godot/main
Fabio Alessandrelli 17d7e6a142 Fix Keyboard Input Hangs when using modifiers
Main input parsing loop only update actions for keyboard if the state has changed.
`InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed.
Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs.

Fixes #6388.
2016-10-19 17:52:49 +02:00
..
input_default.cpp Fix Keyboard Input Hangs when using modifiers 2016-10-19 17:52:49 +02:00
input_default.h Add function to get readable names for joystick events 2016-09-20 23:36:09 +02:00
main.cpp Merge pull request #6677 from J08nY/issue-pck-packer 2016-10-03 12:06:19 +02:00
main.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
performance.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
performance.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
splash.h Regenerate hardcoded Godot icon to match current one 2016-07-09 16:05:00 +02:00