godot/editor/scene_tree_dock.cpp
2020-12-09 12:12:36 +01:00

2998 lines
100 KiB
C++

/*************************************************************************/
/* scene_tree_dock.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_tree_dock.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/multi_node_edit.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#include "servers/display_server.h"
#include "servers/rendering_server.h"
void SceneTreeDock::_nodes_drag_begin() {
if (restore_script_editor_on_drag) {
EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
restore_script_editor_on_drag = false;
}
}
void SceneTreeDock::_quick_open() {
Vector<String> files = quick_open->get_selected_files();
for (int i = 0; i < files.size(); i++) {
instance(files[i]);
}
}
void SceneTreeDock::_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
restore_script_editor_on_drag = false; //lost chance
}
}
void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) {
if (get_focus_owner() && get_focus_owner()->is_text_field()) {
return;
}
if (!p_event->is_pressed() || p_event->is_echo()) {
return;
}
if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
_tool_selected(TOOL_BATCH_RENAME);
} else if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
_tool_selected(TOOL_RENAME);
} else if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
_tool_selected(TOOL_NEW);
} else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) {
_tool_selected(TOOL_INSTANCE);
} else if (ED_IS_SHORTCUT("scene_tree/expand_collapse_all", p_event)) {
_tool_selected(TOOL_EXPAND_COLLAPSE);
} else if (ED_IS_SHORTCUT("scene_tree/change_node_type", p_event)) {
_tool_selected(TOOL_REPLACE);
} else if (ED_IS_SHORTCUT("scene_tree/duplicate", p_event)) {
_tool_selected(TOOL_DUPLICATE);
} else if (ED_IS_SHORTCUT("scene_tree/attach_script", p_event)) {
_tool_selected(TOOL_ATTACH_SCRIPT);
} else if (ED_IS_SHORTCUT("scene_tree/detach_script", p_event)) {
_tool_selected(TOOL_DETACH_SCRIPT);
} else if (ED_IS_SHORTCUT("scene_tree/move_up", p_event)) {
_tool_selected(TOOL_MOVE_UP);
} else if (ED_IS_SHORTCUT("scene_tree/move_down", p_event)) {
_tool_selected(TOOL_MOVE_DOWN);
} else if (ED_IS_SHORTCUT("scene_tree/reparent", p_event)) {
_tool_selected(TOOL_REPARENT);
} else if (ED_IS_SHORTCUT("scene_tree/merge_from_scene", p_event)) {
_tool_selected(TOOL_MERGE_FROM_SCENE);
} else if (ED_IS_SHORTCUT("scene_tree/save_branch_as_scene", p_event)) {
_tool_selected(TOOL_NEW_SCENE_FROM);
} else if (ED_IS_SHORTCUT("scene_tree/delete_no_confirm", p_event)) {
_tool_selected(TOOL_ERASE, true);
} else if (ED_IS_SHORTCUT("scene_tree/copy_node_path", p_event)) {
_tool_selected(TOOL_COPY_NODE_PATH);
} else if (ED_IS_SHORTCUT("scene_tree/delete", p_event)) {
_tool_selected(TOOL_ERASE);
} else {
return;
}
// Tool selection was successful, accept the event to stop propagation.
accept_event();
}
void SceneTreeDock::instance(const String &p_file) {
Node *parent = scene_tree->get_selected();
if (!parent) {
parent = edited_scene;
};
if (!edited_scene) {
current_option = -1;
accept->set_text(TTR("No parent to instance a child at."));
accept->popup_centered();
return;
};
ERR_FAIL_COND(!parent);
Vector<String> scenes;
scenes.push_back(p_file);
_perform_instance_scenes(scenes, parent, -1);
}
void SceneTreeDock::instance_scenes(const Vector<String> &p_files, Node *p_parent) {
Node *parent = p_parent;
if (!parent) {
parent = scene_tree->get_selected();
}
if (!parent || !edited_scene) {
accept->set_text(TTR("No parent to instance the scenes at."));
accept->popup_centered();
return;
};
_perform_instance_scenes(p_files, parent, -1);
}
void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node *parent, int p_pos) {
ERR_FAIL_COND(!parent);
Vector<Node *> instances;
bool error = false;
for (int i = 0; i < p_files.size(); i++) {
Ref<PackedScene> sdata = ResourceLoader::load(p_files[i]);
if (!sdata.is_valid()) {
current_option = -1;
accept->set_text(vformat(TTR("Error loading scene from %s"), p_files[i]));
accept->popup_centered();
error = true;
break;
}
Node *instanced_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instanced_scene) {
current_option = -1;
accept->set_text(vformat(TTR("Error instancing scene from %s"), p_files[i]));
accept->popup_centered();
error = true;
break;
}
if (edited_scene->get_filename() != "") {
if (_cyclical_dependency_exists(edited_scene->get_filename(), instanced_scene)) {
accept->set_text(vformat(TTR("Cannot instance the scene '%s' because the current scene exists within one of its nodes."), p_files[i]));
accept->popup_centered();
error = true;
break;
}
}
instanced_scene->set_filename(ProjectSettings::get_singleton()->localize_path(p_files[i]));
instances.push_back(instanced_scene);
}
if (error) {
for (int i = 0; i < instances.size(); i++) {
memdelete(instances[i]);
}
return;
}
editor_data->get_undo_redo().create_action(TTR("Instance Scene(s)"));
for (int i = 0; i < instances.size(); i++) {
Node *instanced_scene = instances[i];
editor_data->get_undo_redo().add_do_method(parent, "add_child", instanced_scene);
if (p_pos >= 0) {
editor_data->get_undo_redo().add_do_method(parent, "move_child", instanced_scene, p_pos + i);
}
editor_data->get_undo_redo().add_do_method(instanced_scene, "set_owner", edited_scene);
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", instanced_scene);
editor_data->get_undo_redo().add_do_reference(instanced_scene);
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instanced_scene);
String new_name = parent->validate_child_name(instanced_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name);
editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name)));
}
editor_data->get_undo_redo().commit_action();
}
void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
Ref<PackedScene> sdata = ResourceLoader::load(p_file);
if (!sdata.is_valid()) {
accept->set_text(vformat(TTR("Error loading scene from %s"), p_file));
accept->popup_centered();
return;
}
Node *instanced_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instanced_scene) {
accept->set_text(vformat(TTR("Error instancing scene from %s"), p_file));
accept->popup_centered();
return;
}
UndoRedo *undo_redo = editor->get_undo_redo();
undo_redo->create_action(TTR("Replace with Branch Scene"));
Node *parent = base->get_parent();
int pos = base->get_index();
undo_redo->add_do_method(parent, "remove_child", base);
undo_redo->add_undo_method(parent, "remove_child", instanced_scene);
undo_redo->add_do_method(parent, "add_child", instanced_scene);
undo_redo->add_undo_method(parent, "add_child", base);
undo_redo->add_do_method(parent, "move_child", instanced_scene, pos);
undo_redo->add_undo_method(parent, "move_child", base, pos);
List<Node *> owned;
base->get_owned_by(base->get_owner(), &owned);
Array owners;
for (List<Node *>::Element *F = owned.front(); F; F = F->next()) {
owners.push_back(F->get());
}
undo_redo->add_do_method(instanced_scene, "set_owner", edited_scene);
undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners);
undo_redo->add_do_method(editor_selection, "clear");
undo_redo->add_undo_method(editor_selection, "clear");
undo_redo->add_do_method(editor_selection, "add_node", instanced_scene);
undo_redo->add_undo_method(editor_selection, "add_node", base);
undo_redo->add_do_property(scene_tree, "set_selected", instanced_scene);
undo_redo->add_undo_property(scene_tree, "set_selected", base);
undo_redo->add_do_reference(instanced_scene);
undo_redo->add_undo_reference(base);
undo_redo->commit_action();
}
bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
int childCount = p_desired_node->get_child_count();
if (_track_inherit(p_target_scene_path, p_desired_node)) {
return true;
}
for (int i = 0; i < childCount; i++) {
Node *child = p_desired_node->get_child(i);
if (_cyclical_dependency_exists(p_target_scene_path, child)) {
return true;
}
}
return false;
}
bool SceneTreeDock::_track_inherit(const String &p_target_scene_path, Node *p_desired_node) {
Node *p = p_desired_node;
bool result = false;
Vector<Node *> instances;
while (true) {
if (p->get_filename() == p_target_scene_path) {
result = true;
break;
}
Ref<SceneState> ss = p->get_scene_inherited_state();
if (ss.is_valid()) {
String path = ss->get_path();
Ref<PackedScene> data = ResourceLoader::load(path);
if (data.is_valid()) {
p = data->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!p) {
continue;
}
instances.push_back(p);
} else {
break;
}
} else {
break;
}
}
for (int i = 0; i < instances.size(); i++) {
memdelete(instances[i]);
}
return result;
}
void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
current_option = p_tool;
switch (p_tool) {
case TOOL_BATCH_RENAME: {
if (!profile_allow_editing) {
break;
}
if (editor_selection->get_selected_node_list().size() > 1) {
rename_dialog->popup_centered();
}
} break;
case TOOL_RENAME: {
if (!profile_allow_editing) {
break;
}
Tree *tree = scene_tree->get_scene_tree();
if (tree->is_anything_selected()) {
tree->grab_focus();
tree->edit_selected();
}
} break;
case TOOL_NEW:
case TOOL_REPARENT_TO_NEW_NODE: {
if (!profile_allow_editing) {
break;
}
// Prefer nodes that inherit from the current scene root.
Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
if (current_edited_scene_root) {
String root_class = current_edited_scene_root->get_class_name();
static Vector<String> preferred_types;
if (preferred_types.empty()) {
preferred_types.push_back("Control");
preferred_types.push_back("Node2D");
preferred_types.push_back("Node3D");
}
for (int i = 0; i < preferred_types.size(); i++) {
if (ClassDB::is_parent_class(root_class, preferred_types[i])) {
create_dialog->set_preferred_search_result_type(preferred_types[i]);
break;
}
}
}
create_dialog->popup_create(true);
} break;
case TOOL_INSTANCE: {
if (!profile_allow_editing) {
break;
}
Node *scene = edited_scene;
if (!scene) {
EditorNode::get_singleton()->new_inherited_scene();
break;
}
quick_open->popup_dialog("PackedScene", true);
quick_open->set_title(TTR("Instance Child Scene"));
} break;
case TOOL_EXPAND_COLLAPSE: {
if (!scene_tree->get_selected()) {
break;
}
Tree *tree = scene_tree->get_scene_tree();
TreeItem *selected_item = tree->get_selected();
if (!selected_item) {
selected_item = tree->get_root();
}
bool collapsed = _is_collapsed_recursive(selected_item);
_set_collapsed_recursive(selected_item, !collapsed);
tree->ensure_cursor_is_visible();
} break;
case TOOL_REPLACE: {
if (!profile_allow_editing) {
break;
}
Node *selected = scene_tree->get_selected();
if (!selected && !editor_selection->get_selected_node_list().empty()) {
selected = editor_selection->get_selected_node_list().front()->get();
}
if (selected) {
create_dialog->popup_create(false, true, selected->get_class());
}
} break;
case TOOL_EXTEND_SCRIPT: {
attach_script_to_selected(true);
} break;
case TOOL_ATTACH_SCRIPT: {
attach_script_to_selected(false);
} break;
case TOOL_DETACH_SCRIPT: {
if (!profile_allow_script_editing) {
break;
}
Array selection = editor_selection->get_selected_nodes();
if (selection.empty()) {
return;
}
editor_data->get_undo_redo().create_action(TTR("Detach Script"));
editor_data->get_undo_redo().add_do_method(editor, "push_item", (Script *)nullptr);
for (int i = 0; i < selection.size(); i++) {
Node *n = Object::cast_to<Node>(selection[i]);
Ref<Script> existing = n->get_script();
Ref<Script> empty = EditorNode::get_singleton()->get_object_custom_type_base(n);
if (existing != empty) {
editor_data->get_undo_redo().add_do_method(n, "set_script", empty);
editor_data->get_undo_redo().add_undo_method(n, "set_script", existing);
}
}
editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
editor_data->get_undo_redo().commit_action();
} break;
case TOOL_MOVE_UP:
case TOOL_MOVE_DOWN: {
if (!profile_allow_editing) {
break;
}
if (!scene_tree->get_selected()) {
break;
}
if (scene_tree->get_selected() == edited_scene) {
current_option = -1;
accept->set_text(TTR("This operation can't be done on the tree root."));
accept->popup_centered();
break;
}
if (!_validate_no_foreign()) {
break;
}
bool MOVING_DOWN = (p_tool == TOOL_MOVE_DOWN);
bool MOVING_UP = !MOVING_DOWN;
Node *common_parent = scene_tree->get_selected()->get_parent();
List<Node *> selection = editor_selection->get_selected_node_list();
selection.sort_custom<Node::Comparator>(); // sort by index
if (MOVING_DOWN) {
selection.invert();
}
int lowest_id = common_parent->get_child_count() - 1;
int highest_id = 0;
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
int index = E->get()->get_index();
if (index > highest_id) {
highest_id = index;
}
if (index < lowest_id) {
lowest_id = index;
}
if (E->get()->get_parent() != common_parent) {
common_parent = nullptr;
}
}
if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0)) {
break; // one or more nodes can not be moved
}
if (selection.size() == 1) {
editor_data->get_undo_redo().create_action(TTR("Move Node In Parent"));
}
if (selection.size() > 1) {
editor_data->get_undo_redo().create_action(TTR("Move Nodes In Parent"));
}
for (int i = 0; i < selection.size(); i++) {
Node *top_node = selection[i];
Node *bottom_node = selection[selection.size() - 1 - i];
ERR_FAIL_COND(!top_node->get_parent());
ERR_FAIL_COND(!bottom_node->get_parent());
int bottom_node_pos = bottom_node->get_index();
int top_node_pos_next = top_node->get_index() + (MOVING_DOWN ? 1 : -1);
editor_data->get_undo_redo().add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
editor_data->get_undo_redo().add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
}
editor_data->get_undo_redo().commit_action();
} break;
case TOOL_DUPLICATE: {
if (!profile_allow_editing) {
break;
}
if (!edited_scene) {
break;
}
if (editor_selection->is_selected(edited_scene)) {
current_option = -1;
accept->set_text(TTR("This operation can't be done on the tree root."));
accept->popup_centered();
break;
}
if (!_validate_no_foreign()) {
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() == 0) {
break;
}
editor_data->get_undo_redo().create_action(TTR("Duplicate Node(s)"));
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
Node *dupsingle = nullptr;
List<Node *> editable_children;
selection.sort_custom<Node::Comparator>();
Node *add_below_node = selection.back()->get();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node *node = E->get();
Node *parent = node->get_parent();
List<Node *> owned;
node->get_owned_by(node->get_owner(), &owned);
Map<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap);
if (EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node)) {
editable_children.push_back(dup);
}
ERR_CONTINUE(!dup);
if (selection.size() == 1) {
dupsingle = dup;
}
dup->set_name(parent->validate_child_name(dup));
editor_data->get_undo_redo().add_do_method(add_below_node, "add_sibling", dup);
for (List<Node *>::Element *F = owned.front(); F; F = F->next()) {
if (!duplimap.has(F->get())) {
continue;
}
Node *d = duplimap[F->get()];
editor_data->get_undo_redo().add_do_method(d, "set_owner", node->get_owner());
}
editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup);
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup);
editor_data->get_undo_redo().add_do_reference(dup);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
editor_data->get_undo_redo().add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name())));
add_below_node = dup;
}
editor_data->get_undo_redo().commit_action();
if (dupsingle) {
editor->push_item(dupsingle);
}
for (List<Node *>::Element *E = editable_children.back(); E; E = E->prev()) {
_toggle_editable_children(E->get());
}
} break;
case TOOL_REPARENT: {
if (!profile_allow_editing) {
break;
}
if (!scene_tree->get_selected()) {
break;
}
if (editor_selection->is_selected(edited_scene)) {
current_option = -1;
accept->set_text(TTR("This operation can't be done on the tree root."));
accept->popup_centered();
break;
}
if (!_validate_no_foreign()) {
break;
}
List<Node *> nodes = editor_selection->get_selected_node_list();
Set<Node *> nodeset;
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
nodeset.insert(E->get());
}
reparent_dialog->set_current(nodeset);
reparent_dialog->popup_centered_clamped(Size2(350, 700) * EDSCALE);
} break;
case TOOL_MAKE_ROOT: {
if (!profile_allow_editing) {
break;
}
List<Node *> nodes = editor_selection->get_selected_node_list();
ERR_FAIL_COND(nodes.size() != 1);
Node *node = nodes.front()->get();
Node *root = get_tree()->get_edited_scene_root();
if (node == root) {
return;
}
//check that from node to root, all owners are right
if (root->get_scene_inherited_state().is_valid()) {
accept->set_text(TTR("Can't reparent nodes in inherited scenes, order of nodes can't change."));
accept->popup_centered();
return;
}
if (node->get_owner() != root) {
accept->set_text(TTR("Node must belong to the edited scene to become root."));
accept->popup_centered();
return;
}
if (node->get_filename() != String()) {
accept->set_text(TTR("Instantiated scenes can't become root"));
accept->popup_centered();
return;
}
editor_data->get_undo_redo().create_action(TTR("Make node as Root"));
editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", node);
editor_data->get_undo_redo().add_do_method(node, "add_child", root);
editor_data->get_undo_redo().add_do_method(node, "set_filename", root->get_filename());
editor_data->get_undo_redo().add_do_method(root, "set_filename", String());
editor_data->get_undo_redo().add_do_method(node, "set_owner", (Object *)nullptr);
editor_data->get_undo_redo().add_do_method(root, "set_owner", node);
_node_replace_owner(root, root, node, MODE_DO);
editor_data->get_undo_redo().add_undo_method(root, "set_filename", root->get_filename());
editor_data->get_undo_redo().add_undo_method(node, "set_filename", String());
editor_data->get_undo_redo().add_undo_method(node, "remove_child", root);
editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", root);
editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node);
editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, node->get_index());
editor_data->get_undo_redo().add_undo_method(root, "set_owner", (Object *)nullptr);
editor_data->get_undo_redo().add_undo_method(node, "set_owner", root);
_node_replace_owner(root, root, root, MODE_UNDO);
editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
editor_data->get_undo_redo().add_undo_method(scene_tree, "update_tree");
editor_data->get_undo_redo().commit_action();
} break;
case TOOL_MULTI_EDIT: {
if (!profile_allow_editing) {
break;
}
Node *root = EditorNode::get_singleton()->get_edited_scene();
if (!root) {
break;
}
Ref<MultiNodeEdit> mne = memnew(MultiNodeEdit);
for (const Map<Node *, Object *>::Element *E = EditorNode::get_singleton()->get_editor_selection()->get_selection().front(); E; E = E->next()) {
mne->add_node(root->get_path_to(E->key()));
}
EditorNode::get_singleton()->push_item(mne.ptr());
} break;
case TOOL_ERASE: {
if (!profile_allow_editing) {
break;
}
List<Node *> remove_list = editor_selection->get_selected_node_list();
if (remove_list.empty()) {
return;
}
if (!_validate_no_foreign()) {
break;
}
if (p_confirm_override) {
_delete_confirm();
} else {
String msg;
if (remove_list.size() > 1) {
bool any_children = false;
for (int i = 0; !any_children && i < remove_list.size(); i++) {
any_children = remove_list[i]->get_child_count() > 0;
}
msg = vformat(any_children ? TTR("Delete %d nodes and any children?") : TTR("Delete %d nodes?"), remove_list.size());
} else {
Node *node = remove_list[0];
if (node == editor_data->get_edited_scene_root()) {
msg = vformat(TTR("Delete the root node \"%s\"?"), node->get_name());
} else if (node->get_filename() == "" && node->get_child_count() > 0) {
// Display this message only for non-instanced scenes
msg = vformat(TTR("Delete node \"%s\" and its children?"), node->get_name());
} else {
msg = vformat(TTR("Delete node \"%s\"?"), node->get_name());
}
}
delete_dialog->set_text(msg);
// Resize the dialog to its minimum size.
// This prevents the dialog from being too wide after displaying
// a deletion confirmation for a node with a long name.
delete_dialog->set_size(Size2());
delete_dialog->popup_centered();
}
} break;
case TOOL_MERGE_FROM_SCENE: {
if (!profile_allow_editing) {
break;
}
EditorNode::get_singleton()->merge_from_scene();
} break;
case TOOL_NEW_SCENE_FROM: {
if (!profile_allow_editing) {
break;
}
Node *scene = editor_data->get_edited_scene_root();
if (!scene) {
accept->set_text(TTR("This operation can't be done without a scene."));
accept->popup_centered();
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() != 1) {
accept->set_text(TTR("This operation requires a single selected node."));
accept->popup_centered();
break;
}
Node *tocopy = selection.front()->get();
if (tocopy == scene) {
accept->set_text(TTR("Can not perform with the root node."));
accept->popup_centered();
break;
}
if (tocopy != editor_data->get_edited_scene_root() && tocopy->get_filename() != "") {
accept->set_text(TTR("This operation can't be done on instanced scenes."));
accept->popup_centered();
break;
}
new_scene_from_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
List<String> extensions;
Ref<PackedScene> sd = memnew(PackedScene);
ResourceSaver::get_recognized_extensions(sd, &extensions);
new_scene_from_dialog->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
new_scene_from_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
}
String existing;
if (extensions.size()) {
String root_name(tocopy->get_name());
existing = root_name + "." + extensions.front()->get().to_lower();
}
new_scene_from_dialog->set_current_path(existing);
new_scene_from_dialog->set_title(TTR("Save New Scene As..."));
new_scene_from_dialog->popup_file_dialog();
} break;
case TOOL_COPY_NODE_PATH: {
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
Node *root = EditorNode::get_singleton()->get_edited_scene();
NodePath path = root->get_path().rel_path_to(node->get_path());
DisplayServer::get_singleton()->clipboard_set(path);
}
}
} break;
case TOOL_OPEN_DOCUMENTATION: {
List<Node *> selection = editor_selection->get_selected_node_list();
for (int i = 0; i < selection.size(); i++) {
ScriptEditor::get_singleton()->goto_help("class_name:" + selection[i]->get_class());
}
EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
} break;
case TOOL_SCENE_EDITABLE_CHILDREN: {
if (!profile_allow_editing) {
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
if (editable) {
editable_instance_remove_dialog->set_text(TTR("Disabling \"editable_instance\" will cause all properties of the node to be reverted to their default."));
editable_instance_remove_dialog->popup_centered();
break;
}
_toggle_editable_children(node);
}
}
} break;
case TOOL_SCENE_USE_PLACEHOLDER: {
if (!profile_allow_editing) {
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
bool placeholder = node->get_scene_instance_load_placeholder();
// Fire confirmation dialog when children are editable.
if (editable && !placeholder) {
placeholder_editable_instance_remove_dialog->set_text(TTR("Enabling \"Load As Placeholder\" will disable \"Editable Children\" and cause all properties of the node to be reverted to their default."));
placeholder_editable_instance_remove_dialog->popup_centered();
break;
}
placeholder = !placeholder;
if (placeholder) {
EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node, false);
}
node->set_scene_instance_load_placeholder(placeholder);
scene_tree->update_tree();
}
}
} break;
case TOOL_SCENE_MAKE_LOCAL: {
if (!profile_allow_editing) {
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
Node *root = EditorNode::get_singleton()->get_edited_scene();
UndoRedo *undo_redo = &editor_data->get_undo_redo();
if (!root) {
break;
}
ERR_FAIL_COND(node->get_filename() == String());
undo_redo->create_action(TTR("Make Local"));
undo_redo->add_do_method(node, "set_filename", "");
undo_redo->add_undo_method(node, "set_filename", node->get_filename());
_node_replace_owner(node, node, root);
undo_redo->add_do_method(scene_tree, "update_tree");
undo_redo->add_undo_method(scene_tree, "update_tree");
undo_redo->commit_action();
}
}
} break;
case TOOL_SCENE_OPEN: {
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
scene_tree->emit_signal("open", node->get_filename());
}
}
} break;
case TOOL_SCENE_CLEAR_INHERITANCE: {
if (!profile_allow_editing) {
break;
}
clear_inherit_confirm->popup_centered();
} break;
case TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM: {
if (!profile_allow_editing) {
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
node->set_scene_inherited_state(Ref<SceneState>());
scene_tree->update_tree();
EditorNode::get_singleton()->get_inspector()->update_tree();
}
}
} break;
case TOOL_SCENE_OPEN_INHERITED: {
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node && node->get_scene_inherited_state().is_valid()) {
scene_tree->emit_signal("open", node->get_scene_inherited_state()->get_path());
}
}
} break;
case TOOL_CREATE_2D_SCENE:
case TOOL_CREATE_3D_SCENE:
case TOOL_CREATE_USER_INTERFACE:
case TOOL_CREATE_FAVORITE: {
Node *new_node = nullptr;
if (TOOL_CREATE_FAVORITE == p_tool) {
String name = selected_favorite_root.get_slicec(' ', 0);
if (ScriptServer::is_global_class(name)) {
new_node = Object::cast_to<Node>(ClassDB::instance(ScriptServer::get_global_class_native_base(name)));
Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(name), "Script");
if (new_node && script.is_valid()) {
new_node->set_script(script);
new_node->set_name(name);
}
} else {
new_node = Object::cast_to<Node>(ClassDB::instance(selected_favorite_root));
}
if (!new_node) {
new_node = memnew(Node);
ERR_PRINT("Creating root from favorite '" + selected_favorite_root + "' failed. Creating 'Node' instead.");
}
} else {
switch (p_tool) {
case TOOL_CREATE_2D_SCENE:
new_node = memnew(Node2D);
break;
case TOOL_CREATE_3D_SCENE:
new_node = memnew(Node3D);
break;
case TOOL_CREATE_USER_INTERFACE: {
Control *node = memnew(Control);
node->set_anchors_and_margins_preset(PRESET_WIDE); //more useful for resizable UIs.
new_node = node;
} break;
}
}
editor_data->get_undo_redo().create_action(TTR("New Scene Root"));
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", new_node);
editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
editor_data->get_undo_redo().add_do_reference(new_node);
editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)nullptr);
editor_data->get_undo_redo().commit_action();
editor->edit_node(new_node);
editor_selection->clear();
editor_selection->add_node(new_node);
} break;
default: {
if (p_tool >= EDIT_SUBRESOURCE_BASE) {
int idx = p_tool - EDIT_SUBRESOURCE_BASE;
ERR_FAIL_INDEX(idx, subresources.size());
Object *obj = ObjectDB::get_instance(subresources[idx]);
ERR_FAIL_COND(!obj);
editor->push_item(obj);
}
}
}
}
void SceneTreeDock::_node_collapsed(Object *p_obj) {
TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
if (!ti) {
return;
}
if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
_set_collapsed_recursive(ti, ti->is_collapsed());
}
}
void SceneTreeDock::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
if (!first_enter) {
break;
}
first_enter = false;
EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &SceneTreeDock::_feature_profile_changed));
CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D"));
if (canvas_item_plugin) {
canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", Callable(scene_tree, "_update_tree"));
canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", Callable(scene_tree, "_update_tree"));
scene_tree->connect("node_changed", callable_mp((CanvasItem *)canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), &CanvasItem::update));
}
Node3DEditorPlugin *spatial_editor_plugin = Object::cast_to<Node3DEditorPlugin>(editor_data->get_editor("3D"));
spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", Callable(scene_tree, "_update_tree"));
spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", Callable(scene_tree, "_update_tree"));
button_add->set_icon(get_theme_icon("Add", "EditorIcons"));
button_instance->set_icon(get_theme_icon("Instance", "EditorIcons"));
button_create_script->set_icon(get_theme_icon("ScriptCreate", "EditorIcons"));
button_detach_script->set_icon(get_theme_icon("ScriptRemove", "EditorIcons"));
filter->set_right_icon(get_theme_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true);
EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));
scene_tree->get_scene_tree()->connect("item_collapsed", callable_mp(this, &SceneTreeDock::_node_collapsed));
// create_root_dialog
HBoxContainer *top_row = memnew(HBoxContainer);
top_row->set_name("NodeShortcutsTopRow");
top_row->set_h_size_flags(SIZE_EXPAND_FILL);
top_row->add_child(memnew(Label(TTR("Create Root Node:"))));
top_row->add_spacer();
Button *node_shortcuts_toggle = memnew(Button);
node_shortcuts_toggle->set_flat(true);
node_shortcuts_toggle->set_name("NodeShortcutsToggle");
node_shortcuts_toggle->set_icon(get_theme_icon("Favorites", "EditorIcons"));
node_shortcuts_toggle->set_toggle_mode(true);
node_shortcuts_toggle->set_tooltip(TTR("Switch to Favorite Nodes"));
node_shortcuts_toggle->set_pressed(EDITOR_GET("_use_favorites_root_selection"));
node_shortcuts_toggle->set_anchors_and_margins_preset(Control::PRESET_CENTER_RIGHT);
node_shortcuts_toggle->connect("pressed", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
top_row->add_child(node_shortcuts_toggle);
create_root_dialog->add_child(top_row);
VBoxContainer *node_shortcuts = memnew(VBoxContainer);
node_shortcuts->set_name("NodeShortcuts");
VBoxContainer *beginner_node_shortcuts = memnew(VBoxContainer);
beginner_node_shortcuts->set_name("BeginnerNodeShortcuts");
node_shortcuts->add_child(beginner_node_shortcuts);
button_2d = memnew(Button);
beginner_node_shortcuts->add_child(button_2d);
button_2d->set_text(TTR("2D Scene"));
button_2d->set_icon(get_theme_icon("Node2D", "EditorIcons"));
button_2d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_2D_SCENE, false));
button_3d = memnew(Button);
beginner_node_shortcuts->add_child(button_3d);
button_3d->set_text(TTR("3D Scene"));
button_3d->set_icon(get_theme_icon("Node3D", "EditorIcons"));
button_3d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_3D_SCENE, false));
button_ui = memnew(Button);
beginner_node_shortcuts->add_child(button_ui);
button_ui->set_text(TTR("User Interface"));
button_ui->set_icon(get_theme_icon("Control", "EditorIcons"));
button_ui->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_USER_INTERFACE, false));
VBoxContainer *favorite_node_shortcuts = memnew(VBoxContainer);
favorite_node_shortcuts->set_name("FavoriteNodeShortcuts");
node_shortcuts->add_child(favorite_node_shortcuts);
button_custom = memnew(Button);
node_shortcuts->add_child(button_custom);
button_custom->set_text(TTR("Other Node"));
button_custom->set_icon(get_theme_icon("Add", "EditorIcons"));
button_custom->connect("pressed", callable_bind(callable_mp(this, &SceneTreeDock::_tool_selected), TOOL_NEW, false));
node_shortcuts->add_spacer();
create_root_dialog->add_child(node_shortcuts);
_update_create_root_dialog();
} break;
case NOTIFICATION_ENTER_TREE: {
clear_inherit_confirm->connect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM, false));
} break;
case NOTIFICATION_EXIT_TREE: {
clear_inherit_confirm->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected));
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
button_add->set_icon(get_theme_icon("Add", "EditorIcons"));
button_instance->set_icon(get_theme_icon("Instance", "EditorIcons"));
button_create_script->set_icon(get_theme_icon("ScriptCreate", "EditorIcons"));
button_detach_script->set_icon(get_theme_icon("ScriptRemove", "EditorIcons"));
button_2d->set_icon(get_theme_icon("Node2D", "EditorIcons"));
button_3d->set_icon(get_theme_icon("Node3D", "EditorIcons"));
button_ui->set_icon(get_theme_icon("Control", "EditorIcons"));
button_custom->set_icon(get_theme_icon("Add", "EditorIcons"));
filter->set_right_icon(get_theme_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true);
} break;
case NOTIFICATION_PROCESS: {
bool show_create_root = bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) && get_tree()->get_edited_scene_root() == nullptr;
if (show_create_root != create_root_dialog->is_visible_in_tree() && !remote_tree->is_visible()) {
if (show_create_root) {
create_root_dialog->show();
scene_tree->hide();
} else {
create_root_dialog->hide();
scene_tree->show();
}
}
} break;
}
}
void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode) {
if (p_node->get_owner() == p_base && p_node != p_root) {
UndoRedo *undo_redo = &editor_data->get_undo_redo();
switch (p_mode) {
case MODE_BIDI: {
undo_redo->add_do_method(p_node, "set_owner", p_root);
undo_redo->add_undo_method(p_node, "set_owner", p_base);
} break;
case MODE_DO: {
undo_redo->add_do_method(p_node, "set_owner", p_root);
} break;
case MODE_UNDO: {
undo_redo->add_undo_method(p_node, "set_owner", p_root);
} break;
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_node_replace_owner(p_base, p_node->get_child(i), p_root, p_mode);
}
}
void SceneTreeDock::_load_request(const String &p_path) {
editor->open_request(p_path);
}
void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) {
editor->edit_resource(p_script);
}
void SceneTreeDock::_node_selected() {
Node *node = scene_tree->get_selected();
if (!node) {
return;
}
if (ScriptEditor::get_singleton()->is_visible_in_tree()) {
restore_script_editor_on_drag = true;
}
editor->push_item(node);
}
void SceneTreeDock::_node_renamed() {
_node_selected();
}
void SceneTreeDock::_set_owners(Node *p_owner, const Array &p_nodes) {
for (int i = 0; i < p_nodes.size(); i++) {
Node *n = Object::cast_to<Node>(p_nodes[i]);
if (!n) {
continue;
}
n->set_owner(p_owner);
}
}
void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath>> *p_renames) {
base_path.push_back(p_node->get_name());
if (new_base_path.size()) {
new_base_path.push_back(p_node->get_name());
}
NodePath from(base_path, true);
NodePath to;
if (new_base_path.size()) {
to = NodePath(new_base_path, true);
}
Pair<NodePath, NodePath> npp;
npp.first = from;
npp.second = to;
p_renames->push_back(npp);
for (int i = 0; i < p_node->get_child_count(); i++) {
_fill_path_renames(base_path, new_base_path, p_node->get_child(i), p_renames);
}
}
void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath>> *p_renames) {
Vector<StringName> base_path;
Node *n = p_node->get_parent();
while (n) {
base_path.push_back(n->get_name());
n = n->get_parent();
}
base_path.invert();
Vector<StringName> new_base_path;
if (p_new_parent) {
n = p_new_parent;
while (n) {
new_base_path.push_back(n->get_name());
n = n->get_parent();
}
new_base_path.invert();
}
_fill_path_renames(base_path, new_base_path, p_node, p_renames);
}
void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath>> *p_renames, Map<Ref<Animation>, Set<int>> *r_rem_anims) {
Map<Ref<Animation>, Set<int>> rem_anims;
if (!r_rem_anims) {
r_rem_anims = &rem_anims;
}
if (!p_base) {
p_base = edited_scene;
}
if (!p_base) {
return;
}
// Renaming node paths used in script instances
if (p_base->get_script_instance()) {
ScriptInstance *si = p_base->get_script_instance();
if (si) {
List<PropertyInfo> properties;
si->get_property_list(&properties);
NodePath root_path = p_base->get_path();
for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
String propertyname = E->get().name;
Variant p = p_base->get(propertyname);
if (p.get_type() == Variant::NODE_PATH) {
NodePath root_path_new = root_path;
for (List<Pair<NodePath, NodePath>>::Element *F = p_renames->front(); F; F = F->next()) {
if (root_path == F->get().first) {
root_path_new = F->get().second;
break;
}
}
// Goes through all paths to check if its matching
for (List<Pair<NodePath, NodePath>>::Element *F = p_renames->front(); F; F = F->next()) {
NodePath rel_path_old = root_path.rel_path_to(F->get().first);
// if old path detected, then it needs to be replaced with the new one
if (p == rel_path_old) {
NodePath rel_path_new = F->get().second;
// if not empty, get new relative path
if (!rel_path_new.is_empty()) {
rel_path_new = root_path_new.rel_path_to(F->get().second);
}
editor_data->get_undo_redo().add_do_property(p_base, propertyname, rel_path_new);
editor_data->get_undo_redo().add_undo_property(p_base, propertyname, rel_path_old);
p_base->set(propertyname, rel_path_new);
break;
}
// update the node itself if it has a valid node path and has not been deleted
if (root_path == F->get().first && p != NodePath() && F->get().second != NodePath()) {
NodePath abs_path = NodePath(String(root_path).plus_file(p)).simplified();
NodePath rel_path_new = F->get().second.rel_path_to(abs_path);
editor_data->get_undo_redo().add_do_property(p_base, propertyname, rel_path_new);
editor_data->get_undo_redo().add_undo_property(p_base, propertyname, p);
p_base->set(propertyname, rel_path_new);
}
}
}
}
}
}
bool autorename_animation_tracks = bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true));
if (autorename_animation_tracks && Object::cast_to<AnimationPlayer>(p_base)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_base);
List<StringName> anims;
ap->get_animation_list(&anims);
Node *root = ap->get_node(ap->get_root());
if (root) {
NodePath root_path = root->get_path();
NodePath new_root_path = root_path;
for (List<Pair<NodePath, NodePath>>::Element *E = p_renames->front(); E; E = E->next()) {
if (E->get().first == root_path) {
new_root_path = E->get().second;
break;
}
}
if (new_root_path != NodePath()) {
//will not be erased
for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
Ref<Animation> anim = ap->get_animation(E->get());
if (!r_rem_anims->has(anim)) {
r_rem_anims->insert(anim, Set<int>());
Set<int> &ran = r_rem_anims->find(anim)->get();
for (int i = 0; i < anim->get_track_count(); i++) {
ran.insert(i);
}
}
Set<int> &ran = r_rem_anims->find(anim)->get();
if (anim.is_null()) {
continue;
}
for (int i = 0; i < anim->get_track_count(); i++) {
NodePath track_np = anim->track_get_path(i);
Node *n = root->get_node(track_np);
if (!n) {
continue;
}
NodePath old_np = n->get_path();
if (!ran.has(i)) {
continue; //channel was removed
}
for (List<Pair<NodePath, NodePath>>::Element *F = p_renames->front(); F; F = F->next()) {
if (F->get().first == old_np) {
if (F->get().second == NodePath()) {
//will be erased
int idx = 0;
Set<int>::Element *EI = ran.front();
ERR_FAIL_COND(!EI); //bug
while (EI->get() != i) {
idx++;
EI = EI->next();
ERR_FAIL_COND(!EI); //another bug
}
editor_data->get_undo_redo().add_do_method(anim.ptr(), "remove_track", idx);
editor_data->get_undo_redo().add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx);
editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", idx, track_np);
editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i));
for (int j = 0; j < anim->track_get_key_count(i); j++) {
editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j));
}
ran.erase(i); //byebye channel
} else {
//will be renamed
NodePath rel_path = new_root_path.rel_path_to(F->get().second);
NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false);
if (new_path == track_np) {
continue; //bleh
}
editor_data->get_undo_redo().add_do_method(anim.ptr(), "track_set_path", i, new_path);
editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", i, track_np);
}
}
}
}
}
}
}
}
for (int i = 0; i < p_base->get_child_count(); i++) {
perform_node_renames(p_base->get_child(i), p_renames, r_rem_anims);
}
}
void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) {
List<Pair<NodePath, NodePath>> path_renames;
Vector<StringName> base_path;
Node *n = p_node->get_parent();
while (n) {
base_path.push_back(n->get_name());
n = n->get_parent();
}
base_path.invert();
Vector<StringName> new_base_path = base_path;
base_path.push_back(p_node->get_name());
new_base_path.push_back(p_new_name);
Pair<NodePath, NodePath> npp;
npp.first = NodePath(base_path, true);
npp.second = NodePath(new_base_path, true);
path_renames.push_back(npp);
for (int i = 0; i < p_node->get_child_count(); i++) {
_fill_path_renames(base_path, new_base_path, p_node->get_child(i), &path_renames);
}
perform_node_renames(nullptr, &path_renames);
}
bool SceneTreeDock::_validate_no_foreign() {
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
if (E->get() != edited_scene && E->get()->get_owner() != edited_scene) {
accept->set_text(TTR("Can't operate on nodes from a foreign scene!"));
accept->popup_centered();
return false;
}
// When edited_scene inherits from another one the root Node will be the parent Scene,
// we don't want to consider that Node a foreign one otherwise we would not be able to
// delete it.
if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene == E->get()) {
continue;
}
if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E->get())) >= 0) {
accept->set_text(TTR("Can't operate on nodes the current scene inherits from!"));
accept->popup_centered();
return false;
}
}
return true;
}
void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
Node *new_parent = scene_root->get_node(p_path);
ERR_FAIL_COND(!new_parent);
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.empty()) {
return; // Nothing to reparent.
}
Vector<Node *> nodes;
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
nodes.push_back(E->get());
}
_do_reparent(new_parent, -1, nodes, p_keep_global_xform);
}
void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform) {
Node *new_parent = p_new_parent;
ERR_FAIL_COND(!new_parent);
if (p_nodes.size() == 0) {
return; // Nothing to reparent.
}
p_nodes.sort_custom<Node::Comparator>(); //Makes result reliable.
bool no_change = true;
for (int ni = 0; ni < p_nodes.size(); ni++) {
if (p_nodes[ni] == p_new_parent) {
return; // Attempt to reparent to itself.
}
if (p_nodes[ni]->get_parent() != p_new_parent || p_position_in_parent + ni != p_nodes[ni]->get_index()) {
no_change = false;
}
}
if (no_change) {
return; // Position and parent didn't change.
}
Node *validate = new_parent;
while (validate) {
ERR_FAIL_COND_MSG(p_nodes.find(validate) != -1, "Selection changed at some point. Can't reparent.");
validate = validate->get_parent();
}
// Sort by tree order, so re-adding is easy.
p_nodes.sort_custom<Node::Comparator>();
editor_data->get_undo_redo().create_action(TTR("Reparent Node"));
List<Pair<NodePath, NodePath>> path_renames;
Vector<StringName> former_names;
int inc = 0;
for (int ni = 0; ni < p_nodes.size(); ni++) {
// No undo implemented for this yet.
Node *node = p_nodes[ni];
fill_path_renames(node, new_parent, &path_renames);
former_names.push_back(node->get_name());
List<Node *> owned;
node->get_owned_by(node->get_owner(), &owned);
Array owners;
for (List<Node *>::Element *E = owned.front(); E; E = E->next()) {
owners.push_back(E->get());
}
if (new_parent == node->get_parent() && node->get_index() < p_position_in_parent + ni) {
inc--; // If the child will generate a gap when moved, adjust.
}
editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
editor_data->get_undo_redo().add_do_method(new_parent, "add_child", node);
if (p_position_in_parent >= 0) {
editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
}
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
String old_name = former_names[ni];
String new_name = new_parent->validate_child_name(node);
// Name was modified, fix the path renames.
if (old_name.casecmp_to(new_name) != 0) {
// Fix the to name to have the new name.
NodePath old_new_name = path_renames[ni].second;
NodePath new_path;
Vector<StringName> unfixed_new_names = old_new_name.get_names();
Vector<StringName> fixed_new_names;
// Get last name and replace with fixed new name.
for (int a = 0; a < (unfixed_new_names.size() - 1); a++) {
fixed_new_names.push_back(unfixed_new_names[a]);
}
fixed_new_names.push_back(new_name);
NodePath fixed_node_path = NodePath(fixed_new_names, true);
path_renames[ni].second = fixed_node_path;
}
editor_data->get_undo_redo().add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc);
editor_data->get_undo_redo().add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).plus_file(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node)) {
editor_data->get_undo_redo().add_do_method(node, "set_global_transform", Object::cast_to<Node2D>(node)->get_global_transform());
}
if (Object::cast_to<Node3D>(node)) {
editor_data->get_undo_redo().add_do_method(node, "set_global_transform", Object::cast_to<Node3D>(node)->get_global_transform());
}
if (Object::cast_to<Control>(node)) {
editor_data->get_undo_redo().add_do_method(node, "set_global_position", Object::cast_to<Control>(node)->get_global_position());
}
}
editor_data->get_undo_redo().add_do_method(this, "_set_owners", edited_scene, owners);
if (AnimationPlayerEditor::singleton->get_track_editor()->get_root() == node) {
editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::singleton->get_track_editor(), "set_root", node);
}
editor_data->get_undo_redo().add_undo_method(new_parent, "remove_child", node);
editor_data->get_undo_redo().add_undo_method(node, "set_name", former_names[ni]);
inc++;
}
// Add and move in a second step (so old order is preserved).
for (int ni = 0; ni < p_nodes.size(); ni++) {
Node *node = p_nodes[ni];
List<Node *> owned;
node->get_owned_by(node->get_owner(), &owned);
Array owners;
for (List<Node *>::Element *E = owned.front(); E; E = E->next()) {
owners.push_back(E->get());
}
int child_pos = node->get_index();
editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node);
editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, child_pos);
editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
if (AnimationPlayerEditor::singleton->get_track_editor()->get_root() == node) {
editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::singleton->get_track_editor(), "set_root", node);
}
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node)) {
editor_data->get_undo_redo().add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform());
}
if (Object::cast_to<Node3D>(node)) {
editor_data->get_undo_redo().add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
}
if (Object::cast_to<Control>(node)) {
editor_data->get_undo_redo().add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
}
}
}
perform_node_renames(nullptr, &path_renames);
editor_data->get_undo_redo().commit_action();
}
bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const {
bool is_branch_collapsed = false;
List<TreeItem *> needs_check;
needs_check.push_back(p_item);
while (!needs_check.empty()) {
TreeItem *item = needs_check.back()->get();
needs_check.pop_back();
TreeItem *child = item->get_children();
is_branch_collapsed = item->is_collapsed() && child;
if (is_branch_collapsed) {
break;
}
while (child) {
needs_check.push_back(child);
child = child->get_next();
}
}
return is_branch_collapsed;
}
void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed) {
List<TreeItem *> to_collapse;
to_collapse.push_back(p_item);
while (!to_collapse.empty()) {
TreeItem *item = to_collapse.back()->get();
to_collapse.pop_back();
item->set_collapsed(p_collapsed);
TreeItem *child = item->get_children();
while (child) {
to_collapse.push_back(child);
child = child->get_next();
}
}
}
void SceneTreeDock::_script_created(Ref<Script> p_script) {
List<Node *> selected = editor_selection->get_selected_node_list();
if (selected.empty()) {
return;
}
editor_data->get_undo_redo().create_action(TTR("Attach Script"));
for (List<Node *>::Element *E = selected.front(); E; E = E->next()) {
Ref<Script> existing = E->get()->get_script();
editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script);
editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
}
editor_data->get_undo_redo().commit_action();
editor->push_item(p_script.operator->());
_update_script_button();
}
void SceneTreeDock::_script_creation_closed() {
script_create_dialog->disconnect("script_created", callable_mp(this, &SceneTreeDock::_script_created));
script_create_dialog->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_script_creation_closed));
script_create_dialog->disconnect("cancelled", callable_mp(this, &SceneTreeDock::_script_creation_closed));
}
void SceneTreeDock::_toggle_editable_children_from_selection() {
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
_toggle_editable_children(e->get());
}
}
void SceneTreeDock::_toggle_placeholder_from_selection() {
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
Node *node = e->get();
if (node) {
_toggle_editable_children(node);
bool placeholder = node->get_scene_instance_load_placeholder();
placeholder = !placeholder;
node->set_scene_instance_load_placeholder(placeholder);
scene_tree->update_tree();
}
}
}
void SceneTreeDock::_toggle_editable_children(Node *p_node) {
if (p_node) {
bool editable = !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(p_node, editable);
if (editable) {
p_node->set_scene_instance_load_placeholder(false);
}
Node3DEditor::get_singleton()->update_all_gizmos(p_node);
scene_tree->update_tree();
}
}
void SceneTreeDock::_delete_confirm() {
List<Node *> remove_list = editor_selection->get_selected_node_list();
if (remove_list.empty()) {
return;
}
editor->get_editor_plugins_over()->make_visible(false);
editor_data->get_undo_redo().create_action(TTR("Remove Node(s)"));
bool entire_scene = false;
for (List<Node *>::Element *E = remove_list.front(); E; E = E->next()) {
if (E->get() == edited_scene) {
entire_scene = true;
}
}
if (entire_scene) {
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", (Object *)nullptr);
editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", edited_scene);
editor_data->get_undo_redo().add_undo_method(edited_scene, "set_owner", edited_scene->get_owner());
editor_data->get_undo_redo().add_undo_method(scene_tree, "update_tree");
editor_data->get_undo_redo().add_undo_reference(edited_scene);
} else {
remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
List<Pair<NodePath, NodePath>> path_renames;
//delete from animation
for (List<Node *>::Element *E = remove_list.front(); E; E = E->next()) {
Node *n = E->get();
if (!n->is_inside_tree() || !n->get_parent()) {
continue;
}
fill_path_renames(n, nullptr, &path_renames);
}
perform_node_renames(nullptr, &path_renames);
//delete for read
for (List<Node *>::Element *E = remove_list.front(); E; E = E->next()) {
Node *n = E->get();
if (!n->is_inside_tree() || !n->get_parent()) {
continue;
}
List<Node *> owned;
n->get_owned_by(n->get_owner(), &owned);
Array owners;
for (List<Node *>::Element *F = owned.front(); F; F = F->next()) {
owners.push_back(F->get());
}
editor_data->get_undo_redo().add_do_method(n->get_parent(), "remove_child", n);
editor_data->get_undo_redo().add_undo_method(n->get_parent(), "add_child", n);
editor_data->get_undo_redo().add_undo_method(n->get_parent(), "move_child", n, n->get_index());
if (AnimationPlayerEditor::singleton->get_track_editor()->get_root() == n) {
editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::singleton->get_track_editor(), "set_root", n);
}
editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
editor_data->get_undo_redo().add_undo_reference(n);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
editor_data->get_undo_redo().add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
editor_data->get_undo_redo().add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
}
}
editor_data->get_undo_redo().commit_action();
// hack, force 2d editor viewport to refresh after deletion
if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton()) {
editor->get_viewport_control()->update();
}
editor->push_item(nullptr);
// Fixes the EditorHistory from still offering deleted notes
EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history();
editor_history->cleanup_history();
EditorNode::get_singleton()->get_inspector_dock()->call("_prepare_history");
}
void SceneTreeDock::_update_script_button() {
if (!profile_allow_script_editing) {
button_create_script->hide();
button_detach_script->hide();
} else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) {
button_create_script->hide();
button_detach_script->hide();
} else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) {
Node *n = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0];
if (n->get_script().is_null()) {
button_create_script->show();
button_detach_script->hide();
} else {
button_create_script->hide();
button_detach_script->show();
}
} else {
button_create_script->hide();
Array selection = editor_selection->get_selected_nodes();
for (int i = 0; i < selection.size(); i++) {
Node *n = Object::cast_to<Node>(selection[i]);
if (!n->get_script().is_null()) {
button_detach_script->show();
return;
}
}
button_detach_script->hide();
}
}
void SceneTreeDock::_selection_changed() {
int selection_size = EditorNode::get_singleton()->get_editor_selection()->get_selection().size();
if (selection_size > 1) {
//automatically turn on multi-edit
_tool_selected(TOOL_MULTI_EDIT);
} else if (selection_size == 0) {
editor->push_item(nullptr);
}
_update_script_button();
}
void SceneTreeDock::_do_create(Node *p_parent) {
Object *c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Node *child = Object::cast_to<Node>(c);
ERR_FAIL_COND(!child);
editor_data->get_undo_redo().create_action(TTR("Create Node"));
if (edited_scene) {
editor_data->get_undo_redo().add_do_method(p_parent, "add_child", child);
editor_data->get_undo_redo().add_do_method(child, "set_owner", edited_scene);
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", child);
editor_data->get_undo_redo().add_do_reference(child);
editor_data->get_undo_redo().add_undo_method(p_parent, "remove_child", child);
String new_name = p_parent->validate_child_name(child);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
editor_data->get_undo_redo().add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus_file(new_name)));
} else {
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", child);
editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
editor_data->get_undo_redo().add_do_reference(child);
editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)nullptr);
}
editor_data->get_undo_redo().commit_action();
editor->push_item(c);
editor_selection->clear();
editor_selection->add_node(child);
if (Object::cast_to<Control>(c)) {
//make editor more comfortable, so some controls don't appear super shrunk
Control *ct = Object::cast_to<Control>(c);
Size2 ms = ct->get_minimum_size();
if (ms.width < 4) {
ms.width = 40;
}
if (ms.height < 4) {
ms.height = 40;
}
if (ct->is_layout_rtl()) {
ct->set_position(ct->get_position() - Vector2(ms.x, 0));
}
ct->set_size(ms);
}
}
void SceneTreeDock::_create() {
if (current_option == TOOL_NEW) {
Node *parent = nullptr;
if (edited_scene) {
// If root exists in edited scene
parent = scene_tree->get_selected();
if (!parent) {
parent = edited_scene;
}
} else {
// If no root exist in edited scene
parent = scene_root;
ERR_FAIL_COND(!parent);
}
_do_create(parent);
} else if (current_option == TOOL_REPLACE) {
List<Node *> selection = editor_selection->get_selected_node_list();
ERR_FAIL_COND(selection.size() <= 0);
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change type of node(s)"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node *n = E->get();
ERR_FAIL_COND(!n);
Object *c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Node *newnode = Object::cast_to<Node>(c);
ERR_FAIL_COND(!newnode);
ur->add_do_method(this, "replace_node", n, newnode, true, false);
ur->add_do_reference(newnode);
ur->add_undo_method(this, "replace_node", newnode, n, false, false);
ur->add_undo_reference(n);
}
ur->commit_action();
} else if (current_option == TOOL_REPARENT_TO_NEW_NODE) {
List<Node *> selection = editor_selection->get_selected_node_list();
ERR_FAIL_COND(selection.size() <= 0);
// Find top level node in selection
bool only_one_top_node = true;
Node *first = selection.front()->get();
ERR_FAIL_COND(!first);
int smaller_path_to_top = first->get_path_to(scene_root).get_name_count();
Node *top_node = first;
for (List<Node *>::Element *E = selection.front()->next(); E; E = E->next()) {
Node *n = E->get();
ERR_FAIL_COND(!n);
int path_length = n->get_path_to(scene_root).get_name_count();
if (top_node != n) {
if (smaller_path_to_top > path_length) {
top_node = n;
smaller_path_to_top = path_length;
only_one_top_node = true;
} else if (smaller_path_to_top == path_length) {
if (only_one_top_node && top_node->get_parent() != n->get_parent()) {
only_one_top_node = false;
}
}
}
}
Node *parent = nullptr;
if (only_one_top_node) {
parent = top_node->get_parent();
} else {
parent = top_node->get_parent()->get_parent();
}
_do_create(parent);
Vector<Node *> nodes;
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
nodes.push_back(E->get());
}
// This works because editor_selection was cleared and populated with last created node in _do_create()
Node *last_created = editor_selection->get_selected_node_list().front()->get();
_do_reparent(last_created, -1, nodes, true);
}
scene_tree->get_scene_tree()->call_deferred("grab_focus");
}
void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties, bool p_remove_old) {
Node *n = p_node;
Node *newnode = p_by_node;
if (p_keep_properties) {
Node *default_oldnode = Object::cast_to<Node>(ClassDB::instance(n->get_class()));
List<PropertyInfo> pinfo;
n->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
if (E->get().name == "__meta__") {
Dictionary metadata = n->get(E->get().name);
if (metadata.has("_editor_description_")) {
newnode->set_meta("_editor_description_", metadata["_editor_description_"]);
}
if (Object::cast_to<CanvasItem>(newnode) || Object::cast_to<Node3D>(newnode)) {
if (metadata.has("_edit_group_") && metadata["_edit_group_"]) {
newnode->set_meta("_edit_group_", true);
}
if (metadata.has("_edit_lock_") && metadata["_edit_lock_"]) {
newnode->set_meta("_edit_lock_", true);
}
}
continue;
}
if (default_oldnode->get(E->get().name) != n->get(E->get().name)) {
newnode->set(E->get().name, n->get(E->get().name));
}
}
memdelete(default_oldnode);
}
editor->push_item(nullptr);
//reconnect signals
List<MethodInfo> sl;
n->get_signal_list(&sl);
for (List<MethodInfo>::Element *E = sl.front(); E; E = E->next()) {
List<Object::Connection> cl;
n->get_signal_connection_list(E->get().name, &cl);
for (List<Object::Connection>::Element *F = cl.front(); F; F = F->next()) {
Object::Connection &c = F->get();
if (!(c.flags & Object::CONNECT_PERSIST)) {
continue;
}
newnode->connect(c.signal.get_name(), c.callable, c.binds, Object::CONNECT_PERSIST);
}
}
String newname = n->get_name();
List<Node *> to_erase;
for (int i = 0; i < n->get_child_count(); i++) {
if (n->get_child(i)->get_owner() == nullptr && n->is_owned_by_parent()) {
to_erase.push_back(n->get_child(i));
}
}
n->replace_by(newnode, true);
if (n == edited_scene) {
edited_scene = newnode;
editor->set_edited_scene(newnode);
newnode->set_editable_instances(n->get_editable_instances());
}
//small hack to make collisionshapes and other kind of nodes to work
for (int i = 0; i < newnode->get_child_count(); i++) {
Node *c = newnode->get_child(i);
c->call("set_transform", c->call("get_transform"));
}
//p_remove_old was added to support undo
if (p_remove_old) {
editor_data->get_undo_redo().clear_history();
}
newnode->set_name(newname);
editor->push_item(newnode);
if (p_remove_old) {
memdelete(n);
while (to_erase.front()) {
memdelete(to_erase.front()->get());
to_erase.pop_front();
}
}
}
void SceneTreeDock::set_edited_scene(Node *p_scene) {
edited_scene = p_scene;
}
void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected) {
scene_tree->set_selected(p_node, p_emit_selected);
}
void SceneTreeDock::import_subscene() {
import_subscene_dialog->popup_centered_clamped(Size2(500, 800) * EDSCALE, 0.8);
}
void SceneTreeDock::_import_subscene() {
Node *parent = scene_tree->get_selected();
if (!parent) {
parent = editor_data->get_edited_scene_root();
ERR_FAIL_COND(!parent);
}
import_subscene_dialog->move(parent, edited_scene);
editor_data->get_undo_redo().clear_history(); //no undo for now..
}
void SceneTreeDock::_new_scene_from(String p_file) {
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() != 1) {
accept->set_text(TTR("This operation requires a single selected node."));
accept->popup_centered();
return;
}
if (EditorNode::get_singleton()->is_scene_open(p_file)) {
accept->set_text(TTR("Can't overwrite scene that is still open!"));
accept->popup_centered();
return;
}
Node *base = selection.front()->get();
Map<Node *, Node *> reown;
reown[editor_data->get_edited_scene_root()] = base;
Node *copy = base->duplicate_and_reown(reown);
if (copy) {
Ref<PackedScene> sdata = memnew(PackedScene);
Error err = sdata->pack(copy);
memdelete(copy);
if (err != OK) {
accept->set_text(TTR("Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied."));
accept->popup_centered();
return;
}
int flg = 0;
if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) {
flg |= ResourceSaver::FLAG_COMPRESS;
}
err = ResourceSaver::save(p_file, sdata, flg);
if (err != OK) {
accept->set_text(TTR("Error saving scene."));
accept->popup_centered();
return;
}
_replace_with_branch_scene(p_file, base);
} else {
accept->set_text(TTR("Error duplicating scene to save it."));
accept->popup_centered();
return;
}
}
static bool _is_node_visible(Node *p_node) {
if (!p_node->get_owner()) {
return false;
}
if (p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene() && !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node->get_owner())) {
return false;
}
return true;
}
static bool _has_visible_children(Node *p_node) {
bool collapsed = p_node->is_displayed_folded();
if (collapsed) {
return false;
}
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *child = p_node->get_child(i);
if (!_is_node_visible(child)) {
continue;
}
return true;
}
return false;
}
void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
to_pos = -1;
if (p_type == -1) {
//drop at above selected node
if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
to_node = nullptr;
ERR_FAIL_MSG("Cannot perform drop above the root node!");
}
to_pos = to_node->get_index();
to_node = to_node->get_parent();
} else if (p_type == 1) {
//drop at below selected node
if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
//if at lower sibling of root node
to_pos = 0; //just insert at beginning of root node
return;
}
Node *lower_sibling = nullptr;
if (_has_visible_children(to_node)) {
to_pos = 0;
} else {
for (int i = to_node->get_index() + 1; i < to_node->get_parent()->get_child_count(); i++) {
Node *c = to_node->get_parent()->get_child(i);
if (_is_node_visible(c)) {
lower_sibling = c;
break;
}
}
if (lower_sibling) {
to_pos = lower_sibling->get_index();
}
to_node = to_node->get_parent();
}
}
}
void SceneTreeDock::_files_dropped(Vector<String> p_files, NodePath p_to, int p_type) {
Node *node = get_node(p_to);
ERR_FAIL_COND(!node);
int to_pos = -1;
_normalize_drop(node, to_pos, p_type);
_perform_instance_scenes(p_files, node, to_pos);
}
void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
Ref<Script> scr = ResourceLoader::load(p_file);
ERR_FAIL_COND(!scr.is_valid());
Node *n = get_node(p_to);
if (n) {
editor_data->get_undo_redo().create_action(TTR("Attach Script"));
editor_data->get_undo_redo().add_do_method(n, "set_script", scr);
editor_data->get_undo_redo().add_undo_method(n, "set_script", n->get_script());
editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
editor_data->get_undo_redo().commit_action();
}
}
void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.empty()) {
return; //nothing to reparent
}
Node *to_node = get_node(p_to);
if (!to_node) {
return;
}
Vector<Node *> nodes;
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
nodes.push_back(E->get());
}
int to_pos = -1;
_normalize_drop(to_node, to_pos, p_type);
_do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(KEY_SHIFT));
}
void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
if (p_depth > 8) {
return;
}
List<PropertyInfo> pinfo;
p_obj->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_EDITOR)) {
continue;
}
if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE) {
continue;
}
Variant value = p_obj->get(E->get().name);
if (value.get_type() != Variant::OBJECT) {
continue;
}
Object *obj = value;
if (!obj) {
continue;
}
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
if (menu->get_item_count() == 0) {
menu->add_submenu_item(TTR("Sub-Resources"), "Sub-Resources");
}
int index = menu_subresources->get_item_count();
menu_subresources->add_icon_item(icon, E->get().name.capitalize(), EDIT_SUBRESOURCE_BASE + subresources.size());
menu_subresources->set_item_h_offset(index, p_depth * 10 * EDSCALE);
subresources.push_back(obj->get_instance_id());
_add_children_to_popup(obj, p_depth + 1);
}
}
void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
if (!EditorNode::get_singleton()->get_edited_scene()) {
menu->clear();
if (profile_allow_editing) {
menu->add_icon_shortcut(get_theme_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
menu->add_icon_shortcut(get_theme_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
}
menu->set_size(Size2(1, 1));
menu->set_position(get_screen_position() + p_menu_pos);
menu->popup();
return;
}
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *> full_selection = editor_selection->get_full_selected_node_list(); // Above method only returns nodes with common parent.
if (selection.size() == 0) {
return;
}
menu->clear();
Ref<Script> existing_script;
bool existing_script_removable = true;
if (selection.size() == 1) {
Node *selected = selection[0];
if (profile_allow_editing) {
subresources.clear();
menu_subresources->clear();
menu_subresources->set_size(Size2(1, 1));
_add_children_to_popup(selection.front()->get(), 0);
if (menu->get_item_count() > 0) {
menu->add_separator();
}
menu->add_icon_shortcut(get_theme_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
menu->add_icon_shortcut(get_theme_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
}
menu->add_icon_shortcut(get_theme_icon("Collapse", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/expand_collapse_all"), TOOL_EXPAND_COLLAPSE);
menu->add_separator();
existing_script = selected->get_script();
if (EditorNode::get_singleton()->get_object_custom_type_base(selected) == existing_script) {
existing_script_removable = false;
}
}
if (profile_allow_script_editing) {
bool add_separator = false;
if (full_selection.size() == 1) {
add_separator = true;
menu->add_icon_shortcut(get_theme_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT);
if (existing_script.is_valid()) {
menu->add_icon_shortcut(get_theme_icon("ScriptExtend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_EXTEND_SCRIPT);
}
}
if (existing_script.is_valid() && existing_script_removable) {
add_separator = true;
menu->add_icon_shortcut(get_theme_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/detach_script"), TOOL_DETACH_SCRIPT);
} else if (full_selection.size() > 1) {
bool script_exists = false;
for (List<Node *>::Element *E = full_selection.front(); E; E = E->next()) {
if (!E->get()->get_script().is_null()) {
script_exists = true;
break;
}
}
if (script_exists) {
add_separator = true;
menu->add_icon_shortcut(get_theme_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/detach_script"), TOOL_DETACH_SCRIPT);
}
}
if (add_separator) {
menu->add_separator();
}
}
if (profile_allow_editing) {
if (full_selection.size() == 1) {
menu->add_icon_shortcut(get_theme_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME);
}
menu->add_icon_shortcut(get_theme_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
if (scene_tree->get_selected() != edited_scene) {
menu->add_separator();
menu->add_icon_shortcut(get_theme_icon("MoveUp", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP);
menu->add_icon_shortcut(get_theme_icon("MoveDown", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN);
menu->add_icon_shortcut(get_theme_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE);
menu->add_icon_shortcut(get_theme_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT);
menu->add_icon_shortcut(get_theme_icon("ReparentToNewNode", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent_to_new_node"), TOOL_REPARENT_TO_NEW_NODE);
if (selection.size() == 1) {
menu->add_icon_shortcut(get_theme_icon("NewRoot", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT);
}
}
}
if (selection.size() == 1) {
if (profile_allow_editing) {
menu->add_separator();
menu->add_icon_shortcut(get_theme_icon("Blend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE);
menu->add_icon_shortcut(get_theme_icon("CreateNewSceneFrom", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM);
}
if (full_selection.size() == 1) {
menu->add_separator();
menu->add_icon_shortcut(get_theme_icon("CopyNodePath", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH);
}
bool is_external = (selection[0]->get_filename() != "");
if (is_external) {
bool is_inherited = selection[0]->get_scene_inherited_state() != nullptr;
bool is_top_level = selection[0]->get_owner() == nullptr;
if (is_inherited && is_top_level) {
menu->add_separator();
if (profile_allow_editing) {
menu->add_item(TTR("Clear Inheritance"), TOOL_SCENE_CLEAR_INHERITANCE);
}
menu->add_icon_item(get_theme_icon("Load", "EditorIcons"), TTR("Open in Editor"), TOOL_SCENE_OPEN_INHERITED);
} else if (!is_top_level) {
menu->add_separator();
bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(selection[0]);
bool placeholder = selection[0]->get_scene_instance_load_placeholder();
if (profile_allow_editing) {
menu->add_check_item(TTR("Editable Children"), TOOL_SCENE_EDITABLE_CHILDREN);
menu->add_check_item(TTR("Load As Placeholder"), TOOL_SCENE_USE_PLACEHOLDER);
menu->add_item(TTR("Make Local"), TOOL_SCENE_MAKE_LOCAL);
}
menu->add_icon_item(get_theme_icon("Load", "EditorIcons"), TTR("Open in Editor"), TOOL_SCENE_OPEN);
if (profile_allow_editing) {
menu->set_item_checked(menu->get_item_idx_from_text(TTR("Editable Children")), editable);
menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load As Placeholder")), placeholder);
}
}
}
}
if (profile_allow_editing && selection.size() > 1) {
//this is not a commonly used action, it makes no sense for it to be where it was nor always present.
menu->add_separator();
menu->add_icon_shortcut(get_theme_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
}
menu->add_separator();
menu->add_icon_item(get_theme_icon("Help", "EditorIcons"), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION);
if (profile_allow_editing) {
menu->add_separator();
menu->add_icon_shortcut(get_theme_icon("Remove", "EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE);
}
menu->set_size(Size2(1, 1));
menu->set_position(p_menu_pos);
menu->popup();
}
void SceneTreeDock::_filter_changed(const String &p_filter) {
scene_tree->set_filter(p_filter);
}
String SceneTreeDock::get_filter() {
return filter->get_text();
}
void SceneTreeDock::set_filter(const String &p_filter) {
filter->set_text(p_filter);
scene_tree->set_filter(p_filter);
}
void SceneTreeDock::_focus_node() {
Node *node = scene_tree->get_selected();
ERR_FAIL_COND(!node);
if (node->is_class("CanvasItem")) {
CanvasItemEditorPlugin *editor = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D"));
editor->get_canvas_item_editor()->focus_selection();
} else {
Node3DEditorPlugin *editor = Object::cast_to<Node3DEditorPlugin>(editor_data->get_editor("3D"));
editor->get_spatial_editor()->get_editor_viewport(0)->focus_selection();
}
}
void SceneTreeDock::attach_script_to_selected(bool p_extend) {
if (ScriptServer::get_language_count() == 0) {
EditorNode::get_singleton()->show_warning(TTR("Cannot attach a script: there are no languages registered.\nThis is probably because this editor was built with all language modules disabled."));
return;
}
if (!profile_allow_script_editing) {
return;
}
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.empty()) {
return;
}
Node *selected = scene_tree->get_selected();
if (!selected) {
selected = selection.front()->get();
}
Ref<Script> existing = selected->get_script();
String path = selected->get_filename();
if (path == "") {
String root_path = editor_data->get_edited_scene_root()->get_filename();
if (root_path == "") {
path = String("res://").plus_file(selected->get_name());
} else {
path = root_path.get_base_dir().plus_file(selected->get_name());
}
}
String inherits = selected->get_class();
if (p_extend && existing.is_valid()) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptLanguage *l = ScriptServer::get_language(i);
if (l->get_type() == existing->get_class()) {
String name = l->get_global_class_name(existing->get_path());
if (ScriptServer::is_global_class(name) && EDITOR_GET("interface/editors/derive_script_globals_by_name").operator bool()) {
inherits = name;
} else if (l->can_inherit_from_file()) {
inherits = "\"" + existing->get_path() + "\"";
}
break;
}
}
}
script_create_dialog->connect("script_created", callable_mp(this, &SceneTreeDock::_script_created));
script_create_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_script_creation_closed));
script_create_dialog->connect("cancelled", callable_mp(this, &SceneTreeDock::_script_creation_closed));
script_create_dialog->set_inheritance_base_type("Node");
script_create_dialog->config(inherits, path);
script_create_dialog->popup_centered();
}
void SceneTreeDock::open_script_dialog(Node *p_for_node, bool p_extend) {
scene_tree->set_selected(p_for_node, false);
if (p_extend) {
_tool_selected(TOOL_EXTEND_SCRIPT);
} else {
_tool_selected(TOOL_ATTACH_SCRIPT);
}
}
void SceneTreeDock::add_remote_tree_editor(Control *p_remote) {
ERR_FAIL_COND(remote_tree != nullptr);
add_child(p_remote);
remote_tree = p_remote;
remote_tree->hide();
}
void SceneTreeDock::show_remote_tree() {
_remote_tree_selected();
}
void SceneTreeDock::hide_remote_tree() {
_local_tree_selected();
}
void SceneTreeDock::show_tab_buttons() {
button_hb->show();
}
void SceneTreeDock::hide_tab_buttons() {
button_hb->hide();
}
void SceneTreeDock::_remote_tree_selected() {
scene_tree->hide();
create_root_dialog->hide();
if (remote_tree) {
remote_tree->show();
}
edit_remote->set_pressed(true);
edit_local->set_pressed(false);
emit_signal("remote_tree_selected");
}
void SceneTreeDock::_local_tree_selected() {
if (!bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) || get_tree()->get_edited_scene_root() != nullptr) {
scene_tree->show();
}
if (remote_tree) {
remote_tree->hide();
}
edit_remote->set_pressed(false);
edit_local->set_pressed(true);
}
void SceneTreeDock::_update_create_root_dialog() {
BaseButton *toggle = Object::cast_to<BaseButton>(create_root_dialog->get_node(String("NodeShortcutsTopRow/NodeShortcutsToggle")));
Node *node_shortcuts = create_root_dialog->get_node(String("NodeShortcuts"));
if (!toggle || !node_shortcuts) {
return;
}
Control *beginner_nodes = Object::cast_to<Control>(node_shortcuts->get_node(String("BeginnerNodeShortcuts")));
Control *favorite_nodes = Object::cast_to<Control>(node_shortcuts->get_node(String("FavoriteNodeShortcuts")));
if (!beginner_nodes || !favorite_nodes) {
return;
}
EditorSettings::get_singleton()->set_setting("_use_favorites_root_selection", toggle->is_pressed());
EditorSettings::get_singleton()->save();
if (toggle->is_pressed()) {
for (int i = 0; i < favorite_nodes->get_child_count(); i++) {
favorite_nodes->get_child(i)->queue_delete();
}
FileAccess *f = FileAccess::open(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("favorites.Node"), FileAccess::READ);
if (f) {
while (!f->eof_reached()) {
String l = f->get_line().strip_edges();
if (l != String()) {
Button *button = memnew(Button);
favorite_nodes->add_child(button);
button->set_text(l);
String name = l.get_slicec(' ', 0);
if (ScriptServer::is_global_class(name)) {
name = ScriptServer::get_global_class_native_base(name);
}
button->set_icon(EditorNode::get_singleton()->get_class_icon(name));
button->connect("pressed", callable_mp(this, &SceneTreeDock::_favorite_root_selected), make_binds(l));
}
}
memdelete(f);
}
if (!favorite_nodes->is_visible_in_tree()) {
favorite_nodes->show();
beginner_nodes->hide();
}
} else {
if (!beginner_nodes->is_visible_in_tree()) {
beginner_nodes->show();
favorite_nodes->hide();
}
}
}
void SceneTreeDock::_favorite_root_selected(const String &p_class) {
selected_favorite_root = p_class;
_tool_selected(TOOL_CREATE_FAVORITE);
}
void SceneTreeDock::_feature_profile_changed() {
Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
if (profile.is_valid()) {
profile_allow_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCENE_TREE);
profile_allow_script_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT);
bool profile_allow_3d = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D);
button_3d->set_visible(profile_allow_3d);
button_add->set_visible(profile_allow_editing);
button_instance->set_visible(profile_allow_editing);
scene_tree->set_can_rename(profile_allow_editing);
} else {
button_3d->set_visible(true);
button_add->set_visible(true);
button_instance->set_visible(true);
scene_tree->set_can_rename(true);
profile_allow_editing = true;
profile_allow_script_editing = true;
}
_update_script_button();
}
void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_owners"), &SceneTreeDock::_set_owners);
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &SceneTreeDock::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("_input"), &SceneTreeDock::_input);
ClassDB::bind_method(D_METHOD("_update_script_button"), &SceneTreeDock::_update_script_button);
ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance);
ClassDB::bind_method(D_METHOD("get_tree_editor"), &SceneTreeDock::get_tree_editor);
ClassDB::bind_method(D_METHOD("replace_node"), &SceneTreeDock::replace_node);
ADD_SIGNAL(MethodInfo("remote_tree_selected"));
}
SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
set_name("Scene");
editor = p_editor;
edited_scene = nullptr;
editor_data = &p_editor_data;
editor_selection = p_editor_selection;
scene_root = p_scene_root;
VBoxContainer *vbc = this;
HBoxContainer *filter_hbc = memnew(HBoxContainer);
filter_hbc->add_theme_constant_override("separate", 0);
ED_SHORTCUT("scene_tree/rename", TTR("Rename"), KEY_F2);
ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_SHIFT | KEY_F2);
ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene"));
ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All"));
ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script"));
ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script"));
ED_SHORTCUT("scene_tree/detach_script", TTR("Detach Script"));
ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KEY_MASK_CMD | KEY_UP);
ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KEY_MASK_CMD | KEY_DOWN);
ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KEY_MASK_CMD | KEY_D);
ED_SHORTCUT("scene_tree/reparent", TTR("Reparent"));
ED_SHORTCUT("scene_tree/reparent_to_new_node", TTR("Reparent to New Node"));
ED_SHORTCUT("scene_tree/make_root", TTR("Make Scene Root"));
ED_SHORTCUT("scene_tree/merge_from_scene", TTR("Merge From Scene"));
ED_SHORTCUT("scene_tree/save_branch_as_scene", TTR("Save Branch as Scene"));
ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KEY_MASK_CMD | KEY_C);
ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KEY_MASK_SHIFT | KEY_DELETE);
ED_SHORTCUT("scene_tree/delete", TTR("Delete"), KEY_DELETE);
button_add = memnew(Button);
button_add->set_flat(true);
button_add->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_NEW, false));
button_add->set_tooltip(TTR("Add/Create a New Node."));
button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node"));
filter_hbc->add_child(button_add);
button_instance = memnew(Button);
button_instance->set_flat(true);
button_instance->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_INSTANCE, false));
button_instance->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists."));
button_instance->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene"));
filter_hbc->add_child(button_instance);
vbc->add_child(filter_hbc);
filter = memnew(LineEdit);
filter->set_h_size_flags(SIZE_EXPAND_FILL);
filter->set_placeholder(TTR("Filter nodes"));
filter_hbc->add_child(filter);
filter->add_theme_constant_override("minimum_spaces", 0);
filter->connect("text_changed", callable_mp(this, &SceneTreeDock::_filter_changed));
button_create_script = memnew(Button);
button_create_script->set_flat(true);
button_create_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_ATTACH_SCRIPT, false));
button_create_script->set_tooltip(TTR("Attach a new or existing script to the selected node."));
button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
filter_hbc->add_child(button_create_script);
button_create_script->hide();
button_detach_script = memnew(Button);
button_detach_script->set_flat(true);
button_detach_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_DETACH_SCRIPT, false));
button_detach_script->set_tooltip(TTR("Detach the script from the selected node."));
button_detach_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/detach_script"));
filter_hbc->add_child(button_detach_script);
button_detach_script->hide();
button_hb = memnew(HBoxContainer);
vbc->add_child(button_hb);
edit_remote = memnew(Button);
edit_remote->set_flat(true);
button_hb->add_child(edit_remote);
edit_remote->set_h_size_flags(SIZE_EXPAND_FILL);
edit_remote->set_text(TTR("Remote"));
edit_remote->set_toggle_mode(true);
edit_remote->connect("pressed", callable_mp(this, &SceneTreeDock::_remote_tree_selected));
edit_local = memnew(Button);
edit_local->set_flat(true);
button_hb->add_child(edit_local);
edit_local->set_h_size_flags(SIZE_EXPAND_FILL);
edit_local->set_text(TTR("Local"));
edit_local->set_toggle_mode(true);
edit_local->set_pressed(true);
edit_local->connect("pressed", callable_mp(this, &SceneTreeDock::_local_tree_selected));
remote_tree = nullptr;
button_hb->hide();
create_root_dialog = memnew(VBoxContainer);
vbc->add_child(create_root_dialog);
create_root_dialog->hide();
scene_tree = memnew(SceneTreeEditor(false, true, true));
vbc->add_child(scene_tree);
scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL);
scene_tree->connect("rmb_pressed", callable_mp(this, &SceneTreeDock::_tree_rmb));
scene_tree->connect("node_selected", callable_mp(this, &SceneTreeDock::_node_selected), varray(), CONNECT_DEFERRED);
scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), varray(), CONNECT_DEFERRED);
scene_tree->connect("node_prerename", callable_mp(this, &SceneTreeDock::_node_prerenamed));
scene_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
scene_tree->connect("open_script", callable_mp(this, &SceneTreeDock::_script_open_request));
scene_tree->connect("nodes_rearranged", callable_mp(this, &SceneTreeDock::_nodes_dragged));
scene_tree->connect("files_dropped", callable_mp(this, &SceneTreeDock::_files_dropped));
scene_tree->connect("script_dropped", callable_mp(this, &SceneTreeDock::_script_dropped));
scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin));
scene_tree->get_scene_tree()->connect("item_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node));
scene_tree->set_undo_redo(&editor_data->get_undo_redo());
scene_tree->set_editor_selection(editor_selection);
create_dialog = memnew(CreateDialog);
create_dialog->set_base_type("Node");
add_child(create_dialog);
create_dialog->connect("create", callable_mp(this, &SceneTreeDock::_create));
create_dialog->connect("favorites_updated", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
add_child(rename_dialog);
script_create_dialog = memnew(ScriptCreateDialog);
script_create_dialog->set_inheritance_base_type("Node");
add_child(script_create_dialog);
reparent_dialog = memnew(ReparentDialog);
add_child(reparent_dialog);
reparent_dialog->connect("reparent", callable_mp(this, &SceneTreeDock::_node_reparent));
accept = memnew(AcceptDialog);
add_child(accept);
quick_open = memnew(EditorQuickOpen);
add_child(quick_open);
quick_open->connect("quick_open", callable_mp(this, &SceneTreeDock::_quick_open));
set_process_unhandled_key_input(true);
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
delete_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_delete_confirm));
editable_instance_remove_dialog = memnew(ConfirmationDialog);
add_child(editable_instance_remove_dialog);
editable_instance_remove_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_toggle_editable_children_from_selection));
placeholder_editable_instance_remove_dialog = memnew(ConfirmationDialog);
add_child(placeholder_editable_instance_remove_dialog);
placeholder_editable_instance_remove_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_toggle_placeholder_from_selection));
import_subscene_dialog = memnew(EditorSubScene);
add_child(import_subscene_dialog);
import_subscene_dialog->connect("subscene_selected", callable_mp(this, &SceneTreeDock::_import_subscene));
new_scene_from_dialog = memnew(EditorFileDialog);
new_scene_from_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
add_child(new_scene_from_dialog);
new_scene_from_dialog->connect("file_selected", callable_mp(this, &SceneTreeDock::_new_scene_from));
menu = memnew(PopupMenu);
add_child(menu);
menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false));
menu_subresources = memnew(PopupMenu);
menu_subresources->set_name("Sub-Resources");
menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false));
menu->add_child(menu_subresources);
first_enter = true;
restore_script_editor_on_drag = false;
clear_inherit_confirm = memnew(ConfirmationDialog);
clear_inherit_confirm->set_text(TTR("Clear Inheritance? (No Undo!)"));
clear_inherit_confirm->get_ok()->set_text(TTR("Clear"));
add_child(clear_inherit_confirm);
set_process_input(true);
set_process(true);
profile_allow_editing = true;
profile_allow_script_editing = true;
EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
EDITOR_DEF("_use_favorites_root_selection", false);
}