.godot")) {
if (valid_path.ends_with(".zip")) {
FileAccess *src_f = nullptr;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io);
if (!pkg) {
set_message(TTR("Error opening package file (it's not in ZIP format)."), MESSAGE_ERROR);
memdelete(d);
get_ok()->set_disabled(true);
unzClose(pkg);
return "";
}
int ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
if (String(fname).ends_with("project.godot")) {
break;
}
ret = unzGoToNextFile(pkg);
}
if (ret == UNZ_END_OF_LIST_OF_FILE) {
set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
memdelete(d);
get_ok()->set_disabled(true);
unzClose(pkg);
return "";
}
unzClose(pkg);
// check if the specified install folder is empty, even though this is not an error, it is good to check here
d->list_dir_begin();
is_folder_empty = true;
String n = d->get_next();
while (n != String()) {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_folder_empty = false;
break;
}
n = d->get_next();
}
d->list_dir_end();
if (!is_folder_empty) {
set_message(TTR("Please choose an empty folder."), MESSAGE_WARNING, INSTALL_PATH);
memdelete(d);
get_ok()->set_disabled(true);
return "";
}
} else {
set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
memdelete(d);
install_path_container->hide();
get_ok()->set_disabled(true);
return "";
}
} else if (valid_path.ends_with("zip")) {
set_message(TTR("This directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH);
memdelete(d);
get_ok()->set_disabled(true);
return "";
}
} else {
// check if the specified folder is empty, even though this is not an error, it is good to check here
d->list_dir_begin();
is_folder_empty = true;
String n = d->get_next();
while (n != String()) {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_folder_empty = false;
break;
}
n = d->get_next();
}
d->list_dir_end();
if (!is_folder_empty) {
set_message(TTR("The selected path is not empty. Choosing an empty folder is highly recommended."), MESSAGE_WARNING);
memdelete(d);
get_ok()->set_disabled(false);
return valid_path;
}
}
set_message("");
set_message("", MESSAGE_SUCCESS, INSTALL_PATH);
memdelete(d);
get_ok()->set_disabled(false);
return valid_path;
}
void _path_text_changed(const String &p_path) {
String sp = _test_path();
if (sp != "") {
// If the project name is empty or default, infer the project name from the selected folder name
if (project_name->get_text() == "" || project_name->get_text() == TTR("New Game Project")) {
sp = sp.replace("\\", "/");
int lidx = sp.rfind("/");
if (lidx != -1) {
sp = sp.substr(lidx + 1, sp.length()).capitalize();
}
if (sp == "" && mode == MODE_IMPORT) {
sp = TTR("Imported Project");
}
project_name->set_text(sp);
_text_changed(sp);
}
}
if (created_folder_path != "" && created_folder_path != p_path) {
_remove_created_folder();
}
}
void _file_selected(const String &p_path) {
String p = p_path;
if (mode == MODE_IMPORT) {
if (p.ends_with("project.godot")) {
p = p.get_base_dir();
install_path_container->hide();
get_ok()->set_disabled(false);
} else if (p.ends_with(".zip")) {
install_path->set_text(p.get_base_dir());
install_path_container->show();
get_ok()->set_disabled(false);
} else {
set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
get_ok()->set_disabled(true);
return;
}
}
String sp = p.simplify_path();
project_path->set_text(sp);
_path_text_changed(sp);
if (p.ends_with(".zip")) {
install_path->call_deferred("grab_focus");
} else {
get_ok()->call_deferred("grab_focus");
}
}
void _path_selected(const String &p_path) {
String sp = p_path.simplify_path();
project_path->set_text(sp);
_path_text_changed(sp);
get_ok()->call_deferred("grab_focus");
}
void _install_path_selected(const String &p_path) {
String sp = p_path.simplify_path();
install_path->set_text(sp);
_path_text_changed(sp);
get_ok()->call_deferred("grab_focus");
}
void _browse_path() {
fdialog->set_current_dir(project_path->get_text());
if (mode == MODE_IMPORT) {
fdialog->set_file_mode(FileDialog::FILE_MODE_OPEN_FILE);
fdialog->clear_filters();
fdialog->add_filter(vformat("project.godot ; %s %s", VERSION_NAME, TTR("Project")));
fdialog->add_filter("*.zip ; " + TTR("ZIP File"));
} else {
fdialog->set_file_mode(FileDialog::FILE_MODE_OPEN_DIR);
}
fdialog->popup_file_dialog();
}
void _browse_install_path() {
fdialog_install->set_current_dir(install_path->get_text());
fdialog_install->set_file_mode(FileDialog::FILE_MODE_OPEN_DIR);
fdialog_install->popup_file_dialog();
}
void _create_folder() {
if (project_name->get_text() == "" || created_folder_path != "" || project_name->get_text().ends_with(".") || project_name->get_text().ends_with(" ")) {
set_message(TTR("Invalid Project Name."), MESSAGE_WARNING);
return;
}
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (d->change_dir(project_path->get_text()) == OK) {
if (!d->dir_exists(project_name->get_text())) {
if (d->make_dir(project_name->get_text()) == OK) {
d->change_dir(project_name->get_text());
String dir_str = d->get_current_dir();
project_path->set_text(dir_str);
_path_text_changed(dir_str);
created_folder_path = d->get_current_dir();
create_dir->set_disabled(true);
} else {
dialog_error->set_text(TTR("Couldn't create folder."));
dialog_error->popup_centered();
}
} else {
dialog_error->set_text(TTR("There is already a folder in this path with the specified name."));
dialog_error->popup_centered();
}
}
memdelete(d);
}
void _text_changed(const String &p_text) {
if (mode != MODE_NEW) {
return;
}
_test_path();
if (p_text == "") {
set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR);
}
}
void _nonempty_confirmation_ok_pressed() {
is_folder_empty = true;
ok_pressed();
}
void ok_pressed() override {
String dir = project_path->get_text();
if (mode == MODE_RENAME) {
String dir2 = _test_path();
if (dir2 == "") {
set_message(TTR("Invalid project path (changed anything?)."), MESSAGE_ERROR);
return;
}
ProjectSettings *current = memnew(ProjectSettings);
int err = current->setup(dir2, "");
if (err != OK) {
set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR);
} else {
ProjectSettings::CustomMap edited_settings;
edited_settings["application/config/name"] = project_name->get_text();
if (current->save_custom(dir2.plus_file("project.godot"), edited_settings, Vector<String>(), true) != OK) {
set_message(TTR("Couldn't edit project.godot in project path."), MESSAGE_ERROR);
}
}
hide();
emit_signal("projects_updated");
} else {
if (mode == MODE_IMPORT) {
if (project_path->get_text().ends_with(".zip")) {
mode = MODE_INSTALL;
ok_pressed();
return;
}
} else {
if (mode == MODE_NEW) {
// Before we create a project, check that the target folder is empty.
// If not, we need to ask the user if they're sure they want to do this.
if (!is_folder_empty) {
ConfirmationDialog *cd = memnew(ConfirmationDialog);
cd->set_title(TTR("Warning: This folder is not empty"));
cd->set_text(TTR("You are about to create a Godot project in a non-empty folder.\nThe entire contents of this folder will be imported as project resources!\n\nAre you sure you wish to continue?"));
cd->get_ok()->connect("pressed", callable_mp(this, &ProjectDialog::_nonempty_confirmation_ok_pressed));
get_parent()->add_child(cd);
cd->popup_centered();
cd->grab_focus();
return;
}
ProjectSettings::CustomMap initial_settings;
if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "Vulkan") {
initial_settings["rendering/quality/driver/driver_name"] = "Vulkan";
} else {
initial_settings["rendering/quality/driver/driver_name"] = "GLES2";
initial_settings["rendering/vram_compression/import_etc2"] = false;
initial_settings["rendering/vram_compression/import_etc"] = true;
}
initial_settings["application/config/name"] = project_name->get_text();
initial_settings["application/config/icon"] = "res://icon.png";
initial_settings["rendering/environment/default_environment"] = "res://default_env.tres";
if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
ResourceSaver::save(dir.plus_file("icon.png"), msg->get_theme_icon("DefaultProjectIcon", "EditorIcons"));
FileAccess *f = FileAccess::open(dir.plus_file("default_env.tres"), FileAccess::WRITE);
if (!f) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]");
f->store_line("");
f->store_line("[sub_resource type=\"Sky\" id=1]");
f->store_line("");
f->store_line("[resource]");
f->store_line("background_mode = 2");
f->store_line("sky = SubResource( 1 )");
memdelete(f);
}
}
} else if (mode == MODE_INSTALL) {
if (project_path->get_text().ends_with(".zip")) {
dir = install_path->get_text();
zip_path = project_path->get_text();
}
FileAccess *src_f = nullptr;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
if (!pkg) {
dialog_error->set_text(TTR("Error opening package file, not in ZIP format."));
dialog_error->popup_centered();
return;
}
int ret = unzGoToFirstFile(pkg);
Vector<String> failed_files;
int idx = 0;
while (ret == UNZ_OK) {
//get filename
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
String path = fname;
int depth = 1; //stuff from github comes with tag
bool skip = false;
while (depth > 0) {
int pp = path.find("/");
if (pp == -1) {
skip = true;
break;
}
path = path.substr(pp + 1, path.length());
depth--;
}
if (skip || path == String()) {
//
} else if (path.ends_with("/")) { // a dir
path = path.substr(0, path.length() - 1);
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->make_dir(dir.plus_file(path));
memdelete(da);
} else {
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
//read
unzOpenCurrentFile(pkg);
unzReadCurrentFile(pkg, data.ptrw(), data.size());
unzCloseCurrentFile(pkg);
FileAccess *f = FileAccess::open(dir.plus_file(path), FileAccess::WRITE);
if (f) {
f->store_buffer(data.ptr(), data.size());
memdelete(f);
} else {
failed_files.push_back(path);
}
}
idx++;
ret = unzGoToNextFile(pkg);
}
unzClose(pkg);
if (failed_files.size()) {
String msg = TTR("The following files failed extraction from package:") + "\n\n";
for (int i = 0; i < failed_files.size(); i++) {
if (i > 15) {
msg += "\nAnd " + itos(failed_files.size() - i) + " more files.";
break;
}
msg += failed_files[i] + "\n";
}
dialog_error->set_text(msg);
dialog_error->popup_centered();
} else if (!project_path->get_text().ends_with(".zip")) {
dialog_error->set_text(TTR("Package installed successfully!"));
dialog_error->popup_centered();
}
}
}
dir = dir.replace("\\", "/");
if (dir.ends_with("/")) {
dir = dir.substr(0, dir.length() - 1);
}
String proj = get_project_key_from_path(dir);
EditorSettings::get_singleton()->set("projects/" + proj, dir);
EditorSettings::get_singleton()->save();
hide();
emit_signal("project_created", dir);
}
}
void _remove_created_folder() {
if (created_folder_path != "") {
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
d->remove(created_folder_path);
memdelete(d);
create_dir->set_disabled(false);
created_folder_path = "";
}
}
void cancel_pressed() override {
_remove_created_folder();
project_path->clear();
_path_text_changed("");
project_name->clear();
_text_changed("");
if (status_rect->get_texture() == msg->get_theme_icon("StatusError", "EditorIcons")) {
msg->show();
}
if (install_status_rect->get_texture() == msg->get_theme_icon("StatusError", "EditorIcons")) {
msg->show();
}
}
void _notification(int p_what) {
if (p_what == NOTIFICATION_WM_CLOSE_REQUEST) {
_remove_created_folder();
}
}
protected:
static void _bind_methods() {
ClassDB::bind_method("_browse_path", &ProjectDialog::_browse_path);
ClassDB::bind_method("_create_folder", &ProjectDialog::_create_folder);
ClassDB::bind_method("_text_changed", &ProjectDialog::_text_changed);
ClassDB::bind_method("_path_text_changed", &ProjectDialog::_path_text_changed);
ClassDB::bind_method("_path_selected", &ProjectDialog::_path_selected);
ClassDB::bind_method("_file_selected", &ProjectDialog::_file_selected);
ClassDB::bind_method("_install_path_selected", &ProjectDialog::_install_path_selected);
ClassDB::bind_method("_browse_install_path", &ProjectDialog::_browse_install_path);
ADD_SIGNAL(MethodInfo("project_created"));
ADD_SIGNAL(MethodInfo("projects_updated"));
}
public:
void set_zip_path(const String &p_path) {
zip_path = p_path;
}
void set_zip_title(const String &p_title) {
zip_title = p_title;
}
void set_mode(Mode p_mode) {
mode = p_mode;
}
void set_project_path(const String &p_path) {
project_path->set_text(p_path);
}
void show_dialog() {
if (mode == MODE_RENAME) {
project_path->set_editable(false);
browse->hide();
install_browse->hide();
set_title(TTR("Rename Project"));
get_ok()->set_text(TTR("Rename"));
name_container->show();
status_rect->hide();
msg->hide();
install_path_container->hide();
install_status_rect->hide();
rasterizer_container->hide();
get_ok()->set_disabled(false);
ProjectSettings *current = memnew(ProjectSettings);
int err = current->setup(project_path->get_text(), "");
if (err != OK) {
set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR);
status_rect->show();
msg->show();
get_ok()->set_disabled(true);
} else if (current->has_setting("application/config/name")) {
String proj = current->get("application/config/name");
project_name->set_text(proj);
_text_changed(proj);
}
project_name->call_deferred("grab_focus");
create_dir->hide();
} else {
fav_dir = EditorSettings::get_singleton()->get("filesystem/directories/default_project_path");
if (fav_dir != "") {
project_path->set_text(fav_dir);
fdialog->set_current_dir(fav_dir);
} else {
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
project_path->set_text(d->get_current_dir());
fdialog->set_current_dir(d->get_current_dir());
memdelete(d);
}
String proj = TTR("New Game Project");
project_name->set_text(proj);
_text_changed(proj);
project_path->set_editable(true);
browse->set_disabled(false);
browse->show();
install_browse->set_disabled(false);
install_browse->show();
create_dir->show();
status_rect->show();
install_status_rect->show();
msg->show();
if (mode == MODE_IMPORT) {
set_title(TTR("Import Existing Project"));
get_ok()->set_text(TTR("Import & Edit"));
name_container->hide();
install_path_container->hide();
rasterizer_container->hide();
project_path->grab_focus();
} else if (mode == MODE_NEW) {
set_title(TTR("Create New Project"));
get_ok()->set_text(TTR("Create & Edit"));
name_container->show();
install_path_container->hide();
rasterizer_container->show();
project_name->call_deferred("grab_focus");
project_name->call_deferred("select_all");
} else if (mode == MODE_INSTALL) {
set_title(TTR("Install Project:") + " " + zip_title);
get_ok()->set_text(TTR("Install & Edit"));
project_name->set_text(zip_title);
name_container->show();
install_path_container->hide();
rasterizer_container->hide();
project_path->grab_focus();
}
_test_path();
}
popup_centered(Size2i(500, 0) * EDSCALE);
}
ProjectDialog() {
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
name_container = memnew(VBoxContainer);
vb->add_child(name_container);
Label *l = memnew(Label);
l->set_text(TTR("Project Name:"));
name_container->add_child(l);
HBoxContainer *pnhb = memnew(HBoxContainer);
name_container->add_child(pnhb);
project_name = memnew(LineEdit);
project_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
pnhb->add_child(project_name);
create_dir = memnew(Button);
pnhb->add_child(create_dir);
create_dir->set_text(TTR("Create Folder"));
create_dir->connect("pressed", callable_mp(this, &ProjectDialog::_create_folder));
path_container = memnew(VBoxContainer);
vb->add_child(path_container);
l = memnew(Label);
l->set_text(TTR("Project Path:"));
path_container->add_child(l);
HBoxContainer *pphb = memnew(HBoxContainer);
path_container->add_child(pphb);
project_path = memnew(LineEdit);
project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
project_path->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
pphb->add_child(project_path);
install_path_container = memnew(VBoxContainer);
vb->add_child(install_path_container);
l = memnew(Label);
l->set_text(TTR("Project Installation Path:"));
install_path_container->add_child(l);
HBoxContainer *iphb = memnew(HBoxContainer);
install_path_container->add_child(iphb);
install_path = memnew(LineEdit);
install_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
install_path->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
iphb->add_child(install_path);
// status icon
status_rect = memnew(TextureRect);
status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
pphb->add_child(status_rect);
browse = memnew(Button);
browse->set_text(TTR("Browse"));
browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_path));
pphb->add_child(browse);
// install status icon
install_status_rect = memnew(TextureRect);
install_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
iphb->add_child(install_status_rect);
install_browse = memnew(Button);
install_browse->set_text(TTR("Browse"));
install_browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_install_path));
iphb->add_child(install_browse);
msg = memnew(Label);
msg->set_align(Label::ALIGN_CENTER);
vb->add_child(msg);
// rasterizer selection
rasterizer_container = memnew(VBoxContainer);
vb->add_child(rasterizer_container);
l = memnew(Label);
l->set_text(TTR("Renderer:"));
rasterizer_container->add_child(l);
Container *rshb = memnew(HBoxContainer);
rasterizer_container->add_child(rshb);
rasterizer_button_group.instance();
Container *rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
rshb->add_child(rvb);
Button *rs_button = memnew(CheckBox);
rs_button->set_button_group(rasterizer_button_group);
rs_button->set_text(TTR("Vulkan"));
rs_button->set_meta("driver_name", "Vulkan");
rs_button->set_pressed(true);
rvb->add_child(rs_button);
l = memnew(Label);
l->set_text(TTR("- Higher visual quality\n- More accurate API, which produces very fast code\n- Some features not implemented yet - work in progress\n- Incompatible with older hardware\n- Not recommended for web and mobile games"));
l->set_modulate(Color(1, 1, 1, 0.7));
rvb->add_child(l);
rshb->add_child(memnew(VSeparator));
const String gles2_unsupported_tooltip =
TTR("The GLES2 renderer is currently unavailable, as it needs to be reworked for Godot 4.0.\nUse Godot 3.2 if you need GLES2 support.");
rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
rshb->add_child(rvb);
rs_button = memnew(CheckBox);
rs_button->set_button_group(rasterizer_button_group);
rs_button->set_text(TTR("OpenGL ES 2.0 (currently unavailable)"));
rs_button->set_meta("driver_name", "GLES2");
rs_button->set_disabled(true);
rs_button->set_tooltip(gles2_unsupported_tooltip);
rvb->add_child(rs_button);
l = memnew(Label);
l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web and mobile games"));
l->set_modulate(Color(1, 1, 1, 0.7));
// Also set the tooltip on the label so it appears when hovering either the checkbox or label.
l->set_tooltip(gles2_unsupported_tooltip);
// Required for the tooltip to show.
l->set_mouse_filter(Control::MOUSE_FILTER_STOP);
rvb->add_child(l);
l = memnew(Label);
l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted."));
// Add some extra spacing to separate it from the list above and the buttons below.
l->set_custom_minimum_size(Size2(0, 40) * EDSCALE);
l->set_align(Label::ALIGN_CENTER);
l->set_valign(Label::VALIGN_CENTER);
l->set_modulate(Color(1, 1, 1, 0.7));
rasterizer_container->add_child(l);
fdialog = memnew(FileDialog);
fdialog->set_access(FileDialog::ACCESS_FILESYSTEM);
fdialog_install = memnew(FileDialog);
fdialog_install->set_access(FileDialog::ACCESS_FILESYSTEM);
add_child(fdialog);
add_child(fdialog_install);
project_name->connect("text_changed", callable_mp(this, &ProjectDialog::_text_changed));
project_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
install_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
fdialog->connect("dir_selected", callable_mp(this, &ProjectDialog::_path_selected));
fdialog->connect("file_selected", callable_mp(this, &ProjectDialog::_file_selected));
fdialog_install->connect("dir_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
fdialog_install->connect("file_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
set_hide_on_ok(false);
mode = MODE_NEW;
dialog_error = memnew(AcceptDialog);
add_child(dialog_error);
}
};
class ProjectListItemControl : public HBoxContainer {
GDCLASS(ProjectListItemControl, HBoxContainer)
public:
TextureButton *favorite_button;
TextureRect *icon;
bool icon_needs_reload;
bool hover;
ProjectListItemControl() {
favorite_button = nullptr;
icon = nullptr;
icon_needs_reload = true;
hover = false;
set_focus_mode(FocusMode::FOCUS_ALL);
}
void set_is_favorite(bool fav) {
favorite_button->set_modulate(fav ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2));
}
void _notification(int p_what) {
switch (p_what) {
case NOTIFICATION_MOUSE_ENTER: {
hover = true;
update();
} break;
case NOTIFICATION_MOUSE_EXIT: {
hover = false;
update();
} break;
case NOTIFICATION_DRAW: {
if (hover) {
draw_style_box(get_theme_stylebox("hover", "Tree"), Rect2(Point2(), get_size()));
}
} break;
}
}
};
class ProjectList : public ScrollContainer {
GDCLASS(ProjectList, ScrollContainer)
public:
static const char *SIGNAL_SELECTION_CHANGED;
static const char *SIGNAL_PROJECT_ASK_OPEN;
enum MenuOptions {
GLOBAL_NEW_WINDOW,
GLOBAL_OPEN_PROJECT
};
// Can often be passed by copy
struct Item {
String project_key;
String project_name;
String description;
String path;
String icon;
String main_scene;
uint64_t last_edited = 0;
bool favorite = false;
bool grayed = false;
bool missing = false;
int version = 0;
ProjectListItemControl *control = nullptr;
Item() {}
Item(const String &p_project,
const String &p_name,
const String &p_description,
const String &p_path,
const String &p_icon,
const String &p_main_scene,
uint64_t p_last_edited,
bool p_favorite,
bool p_grayed,
bool p_missing,
int p_version) {
project_key = p_project;
project_name = p_name;
description = p_description;
path = p_path;
icon = p_icon;
main_scene = p_main_scene;
last_edited = p_last_edited;
favorite = p_favorite;
grayed = p_grayed;
missing = p_missing;
version = p_version;
control = nullptr;
}
_FORCE_INLINE_ bool operator==(const Item &l) const {
return project_key == l.project_key;
}
};
ProjectList();
~ProjectList();
void _global_menu_new_window(const Variant &p_tag);
void _global_menu_open_project(const Variant &p_tag);
void update_dock_menu();
void load_projects();
void set_search_term(String p_search_term);
void set_order_option(int p_option);
void sort_projects();
int get_project_count() const;
void select_project(int p_index);
void select_first_visible_project();
void erase_selected_projects();
Vector<Item> get_selected_projects() const;
const Set<String> &get_selected_project_keys() const;
void ensure_project_visible(int p_index);
int get_single_selected_index() const;
bool is_any_project_missing() const;
void erase_missing_projects();
int refresh_project(const String &dir_path);
private:
static void _bind_methods();
void _notification(int p_what);
void _panel_draw(Node *p_hb);
void _panel_input(const Ref<InputEvent> &p_ev, Node *p_hb);
void _favorite_pressed(Node *p_hb);
void _show_project(const String &p_path);
void select_range(int p_begin, int p_end);
void toggle_select(int p_index);
void create_project_item_control(int p_index);
void remove_project(int p_index, bool p_update_settings);
void update_icons_async();
void load_project_icon(int p_index);
static void load_project_data(const String &p_property_key, Item &p_item, bool p_favorite);
String _search_term;
FilterOption _order_option;
Set<String> _selected_project_keys;
String _last_clicked; // Project key
VBoxContainer *_scroll_children;
int _icon_load_index;
Vector<Item> _projects;
};
struct ProjectListComparator {
FilterOption order_option = FilterOption::EDIT_DATE;
// operator<
_FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const {
if (a.favorite && !b.favorite) {
return true;
}
if (b.favorite && !a.favorite) {
return false;
}
switch (order_option) {
case PATH:
return a.project_key < b.project_key;
case EDIT_DATE:
return a.last_edited > b.last_edited;
default:
return a.project_name < b.project_name;
}
}
};
ProjectList::ProjectList() {
_order_option = FilterOption::NAME;
_scroll_children = memnew(VBoxContainer);
_scroll_children->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_child(_scroll_children);
_icon_load_index = 0;
}
ProjectList::~ProjectList() {
}
void ProjectList::update_icons_async() {
_icon_load_index = 0;
set_process(true);
}
void ProjectList::_notification(int p_what) {
if (p_what == NOTIFICATION_PROCESS) {
// Load icons as a coroutine to speed up launch when you have hundreds of projects
if (_icon_load_index < _projects.size()) {
Item &item = _projects.write[_icon_load_index];
if (item.control->icon_needs_reload) {
load_project_icon(_icon_load_index);
}
_icon_load_index++;
} else {
set_process(false);
}
}
}
void ProjectList::load_project_icon(int p_index) {
Item &item = _projects.write[p_index];
Ref<Texture2D> default_icon = get_theme_icon("DefaultProjectIcon", "EditorIcons");
Ref<Texture2D> icon;
if (item.icon != "") {
Ref<Image> img;
img.instance();
Error err = img->load(item.icon.replace_first("res://", item.path + "/"));
if (err == OK) {
img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS);
Ref<ImageTexture> it = memnew(ImageTexture);
it->create_from_image(img);
icon = it;
}
}
if (icon.is_null()) {
icon = default_icon;
}
item.control->icon->set_texture(icon);
item.control->icon_needs_reload = false;
}
void ProjectList::load_project_data(const String &p_property_key, Item &p_item, bool p_favorite) {
String path = EditorSettings::get_singleton()->get(p_property_key);
String conf = path.plus_file("project.godot");
bool grayed = false;
bool missing = false;
Ref<ConfigFile> cf = memnew(ConfigFile);
Error cf_err = cf->load(conf);
int config_version = 0;
String project_name = TTR("Unnamed Project");
if (cf_err == OK) {
String cf_project_name = static_cast<String>(cf->get_value("application", "config/name", ""));
if (cf_project_name != "") {
project_name = cf_project_name.xml_unescape();
}
config_version = (int)cf->get_value("", "config_version", 0);
}
if (config_version > ProjectSettings::CONFIG_VERSION) {
// Comes from an incompatible (more recent) Godot version, grey it out
grayed = true;
}
String description = cf->get_value("application", "config/description", "");
String icon = cf->get_value("application", "config/icon", "");
String main_scene = cf->get_value("application", "run/main_scene", "");
uint64_t last_edited = 0;
if (FileAccess::exists(conf)) {
// The modification date marks the date the project was last edited.
// This is because the `project.godot` file will always be modified
// when editing a project (but not when running it).
last_edited = FileAccess::get_modified_time(conf);
String fscache = path.plus_file(".fscache");
if (FileAccess::exists(fscache)) {
uint64_t cache_modified = FileAccess::get_modified_time(fscache);
if (cache_modified > last_edited) {
last_edited = cache_modified;
}
}
} else {
grayed = true;
missing = true;
print_line("Project is missing: " + conf);
}
String project_key = p_property_key.get_slice("/", 1);
p_item = Item(project_key, project_name, description, path, icon, main_scene, last_edited, p_favorite, grayed, missing, config_version);
}
void ProjectList::load_projects() {
// This is a full, hard reload of the list. Don't call this unless really required, it's expensive.
// If you have 150 projects, it may read through 150 files on your disk at once + load 150 icons.
// Clear whole list
for (int i = 0; i < _projects.size(); ++i) {
Item &project = _projects.write[i];
CRASH_COND(project.control == nullptr);
memdelete(project.control); // Why not queue_free()?
}
_projects.clear();
_last_clicked = "";
_selected_project_keys.clear();
// Load data
// TODO Would be nice to change how projects and favourites are stored... it complicates things a bit.
// Use a dictionary associating project path to metadata (like is_favorite).
List<PropertyInfo> properties;
EditorSettings::get_singleton()->get_property_list(&properties);
Set<String> favorites;
// Find favourites...
for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
String property_key = E->get().name;
if (property_key.begins_with("favorite_projects/")) {
favorites.insert(property_key);
}
}
for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
// This is actually something like "projects/C:::Documents::Godot::Projects::MyGame"
String property_key = E->get().name;
if (!property_key.begins_with("projects/")) {
continue;
}
String project_key = property_key.get_slice("/", 1);
bool favorite = favorites.has("favorite_projects/" + project_key);
Item item;
load_project_data(property_key, item, favorite);
_projects.push_back(item);
}
// Create controls
for (int i = 0; i < _projects.size(); ++i) {
create_project_item_control(i);
}
set_v_scroll(0);
update_icons_async();
update_dock_menu();
}
void ProjectList::update_dock_menu() {
if (!DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
return;
}
DisplayServer::get_singleton()->global_menu_clear("_dock");
int favs_added = 0;
int total_added = 0;
for (int i = 0; i < _projects.size(); ++i) {
if (!_projects[i].grayed && !_projects[i].missing) {
if (_projects[i].favorite) {
favs_added++;
} else {
if (favs_added != 0) {
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
}
favs_added = 0;
}
DisplayServer::get_singleton()->global_menu_add_item("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", callable_mp(this, &ProjectList::_global_menu_open_project), i);
total_added++;
}
}
if (total_added != 0) {
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
}
DisplayServer::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), callable_mp(this, &ProjectList::_global_menu_new_window));
}
void ProjectList::_global_menu_new_window(const Variant &p_tag) {
List<String> args;
args.push_back("-p");
String exec = OS::get_singleton()->get_executable_path();
OS::ProcessID pid = 0;
OS::get_singleton()->execute(exec, args, false, &pid);
}
void ProjectList::_global_menu_open_project(const Variant &p_tag) {
int idx = (int)p_tag;
if (idx >= 0 && idx < _projects.size()) {
String conf = _projects[idx].path.plus_file("project.godot");
List<String> args;
args.push_back(conf);
String exec = OS::get_singleton()->get_executable_path();
OS::ProcessID pid = 0;
OS::get_singleton()->execute(exec, args, false, &pid);
}
}
void ProjectList::create_project_item_control(int p_index) {
// Will be added last in the list, so make sure indexes match
ERR_FAIL_COND(p_index != _scroll_children->get_child_count());
Item &item = _projects.write[p_index];
ERR_FAIL_COND(item.control != nullptr); // Already created
Ref<Texture2D> favorite_icon = get_theme_icon("Favorites", "EditorIcons");
Color font_color = get_theme_color("font_color", "Tree");
ProjectListItemControl *hb = memnew(ProjectListItemControl);
hb->connect("draw", callable_mp(this, &ProjectList::_panel_draw), varray(hb));
hb->connect("gui_input", callable_mp(this, &ProjectList::_panel_input), varray(hb));
hb->add_theme_constant_override("separation", 10 * EDSCALE);
hb->set_tooltip(item.description);
VBoxContainer *favorite_box = memnew(VBoxContainer);
favorite_box->set_name("FavoriteBox");
TextureButton *favorite = memnew(TextureButton);
favorite->set_name("FavoriteButton");
favorite->set_normal_texture(favorite_icon);
// This makes the project's "hover" style display correctly when hovering the favorite icon
favorite->set_mouse_filter(MOUSE_FILTER_PASS);
favorite->connect("pressed", callable_mp(this, &ProjectList::_favorite_pressed), varray(hb));
favorite_box->add_child(favorite);
favorite_box->set_alignment(BoxContainer::ALIGN_CENTER);
hb->add_child(favorite_box);
hb->favorite_button = favorite;
hb->set_is_favorite(item.favorite);
TextureRect *tf = memnew(TextureRect);
// The project icon may not be loaded by the time the control is displayed,
// so use a loading placeholder.
tf->set_texture(get_theme_icon("ProjectIconLoading", "EditorIcons"));
tf->set_v_size_flags(SIZE_SHRINK_CENTER);
if (item.missing) {
tf->set_modulate(Color(1, 1, 1, 0.5));
}
hb->add_child(tf);
hb->icon = tf;
VBoxContainer *vb = memnew(VBoxContainer);
if (item.grayed) {
vb->set_modulate(Color(1, 1, 1, 0.5));
}
vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(vb);
Control *ec = memnew(Control);
ec->set_custom_minimum_size(Size2(0, 1));
ec->set_mouse_filter(MOUSE_FILTER_PASS);
vb->add_child(ec);
Label *title = memnew(Label(!item.missing ? item.project_name : TTR("Missing Project")));
title->add_theme_font_override("font", get_theme_font("title", "EditorFonts"));
title->add_theme_font_size_override("font_size", get_theme_font_size("title_size", "EditorFonts"));
title->add_theme_color_override("font_color", font_color);
title->set_clip_text(true);
vb->add_child(title);
HBoxContainer *path_hb = memnew(HBoxContainer);
path_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(path_hb);
Button *show = memnew(Button);
// Display a folder icon if the project directory can be opened, or a "broken file" icon if it can't
show->set_icon(get_theme_icon(!item.missing ? "Load" : "FileBroken", "EditorIcons"));
show->set_flat(true);
if (!item.grayed) {
// Don't make the icon less prominent if the parent is already grayed out
show->set_modulate(Color(1, 1, 1, 0.5));
}
path_hb->add_child(show);
if (!item.missing) {
show->connect("pressed", callable_mp(this, &ProjectList::_show_project), varray(item.path));
show->set_tooltip(TTR("Show in File Manager"));
} else {
show->set_tooltip(TTR("Error: Project is missing on the filesystem."));
}
Label *fpath = memnew(Label(item.path));
fpath->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
path_hb->add_child(fpath);
fpath->set_h_size_flags(Control::SIZE_EXPAND_FILL);
fpath->set_modulate(Color(1, 1, 1, 0.5));
fpath->add_theme_color_override("font_color", font_color);
fpath->set_clip_text(true);
_scroll_children->add_child(hb);
item.control = hb;
}
void ProjectList::set_search_term(String p_search_term) {
_search_term = p_search_term;
}
void ProjectList::set_order_option(int p_option) {
FilterOption selected = (FilterOption)p_option;
EditorSettings::get_singleton()->set("project_manager/sorting_order", p_option);
EditorSettings::get_singleton()->save();
_order_option = selected;
sort_projects();
}
void ProjectList::sort_projects() {
SortArray<Item, ProjectListComparator> sorter;
sorter.compare.order_option = _order_option;
sorter.sort(_projects.ptrw(), _projects.size());
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
bool visible = true;
if (_search_term != "") {
String search_path;
if (_search_term.find("/") != -1) {
// Search path will match the whole path
search_path = item.path;
} else {
// Search path will only match the last path component to make searching more strict
search_path = item.path.get_file();
}
// When searching, display projects whose name or path contain the search term
visible = item.project_name.findn(_search_term) != -1 || search_path.findn(_search_term) != -1;
}
item.control->set_visible(visible);
}
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
item.control->get_parent()->move_child(item.control, i);
}
// Rewind the coroutine because order of projects changed
update_icons_async();
update_dock_menu();
}
const Set<String> &ProjectList::get_selected_project_keys() const {
// Faster if that's all you need
return _selected_project_keys;
}
Vector<ProjectList::Item> ProjectList::get_selected_projects() const {
Vector<Item> items;
if (_selected_project_keys.size() == 0) {
return items;
}
items.resize(_selected_project_keys.size());
int j = 0;
for (int i = 0; i < _projects.size(); ++i) {
const Item &item = _projects[i];
if (_selected_project_keys.has(item.project_key)) {
items.write[j++] = item;
}
}
ERR_FAIL_COND_V(j != items.size(), items);
return items;
}
void ProjectList::ensure_project_visible(int p_index) {
const Item &item = _projects[p_index];
int item_top = item.control->get_position().y;
int item_bottom = item.control->get_position().y + item.control->get_size().y;
if (item_top < get_v_scroll()) {
set_v_scroll(item_top);
} else if (item_bottom > get_v_scroll() + get_size().y) {
set_v_scroll(item_bottom - get_size().y);
}
}
int ProjectList::get_single_selected_index() const {
if (_selected_project_keys.size() == 0) {
// Default selection
return 0;
}
String key;
if (_selected_project_keys.size() == 1) {
// Only one selected
key = _selected_project_keys.front()->get();
} else {
// Multiple selected, consider the last clicked one as "main"
key = _last_clicked;
}
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].project_key == key) {
return i;
}
}
return 0;
}
void ProjectList::remove_project(int p_index, bool p_update_settings) {
const Item item = _projects[p_index]; // Take a copy
_selected_project_keys.erase(item.project_key);
if (_last_clicked == item.project_key) {
_last_clicked = "";
}
memdelete(item.control);
_projects.remove(p_index);
if (p_update_settings) {
EditorSettings::get_singleton()->erase("projects/" + item.project_key);
EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
// Not actually saving the file, in case you are doing more changes to settings
}
update_dock_menu();
}
bool ProjectList::is_any_project_missing() const {
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].missing) {
return true;
}
}
return false;
}
void ProjectList::erase_missing_projects() {
if (_projects.empty()) {
return;
}
int deleted_count = 0;
int remaining_count = 0;
for (int i = 0; i < _projects.size(); ++i) {
const Item &item = _projects[i];
if (item.missing) {
remove_project(i, true);
--i;
++deleted_count;
} else {
++remaining_count;
}
}
print_line("Removed " + itos(deleted_count) + " projects from the list, remaining " + itos(remaining_count) + " projects");
EditorSettings::get_singleton()->save();
}
int ProjectList::refresh_project(const String &dir_path) {
// Reads editor settings and reloads information about a specific project.
// If it wasn't loaded and should be in the list, it is added (i.e new project).
// If it isn't in the list anymore, it is removed.
// If it is in the list but doesn't exist anymore, it is marked as missing.
String project_key = get_project_key_from_path(dir_path);
// Read project manager settings
bool is_favourite = false;
bool should_be_in_list = false;
String property_key = "projects/" + project_key;
{
List<PropertyInfo> properties;
EditorSettings::get_singleton()->get_property_list(&properties);
String favorite_property_key = "favorite_projects/" + project_key;
bool found = false;
for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
String prop = E->get().name;
if (!found && prop == property_key) {
found = true;
} else if (!is_favourite && prop == favorite_property_key) {
is_favourite = true;
}
}
should_be_in_list = found;
}
bool was_selected = _selected_project_keys.has(project_key);
// Remove item in any case
for (int i = 0; i < _projects.size(); ++i) {
const Item &existing_item = _projects[i];
if (existing_item.path == dir_path) {
remove_project(i, false);
break;
}
}
int index = -1;
if (should_be_in_list) {
// Recreate it with updated info
Item item;
load_project_data(property_key, item, is_favourite);
_projects.push_back(item);
create_project_item_control(_projects.size() - 1);
sort_projects();
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].project_key == project_key) {
if (was_selected) {
select_project(i);
ensure_project_visible(i);
}
load_project_icon(i);
index = i;
break;
}
}
}
return index;
}
int ProjectList::get_project_count() const {
return _projects.size();
}
void ProjectList::select_project(int p_index) {
Vector<Item> previous_selected_items = get_selected_projects();
_selected_project_keys.clear();
for (int i = 0; i < previous_selected_items.size(); ++i) {
previous_selected_items[i].control->update();
}
toggle_select(p_index);
}
void ProjectList::select_first_visible_project() {
bool found = false;
for (int i = 0; i < _projects.size(); i++) {
if (_projects[i].control->is_visible()) {
select_project(i);
found = true;
break;
}
}
if (!found) {
// Deselect all projects if there are no visible projects in the list.
_selected_project_keys.clear();
}
}
inline void sort(int &a, int &b) {
if (a > b) {
int temp = a;
a = b;
b = temp;
}
}
void ProjectList::select_range(int p_begin, int p_end) {
sort(p_begin, p_end);
select_project(p_begin);
for (int i = p_begin + 1; i <= p_end; ++i) {
toggle_select(i);
}
}
void ProjectList::toggle_select(int p_index) {
Item &item = _projects.write[p_index];
if (_selected_project_keys.has(item.project_key)) {
_selected_project_keys.erase(item.project_key);
} else {
_selected_project_keys.insert(item.project_key);
}
item.control->update();
}
void ProjectList::erase_selected_projects() {
if (_selected_project_keys.size() == 0) {
return;
}
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
if (_selected_project_keys.has(item.project_key) && item.control->is_visible()) {
EditorSettings::get_singleton()->erase("projects/" + item.project_key);
EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
memdelete(item.control);
_projects.remove(i);
--i;
}
}
EditorSettings::get_singleton()->save();
_selected_project_keys.clear();
_last_clicked = "";
update_dock_menu();
}
// Draws selected project highlight
void ProjectList::_panel_draw(Node *p_hb) {
Control *hb = Object::cast_to<Control>(p_hb);
if (is_layout_rtl() && get_v_scrollbar()->is_visible_in_tree()) {
hb->draw_line(Point2(get_v_scrollbar()->get_minimum_size().x, hb->get_size().y + 1), Point2(hb->get_size().x, hb->get_size().y + 1), get_theme_color("guide_color", "Tree"));
} else {
hb->draw_line(Point2(0, hb->get_size().y + 1), Point2(hb->get_size().x, hb->get_size().y + 1), get_theme_color("guide_color", "Tree"));
}
String key = _projects[p_hb->get_index()].project_key;
if (_selected_project_keys.has(key)) {
hb->draw_style_box(get_theme_stylebox("selected", "Tree"), Rect2(Point2(), hb->get_size()));
}
}
// Input for each item in the list
void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
Ref<InputEventMouseButton> mb = p_ev;
int clicked_index = p_hb->get_index();
const Item &clicked_project = _projects[clicked_index];
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
if (mb->get_shift() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) {
int anchor_index = -1;
for (int i = 0; i < _projects.size(); ++i) {
const Item &p = _projects[i];
if (p.project_key == _last_clicked) {
anchor_index = p.control->get_index();
break;
}
}
CRASH_COND(anchor_index == -1);
select_range(anchor_index, clicked_index);
} else if (mb->get_control()) {
toggle_select(clicked_index);
} else {
_last_clicked = clicked_project.project_key;
select_project(clicked_index);
}
emit_signal(SIGNAL_SELECTION_CHANGED);
if (!mb->get_control() && mb->is_doubleclick()) {
emit_signal(SIGNAL_PROJECT_ASK_OPEN);
}
}
}
void ProjectList::_favorite_pressed(Node *p_hb) {
ProjectListItemControl *control = Object::cast_to<ProjectListItemControl>(p_hb);
int index = control->get_index();
Item item = _projects.write[index]; // Take copy
item.favorite = !item.favorite;
if (item.favorite) {
EditorSettings::get_singleton()->set("favorite_projects/" + item.project_key, item.path);
} else {
EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
}
EditorSettings::get_singleton()->save();
_projects.write[index] = item;
control->set_is_favorite(item.favorite);
sort_projects();
if (item.favorite) {
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].project_key == item.project_key) {
ensure_project_visible(i);
break;
}
}
}
update_dock_menu();
}
void ProjectList::_show_project(const String &p_path) {
OS::get_singleton()->shell_open(String("file://") + p_path);
}
const char *ProjectList::SIGNAL_SELECTION_CHANGED = "selection_changed";
const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = "project_ask_open";
void ProjectList::_bind_methods() {
ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED));
ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN));
}
void ProjectManager::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
settings_hb->set_anchors_and_margins_preset(Control::PRESET_TOP_RIGHT);
update();
} break;
case NOTIFICATION_ENTER_TREE: {
search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
search_box->set_clear_button_enabled(true);
Engine::get_singleton()->set_editor_hint(false);
} break;
case NOTIFICATION_RESIZED: {
if (open_templates->is_visible()) {
open_templates->popup_centered();
}
} break;
case NOTIFICATION_READY: {
int default_sorting = (int)EditorSettings::get_singleton()->get("project_manager/sorting_order");
filter_option->select(default_sorting);
_project_list->set_order_option(default_sorting);
if (_project_list->get_project_count() == 0 && StreamPeerSSL::is_available()) {
open_templates->popup_centered();
}
if (_project_list->get_project_count() >= 1) {
// Focus on the search box immediately to allow the user
// to search without having to reach for their mouse
search_box->grab_focus();
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
set_process_unhandled_key_input(is_visible_in_tree());
} break;
case NOTIFICATION_WM_CLOSE_REQUEST: {
_dim_window();
} break;
}
}
void ProjectManager::_dim_window() {
// This method must be called before calling `get_tree()->quit()`.
// Otherwise, its effect won't be visible
// Dim the project manager window while it's quitting to make it clearer that it's busy.
// No transition is applied, as the effect needs to be visible immediately
float c = 0.5f;
Color dim_color = Color(c, c, c);
set_modulate(dim_color);
}
void ProjectManager::_update_project_buttons() {
Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
bool empty_selection = selected_projects.empty();
bool is_missing_project_selected = false;
for (int i = 0; i < selected_projects.size(); ++i) {
if (selected_projects[i].missing) {
is_missing_project_selected = true;
break;
}
}
erase_btn->set_disabled(empty_selection);
open_btn->set_disabled(empty_selection || is_missing_project_selected);
rename_btn->set_disabled(empty_selection || is_missing_project_selected);
run_btn->set_disabled(empty_selection || is_missing_project_selected);
erase_missing_btn->set_disabled(!_project_list->is_any_project_missing());
}
void ProjectManager::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventKey> k = p_ev;
if (k.is_valid()) {
if (!k->is_pressed()) {
return;
}
// Pressing Command + Q quits the Project Manager
// This is handled by the platform implementation on macOS,
// so only define the shortcut on other platforms
#ifndef OSX_ENABLED
if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_Q)) {
_dim_window();
get_tree()->quit();
}
#endif
if (tabs->get_current_tab() != 0) {
return;
}
bool keycode_handled = true;
switch (k->get_keycode()) {
case KEY_ENTER: {
_open_selected_projects_ask();
} break;
case KEY_DELETE: {
_erase_project();
} break;
case KEY_HOME: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(0);
_update_project_buttons();
}
} break;
case KEY_END: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(_project_list->get_project_count() - 1);
_update_project_buttons();
}
} break;
case KEY_UP: {
if (k->get_shift()) {
break;
}
int index = _project_list->get_single_selected_index();
if (index > 0) {
_project_list->select_project(index - 1);
_project_list->ensure_project_visible(index - 1);
_update_project_buttons();
}
break;
}
case KEY_DOWN: {
if (k->get_shift()) {
break;
}
int index = _project_list->get_single_selected_index();
if (index + 1 < _project_list->get_project_count()) {
_project_list->select_project(index + 1);
_project_list->ensure_project_visible(index + 1);
_update_project_buttons();
}
} break;
case KEY_F: {
if (k->get_command()) {
this->search_box->grab_focus();
} else {
keycode_handled = false;
}
} break;
default: {
keycode_handled = false;
} break;
}
if (keycode_handled) {
accept_event();
}
}
}
void ProjectManager::_load_recent_projects() {
_project_list->set_search_term(search_box->get_text().strip_edges());
_project_list->load_projects();
_update_project_buttons();
tabs->set_current_tab(0);
}
void ProjectManager::_on_projects_updated() {
Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
int index = 0;
for (int i = 0; i < selected_projects.size(); ++i) {
index = _project_list->refresh_project(selected_projects[i].path);
}
if (index != -1) {
_project_list->ensure_project_visible(index);
}
_project_list->update_dock_menu();
}
void ProjectManager::_on_project_created(const String &dir) {
search_box->clear();
int i = _project_list->refresh_project(dir);
_project_list->select_project(i);
_project_list->ensure_project_visible(i);
_open_selected_projects_ask();
_project_list->update_dock_menu();
}
void ProjectManager::_confirm_update_settings() {
_open_selected_projects();
}
void ProjectManager::_open_selected_projects() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
for (const Set<String>::Element *E = selected_list.front(); E; E = E->next()) {
const String &selected = E->get();
String path = EditorSettings::get_singleton()->get("projects/" + selected);
String conf = path.plus_file("project.godot");
if (!FileAccess::exists(conf)) {
dialog_error->set_text(vformat(TTR("Can't open project at '%s'."), path));
dialog_error->popup_centered();
return;
}
print_line("Editing project: " + path + " (" + selected + ")");
List<String> args;
args.push_back("--path");
args.push_back(path);
args.push_back("--editor");
if (OS::get_singleton()->is_stdout_debug_enabled()) {
args.push_back("--debug");
}
if (OS::get_singleton()->is_stdout_verbose()) {
args.push_back("--verbose");
}
if (OS::get_singleton()->is_disable_crash_handler()) {
args.push_back("--disable-crash-handler");
}
String exec = OS::get_singleton()->get_executable_path();
OS::ProcessID pid = 0;
Error err = OS::get_singleton()->execute(exec, args, false, &pid);
ERR_FAIL_COND(err);
}
_dim_window();
get_tree()->quit();
}
void ProjectManager::_open_selected_projects_ask() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
}
if (selected_list.size() > 1) {
multi_open_ask->set_text(TTR("Are you sure to open more than one project?"));
multi_open_ask->popup_centered();
return;
}
ProjectList::Item project = _project_list->get_selected_projects()[0];
if (project.missing) {
return;
}
// Update the project settings or don't open
String conf = project.path.plus_file("project.godot");
int config_version = project.version;
// Check if the config_version property was empty or 0
if (config_version == 0) {
ask_update_settings->set_text(vformat(TTR("The following project settings file does not specify the version of Godot through which it was created.\n\n%s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf));
ask_update_settings->popup_centered();
return;
}
// Check if we need to convert project settings from an earlier engine version
if (config_version < ProjectSettings::CONFIG_VERSION) {
ask_update_settings->set_text(vformat(TTR("The following project settings file was generated by an older engine version, and needs to be converted for this version:\n\n%s\n\nDo you want to convert it?\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf));
ask_update_settings->popup_centered();
return;
}
// Check if the file was generated by a newer, incompatible engine version
if (config_version > ProjectSettings::CONFIG_VERSION) {
dialog_error->set_text(vformat(TTR("Can't open project at '%s'.") + "\n" + TTR("The project settings were created by a newer engine version, whose settings are not compatible with this version."), project.path));
dialog_error->popup_centered();
return;
}
// Open if the project is up-to-date
_open_selected_projects();
}
void ProjectManager::_run_project_confirm() {
Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
for (int i = 0; i < selected_list.size(); ++i) {
const String &selected_main = selected_list[i].main_scene;
if (selected_main == "") {
run_error_diag->set_text(TTR("Can't run project: no main scene defined.\nPlease edit the project and set the main scene in the Project Settings under the \"Application\" category."));
run_error_diag->popup_centered();
continue;
}
const String &selected = selected_list[i].project_key;
String path = EditorSettings::get_singleton()->get("projects/" + selected);
// `.right(6)` on `IMPORTED_FILES_PATH` strips away the leading "res://".
if (!DirAccess::exists(path.plus_file(ProjectSettings::IMPORTED_FILES_PATH.right(6)))) {
run_error_diag->set_text(TTR("Can't run project: Assets need to be imported.\nPlease edit the project to trigger the initial import."));
run_error_diag->popup_centered();
continue;
}
print_line("Running project: " + path + " (" + selected + ")");
List<String> args;
args.push_back("--path");
args.push_back(path);
if (OS::get_singleton()->is_disable_crash_handler()) {
args.push_back("--disable-crash-handler");
}
String exec = OS::get_singleton()->get_executable_path();
OS::ProcessID pid = 0;
Error err = OS::get_singleton()->execute(exec, args, false, &pid);
ERR_FAIL_COND(err);
}
}
void ProjectManager::_run_project() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
}
if (selected_list.size() > 1) {
multi_run_ask->set_text(vformat(TTR("Are you sure to run %d projects at once?"), selected_list.size()));
multi_run_ask->popup_centered();
} else {
_run_project_confirm();
}
}
void ProjectManager::_scan_dir(const String &path, List<String> *r_projects) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->change_dir(path);
da->list_dir_begin();
String n = da->get_next();
while (n != String()) {
if (da->current_is_dir() && !n.begins_with(".")) {
_scan_dir(da->get_current_dir().plus_file(n), r_projects);
} else if (n == "project.godot") {
r_projects->push_back(da->get_current_dir());
}
n = da->get_next();
}
da->list_dir_end();
memdelete(da);
}
void ProjectManager::_scan_begin(const String &p_base) {
print_line("Scanning projects at: " + p_base);
List<String> projects;
_scan_dir(p_base, &projects);
print_line("Found " + itos(projects.size()) + " projects.");
for (List<String>::Element *E = projects.front(); E; E = E->next()) {
String proj = get_project_key_from_path(E->get());
EditorSettings::get_singleton()->set("projects/" + proj, E->get());
}
EditorSettings::get_singleton()->save();
_load_recent_projects();
}
void ProjectManager::_scan_projects() {
scan_dir->popup_file_dialog();
}
void ProjectManager::_new_project() {
npdialog->set_mode(ProjectDialog::MODE_NEW);
npdialog->show_dialog();
}
void ProjectManager::_import_project() {
npdialog->set_mode(ProjectDialog::MODE_IMPORT);
npdialog->show_dialog();
}
void ProjectManager::_rename_project() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
}
for (Set<String>::Element *E = selected_list.front(); E; E = E->next()) {
const String &selected = E->get();
String path = EditorSettings::get_singleton()->get("projects/" + selected);
npdialog->set_project_path(path);
npdialog->set_mode(ProjectDialog::MODE_RENAME);
npdialog->show_dialog();
}
}
void ProjectManager::_erase_project_confirm() {
_project_list->erase_selected_projects();
_update_project_buttons();
}
void ProjectManager::_erase_missing_projects_confirm() {
_project_list->erase_missing_projects();
_update_project_buttons();
}
void ProjectManager::_erase_project() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
}
String confirm_message;
if (selected_list.size() >= 2) {
confirm_message = vformat(TTR("Remove %d projects from the list?\nThe project folders' contents won't be modified."), selected_list.size());
} else {
confirm_message = TTR("Remove this project from the list?\nThe project folder's contents won't be modified.");
}
erase_ask->set_text(confirm_message);
erase_ask->popup_centered();
}
void ProjectManager::_erase_missing_projects() {
erase_missing_ask->set_text(TTR("Remove all missing projects from the list?\nThe project folders' contents won't be modified."));
erase_missing_ask->popup_centered();
}
void ProjectManager::_language_selected(int p_id) {
String lang = language_btn->get_item_metadata(p_id);
EditorSettings::get_singleton()->set("interface/editor/editor_language", lang);
language_restart_ask->set_text(TTR("Language changed.\nThe interface will update after restarting the editor or project manager."));
language_restart_ask->popup_centered();
}
void ProjectManager::_restart_confirm() {
List<String> args = OS::get_singleton()->get_cmdline_args();
String exec = OS::get_singleton()->get_executable_path();
OS::ProcessID pid = 0;
Error err = OS::get_singleton()->execute(exec, args, false, &pid);
ERR_FAIL_COND(err);
_dim_window();
get_tree()->quit();
}
void ProjectManager::_exit_dialog() {
_dim_window();
get_tree()->quit();
}
void ProjectManager::_install_project(const String &p_zip_path, const String &p_title) {
npdialog->set_mode(ProjectDialog::MODE_INSTALL);
npdialog->set_zip_path(p_zip_path);
npdialog->set_zip_title(p_title);
npdialog->show_dialog();
}
void ProjectManager::_files_dropped(PackedStringArray p_files, int p_screen) {
Set<String> folders_set;
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < p_files.size(); i++) {
String file = p_files[i];
folders_set.insert(da->dir_exists(file) ? file : file.get_base_dir());
}
memdelete(da);
if (folders_set.size() > 0) {
PackedStringArray folders;
for (Set<String>::Element *E = folders_set.front(); E; E = E->next()) {
folders.push_back(E->get());
}
bool confirm = true;
if (folders.size() == 1) {
DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (dir->change_dir(folders[0]) == OK) {
dir->list_dir_begin();
String file = dir->get_next();
while (confirm && file != String()) {
if (!dir->current_is_dir() && file.ends_with("project.godot")) {
confirm = false;
}
file = dir->get_next();
}
dir->list_dir_end();
}
memdelete(dir);
}
if (confirm) {
multi_scan_ask->get_ok()->disconnect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders));
multi_scan_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders), varray(folders));
multi_scan_ask->set_text(
vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size()));
multi_scan_ask->popup_centered();
} else {
_scan_multiple_folders(folders);
}
}
}
void ProjectManager::_scan_multiple_folders(PackedStringArray p_files) {
for (int i = 0; i < p_files.size(); i++) {
_scan_begin(p_files.get(i));
}
}
void ProjectManager::_on_order_option_changed(int p_idx) {
if (is_inside_tree()) {
_project_list->set_order_option(p_idx);
}
}
void ProjectManager::_on_search_term_changed(const String &p_term) {
_project_list->set_search_term(p_term);
_project_list->sort_projects();
// Select the first visible project in the list.
// This makes it possible to open a project without ever touching the mouse,
// as the search field is automatically focused on startup.
_project_list->select_first_visible_project();
_update_project_buttons();
}
void ProjectManager::_bind_methods() {
ClassDB::bind_method("_exit_dialog", &ProjectManager::_exit_dialog);
ClassDB::bind_method("_unhandled_key_input", &ProjectManager::_unhandled_key_input);
ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons);
}
void ProjectManager::_open_asset_library() {
asset_library->disable_community_support();
tabs->set_current_tab(1);
}
ProjectManager::ProjectManager() {
// load settings
if (!EditorSettings::get_singleton()) {
EditorSettings::create();
}
EditorSettings::get_singleton()->set_optimize_save(false); //just write settings as they came
{
int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale");
switch (display_scale) {
case 0: {
// Try applying a suitable display scale automatically.
#ifdef OSX_ENABLED
editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
float scale;
if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
// hiDPI display.
scale = 2.0;
} else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.
scale = 0.75;
} else {
scale = 1.0;
}
editor_set_scale(scale);
#endif
} break;
case 1:
editor_set_scale(0.75);
break;
case 2:
editor_set_scale(1.0);
break;
case 3:
editor_set_scale(1.25);
break;
case 4:
editor_set_scale(1.5);
break;
case 5:
editor_set_scale(1.75);
break;
case 6:
editor_set_scale(2.0);
break;
default:
editor_set_scale(EditorSettings::get_singleton()->get("interface/editor/custom_display_scale"));
break;
}
// Define a minimum window size to prevent UI elements from overlapping or being cut off
DisplayServer::get_singleton()->window_set_min_size(Size2(750, 420) * EDSCALE);
// TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below
DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE));
}
// TRANSLATORS: This refers to the application where users manage their Godot projects.
if (TS->is_locale_right_to_left(TranslationServer::get_singleton()->get_tool_locale())) {
// For RTL languages, embed translated part of the title (using control characters) to ensure correct order.
DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + String::chr(0x202B) + TTR("Project Manager") + String::chr(0x202C) + String::chr(0x200E) + " - " + String::chr(0xA9) + " 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors");
} else {
DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + String::chr(0xA9) + " 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors");
}
FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
set_anchors_and_margins_preset(Control::PRESET_WIDE);
set_theme(create_custom_theme());
set_anchors_and_margins_preset(Control::PRESET_WIDE);
Panel *panel = memnew(Panel);
add_child(panel);
panel->set_anchors_and_margins_preset(Control::PRESET_WIDE);
panel->add_theme_style_override("panel", get_theme_stylebox("Background", "EditorStyles"));
VBoxContainer *vb = memnew(VBoxContainer);
panel->add_child(vb);
vb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE);
Control *center_box = memnew(Control);
center_box->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(center_box);
tabs = memnew(TabContainer);
center_box->add_child(tabs);
tabs->set_anchors_and_margins_preset(Control::PRESET_WIDE);
tabs->set_tab_align(TabContainer::ALIGN_LEFT);
HBoxContainer *projects_hb = memnew(HBoxContainer);
projects_hb->set_name(TTR("Projects"));
tabs->add_child(projects_hb);
{
// Projects + search bar
VBoxContainer *search_tree_vb = memnew(VBoxContainer);
projects_hb->add_child(search_tree_vb);
search_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
HBoxContainer *hb = memnew(HBoxContainer);
hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
search_tree_vb->add_child(hb);
search_box = memnew(LineEdit);
search_box->set_placeholder(TTR("Search"));
search_box->set_tooltip(TTR("The search box filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character."));
search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed));
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(search_box);
hb->add_spacer();
Label *sort_label = memnew(Label);
sort_label->set_text(TTR("Sort:"));
hb->add_child(sort_label);
filter_option = memnew(OptionButton);
filter_option->set_clip_text(true);
filter_option->set_custom_minimum_size(Size2(150 * EDSCALE, 10 * EDSCALE));
filter_option->connect("item_selected", callable_mp(this, &ProjectManager::_on_order_option_changed));
hb->add_child(filter_option);
Vector<String> sort_filter_titles;
sort_filter_titles.push_back(TTR("Name"));
sort_filter_titles.push_back(TTR("Path"));
sort_filter_titles.push_back(TTR("Last Edited"));
for (int i = 0; i < sort_filter_titles.size(); i++) {
filter_option->add_item(sort_filter_titles[i]);
}
PanelContainer *pc = memnew(PanelContainer);
pc->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
pc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
search_tree_vb->add_child(pc);
_project_list = memnew(ProjectList);
_project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons));
_project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask));
_project_list->set_enable_h_scroll(false);
pc->add_child(_project_list);
}
{
// Project tab side bar
VBoxContainer *tree_vb = memnew(VBoxContainer);
tree_vb->set_custom_minimum_size(Size2(120, 120));
projects_hb->add_child(tree_vb);
Button *create = memnew(Button);
create->set_text(TTR("New Project"));
create->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
tree_vb->add_child(create);
Button *import = memnew(Button);
import->set_text(TTR("Import"));
import->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
tree_vb->add_child(import);
Button *scan = memnew(Button);
scan->set_text(TTR("Scan"));
scan->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
tree_vb->add_child(scan);
tree_vb->add_child(memnew(HSeparator));
open_btn = memnew(Button);
open_btn->set_text(TTR("Edit"));
open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask));
tree_vb->add_child(open_btn);
run_btn = memnew(Button);
run_btn->set_text(TTR("Run"));
run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project));
tree_vb->add_child(run_btn);
rename_btn = memnew(Button);
rename_btn->set_text(TTR("Rename"));
rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));
tree_vb->add_child(rename_btn);
erase_btn = memnew(Button);
erase_btn->set_text(TTR("Remove"));
erase_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_project));
tree_vb->add_child(erase_btn);
erase_missing_btn = memnew(Button);
erase_missing_btn->set_text(TTR("Remove Missing"));
erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects));
tree_vb->add_child(erase_missing_btn);
}
{
// Version info and language options
settings_hb = memnew(HBoxContainer);
settings_hb->set_alignment(BoxContainer::ALIGN_END);
settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN);
settings_hb->set_anchors_and_margins_preset(Control::PRESET_TOP_RIGHT);
Label *version_label = memnew(Label);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
hash = "." + hash.left(9);
}
version_label->set_text("v" VERSION_FULL_BUILD "" + hash);
version_label->set_self_modulate(Color(1, 1, 1, 0.6));
version_label->set_align(Label::ALIGN_CENTER);
settings_hb->add_child(version_label);
language_btn = memnew(OptionButton);
language_btn->set_flat(true);
language_btn->set_icon(get_theme_icon("Environment", "EditorIcons"));
language_btn->set_focus_mode(Control::FOCUS_NONE);
language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected));
Vector<String> editor_languages;
List<PropertyInfo> editor_settings_properties;
EditorSettings::get_singleton()->get_property_list(&editor_settings_properties);
for (List<PropertyInfo>::Element *E = editor_settings_properties.front(); E; E = E->next()) {
PropertyInfo &pi = E->get();
if (pi.name == "interface/editor/editor_language") {
editor_languages = pi.hint_string.split(",");
break;
}
}
String current_lang = EditorSettings::get_singleton()->get("interface/editor/editor_language");
language_btn->set_text(current_lang);
for (int i = 0; i < editor_languages.size(); i++) {
String lang = editor_languages[i];
String lang_name = TranslationServer::get_singleton()->get_locale_name(lang);
language_btn->add_item(lang_name + " [" + lang + "]", i);
language_btn->set_item_metadata(i, lang);
if (current_lang == lang) {
language_btn->select(i);
}
}
settings_hb->add_child(language_btn);
center_box->add_child(settings_hb);
}
if (StreamPeerSSL::is_available()) {
asset_library = memnew(EditorAssetLibrary(true));
asset_library->set_name(TTR("Templates"));
tabs->add_child(asset_library);
asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project));
} else {
WARN_PRINT("Asset Library not available, as it requires SSL to work.");
}
{
// Dialogs
language_restart_ask = memnew(ConfirmationDialog);
language_restart_ask->get_ok()->set_text(TTR("Restart Now"));
language_restart_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm));
language_restart_ask->get_cancel()->set_text(TTR("Continue"));
add_child(language_restart_ask);
scan_dir = memnew(FileDialog);
scan_dir->set_access(FileDialog::ACCESS_FILESYSTEM);
scan_dir->set_file_mode(FileDialog::FILE_MODE_OPEN_DIR);
scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden
scan_dir->set_current_dir(EditorSettings::get_singleton()->get("filesystem/directories/default_project_path"));
add_child(scan_dir);
scan_dir->connect("dir_selected", callable_mp(this, &ProjectManager::_scan_begin));
erase_missing_ask = memnew(ConfirmationDialog);
erase_missing_ask->get_ok()->set_text(TTR("Remove All"));
erase_missing_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm));
add_child(erase_missing_ask);
erase_ask = memnew(ConfirmationDialog);
erase_ask->get_ok()->set_text(TTR("Remove"));
erase_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm));
add_child(erase_ask);
multi_open_ask = memnew(ConfirmationDialog);
multi_open_ask->get_ok()->set_text(TTR("Edit"));
multi_open_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects));
add_child(multi_open_ask);
multi_run_ask = memnew(ConfirmationDialog);
multi_run_ask->get_ok()->set_text(TTR("Run"));
multi_run_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm));
add_child(multi_run_ask);
multi_scan_ask = memnew(ConfirmationDialog);
multi_scan_ask->get_ok()->set_text(TTR("Scan"));
add_child(multi_scan_ask);
ask_update_settings = memnew(ConfirmationDialog);
ask_update_settings->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings));
add_child(ask_update_settings);
npdialog = memnew(ProjectDialog);
npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated));
npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created));
add_child(npdialog);
run_error_diag = memnew(AcceptDialog);
run_error_diag->set_title(TTR("Can't run project"));
add_child(run_error_diag);
dialog_error = memnew(AcceptDialog);
add_child(dialog_error);
open_templates = memnew(ConfirmationDialog);
open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
open_templates->get_ok()->set_text(TTR("Open Asset Library"));
open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
add_child(open_templates);
}
_load_recent_projects();
if (EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path")) {
_scan_begin(EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path"));
}
SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
OS::get_singleton()->set_low_processor_usage_mode(true);
}
ProjectManager::~ProjectManager() {
if (EditorSettings::get_singleton()) {
EditorSettings::destroy();
}
}