godot/scene/main
Rémi Verschelde 114f97ff11
Merge pull request #44128 from KoBeWi/🧹
Cleanup unused engine code
2020-12-09 13:01:50 +01:00
..
canvas_item.cpp Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
canvas_item.h Merge pull request #43828 from Chaosus/restore_line_antialiasing 2020-11-28 11:32:16 +03:00
canvas_layer.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
canvas_layer.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
http_request.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
http_request.h HTTPRequest now accepts gzip 2020-09-02 12:59:59 -07:00
instance_placeholder.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
instance_placeholder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
node.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
node.h Static analyzer fixes: 2020-12-09 10:17:53 +02:00
resource_preloader.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
resource_preloader.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
scene_tree.cpp Merge pull request #41100 from bruvzg/ctl_text_server_interface 2020-11-28 09:03:15 +01:00
scene_tree.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
shader_globals_override.h Add override keywords. 2020-07-10 13:56:54 +01:00
timer.cpp Do not start Timer upon manual switching of internal process 2020-11-20 01:28:40 +02:00
timer.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
viewport.cpp Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework 2020-11-28 09:04:25 +01:00
viewport.h Implement signed distance fields for 2D shaders 2020-11-26 10:49:50 -03:00
window.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
window.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00