- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
83 lines
3.1 KiB
C++
83 lines
3.1 KiB
C++
/*************************************************************************/
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/* editor_file_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_FILE_SERVER_H
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#define EDITOR_FILE_SERVER_H
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#include "core/io/file_access_network.h"
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#include "core/io/packet_peer.h"
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#include "core/io/tcp_server.h"
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#include "core/object/class_db.h"
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#include "core/os/thread.h"
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class EditorFileServer : public Object {
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GDCLASS(EditorFileServer, Object);
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enum Command {
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CMD_NONE,
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CMD_ACTIVATE,
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CMD_STOP,
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};
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struct ClientData {
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Thread thread;
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Ref<StreamPeerTCP> connection;
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Map<int, FileAccess *> files;
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EditorFileServer *efs = nullptr;
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bool quit = false;
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};
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Ref<TCP_Server> server;
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Set<Thread *> to_wait;
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static void _close_client(ClientData *cd);
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static void _subthread_start(void *s);
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Mutex wait_mutex;
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Thread thread;
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static void _thread_start(void *);
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bool quit;
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Command cmd;
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String password;
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int port;
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bool active;
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public:
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void start();
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void stop();
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bool is_active() const;
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EditorFileServer();
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~EditorFileServer();
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};
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#endif // EDITOR_FILE_SERVER_H
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