godot/core/color.cpp
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00

654 lines
12 KiB
C++

/*************************************************************************/
/* color.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "color.h"
#include "core/color_names.inc"
#include "core/map.h"
#include "core/math/math_funcs.h"
#include "core/print_string.h"
uint32_t Color::to_argb32() const {
uint32_t c = (uint8_t)Math::round(a * 255);
c <<= 8;
c |= (uint8_t)Math::round(r * 255);
c <<= 8;
c |= (uint8_t)Math::round(g * 255);
c <<= 8;
c |= (uint8_t)Math::round(b * 255);
return c;
}
uint32_t Color::to_abgr32() const {
uint32_t c = (uint8_t)Math::round(a * 255);
c <<= 8;
c |= (uint8_t)Math::round(b * 255);
c <<= 8;
c |= (uint8_t)Math::round(g * 255);
c <<= 8;
c |= (uint8_t)Math::round(r * 255);
return c;
}
uint32_t Color::to_rgba32() const {
uint32_t c = (uint8_t)Math::round(r * 255);
c <<= 8;
c |= (uint8_t)Math::round(g * 255);
c <<= 8;
c |= (uint8_t)Math::round(b * 255);
c <<= 8;
c |= (uint8_t)Math::round(a * 255);
return c;
}
uint64_t Color::to_abgr64() const {
uint64_t c = (uint16_t)Math::round(a * 65535);
c <<= 16;
c |= (uint16_t)Math::round(b * 65535);
c <<= 16;
c |= (uint16_t)Math::round(g * 65535);
c <<= 16;
c |= (uint16_t)Math::round(r * 65535);
return c;
}
uint64_t Color::to_argb64() const {
uint64_t c = (uint16_t)Math::round(a * 65535);
c <<= 16;
c |= (uint16_t)Math::round(r * 65535);
c <<= 16;
c |= (uint16_t)Math::round(g * 65535);
c <<= 16;
c |= (uint16_t)Math::round(b * 65535);
return c;
}
uint64_t Color::to_rgba64() const {
uint64_t c = (uint16_t)Math::round(r * 65535);
c <<= 16;
c |= (uint16_t)Math::round(g * 65535);
c <<= 16;
c |= (uint16_t)Math::round(b * 65535);
c <<= 16;
c |= (uint16_t)Math::round(a * 65535);
return c;
}
float Color::get_h() const {
float min = MIN(r, g);
min = MIN(min, b);
float max = MAX(r, g);
max = MAX(max, b);
float delta = max - min;
if (delta == 0)
return 0;
float h;
if (r == max)
h = (g - b) / delta; // between yellow & magenta
else if (g == max)
h = 2 + (b - r) / delta; // between cyan & yellow
else
h = 4 + (r - g) / delta; // between magenta & cyan
h /= 6.0;
if (h < 0)
h += 1.0;
return h;
}
float Color::get_s() const {
float min = MIN(r, g);
min = MIN(min, b);
float max = MAX(r, g);
max = MAX(max, b);
float delta = max - min;
return (max != 0) ? (delta / max) : 0;
}
float Color::get_v() const {
float max = MAX(r, g);
max = MAX(max, b);
return max;
}
void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
int i;
float f, p, q, t;
a = p_alpha;
if (p_s == 0) {
// acp_hromatic (grey)
r = g = b = p_v;
return;
}
p_h *= 6.0;
p_h = Math::fmod(p_h, 6);
i = Math::floor(p_h);
f = p_h - i;
p = p_v * (1 - p_s);
q = p_v * (1 - p_s * f);
t = p_v * (1 - p_s * (1 - f));
switch (i) {
case 0: // Red is the dominant color
r = p_v;
g = t;
b = p;
break;
case 1: // Green is the dominant color
r = q;
g = p_v;
b = p;
break;
case 2:
r = p;
g = p_v;
b = t;
break;
case 3: // Blue is the dominant color
r = p;
g = q;
b = p_v;
break;
case 4:
r = t;
g = p;
b = p_v;
break;
default: // (5) Red is the dominant color
r = p_v;
g = p;
b = q;
break;
}
}
void Color::invert() {
r = 1.0 - r;
g = 1.0 - g;
b = 1.0 - b;
}
void Color::contrast() {
r = Math::fmod(r + 0.5, 1.0);
g = Math::fmod(g + 0.5, 1.0);
b = Math::fmod(b + 0.5, 1.0);
}
Color Color::hex(uint32_t p_hex) {
float a = (p_hex & 0xFF) / 255.0;
p_hex >>= 8;
float b = (p_hex & 0xFF) / 255.0;
p_hex >>= 8;
float g = (p_hex & 0xFF) / 255.0;
p_hex >>= 8;
float r = (p_hex & 0xFF) / 255.0;
return Color(r, g, b, a);
}
Color Color::hex64(uint64_t p_hex) {
float a = (p_hex & 0xFFFF) / 65535.0;
p_hex >>= 16;
float b = (p_hex & 0xFFFF) / 65535.0;
p_hex >>= 16;
float g = (p_hex & 0xFFFF) / 65535.0;
p_hex >>= 16;
float r = (p_hex & 0xFFFF) / 65535.0;
return Color(r, g, b, a);
}
Color Color::from_rgbe9995(uint32_t p_rgbe) {
float r = p_rgbe & 0x1ff;
float g = (p_rgbe >> 9) & 0x1ff;
float b = (p_rgbe >> 18) & 0x1ff;
float e = (p_rgbe >> 27);
float m = Math::pow(2, e - 15.0 - 9.0);
float rd = r * m;
float gd = g * m;
float bd = b * m;
return Color(rd, gd, bd, 1.0f);
}
static float _parse_col(const String &p_str, int p_ofs) {
int ig = 0;
for (int i = 0; i < 2; i++) {
int c = p_str[i + p_ofs];
int v = 0;
if (c >= '0' && c <= '9') {
v = c - '0';
} else if (c >= 'a' && c <= 'f') {
v = c - 'a';
v += 10;
} else if (c >= 'A' && c <= 'F') {
v = c - 'A';
v += 10;
} else {
return -1;
}
if (i == 0)
ig += v * 16;
else
ig += v;
}
return ig;
}
Color Color::inverted() const {
Color c = *this;
c.invert();
return c;
}
Color Color::contrasted() const {
Color c = *this;
c.contrast();
return c;
}
Color Color::html(const String &p_color) {
String color = p_color;
if (color.length() == 0)
return Color();
if (color[0] == '#')
color = color.substr(1, color.length() - 1);
if (color.length() == 3 || color.length() == 4) {
String exp_color;
for (int i = 0; i < color.length(); i++) {
exp_color += color[i];
exp_color += color[i];
}
color = exp_color;
}
bool alpha = false;
if (color.length() == 8) {
alpha = true;
} else if (color.length() == 6) {
alpha = false;
} else {
ERR_EXPLAIN("Invalid Color Code: " + p_color);
ERR_FAIL_V(Color());
}
int a = 255;
if (alpha) {
a = _parse_col(color, 0);
if (a < 0) {
ERR_EXPLAIN("Invalid Color Code: " + p_color);
ERR_FAIL_V(Color());
}
}
int from = alpha ? 2 : 0;
int r = _parse_col(color, from + 0);
if (r < 0) {
ERR_EXPLAIN("Invalid Color Code: " + p_color);
ERR_FAIL_V(Color());
}
int g = _parse_col(color, from + 2);
if (g < 0) {
ERR_EXPLAIN("Invalid Color Code: " + p_color);
ERR_FAIL_V(Color());
}
int b = _parse_col(color, from + 4);
if (b < 0) {
ERR_EXPLAIN("Invalid Color Code: " + p_color);
ERR_FAIL_V(Color());
}
return Color(r / 255.0, g / 255.0, b / 255.0, a / 255.0);
}
bool Color::html_is_valid(const String &p_color) {
String color = p_color;
if (color.length() == 0)
return false;
if (color[0] == '#')
color = color.substr(1, color.length() - 1);
bool alpha = false;
if (color.length() == 8) {
alpha = true;
} else if (color.length() == 6) {
alpha = false;
} else {
return false;
}
int a = 255;
if (alpha) {
a = _parse_col(color, 0);
if (a < 0) {
return false;
}
}
int from = alpha ? 2 : 0;
int r = _parse_col(color, from + 0);
if (r < 0) {
return false;
}
int g = _parse_col(color, from + 2);
if (g < 0) {
return false;
}
int b = _parse_col(color, from + 4);
if (b < 0) {
return false;
}
return true;
}
Color Color::named(const String &p_name) {
if (_named_colors.empty()) _populate_named_colors(); // from color_names.inc
String name = p_name;
// Normalize name
name = name.replace(" ", "");
name = name.replace("-", "");
name = name.replace("_", "");
name = name.replace("'", "");
name = name.replace(".", "");
name = name.to_lower();
const Map<String, Color>::Element *color = _named_colors.find(name);
if (color) {
return color->value();
} else {
ERR_EXPLAIN("Invalid Color Name: " + p_name);
ERR_FAIL_V(Color());
}
}
String _to_hex(float p_val) {
int v = Math::round(p_val * 255);
v = CLAMP(v, 0, 255);
String ret;
for (int i = 0; i < 2; i++) {
CharType c[2] = { 0, 0 };
int lv = v & 0xF;
if (lv < 10)
c[0] = '0' + lv;
else
c[0] = 'a' + lv - 10;
v >>= 4;
String cs = (const CharType *)c;
ret = cs + ret;
}
return ret;
}
String Color::to_html(bool p_alpha) const {
String txt;
txt += _to_hex(r);
txt += _to_hex(g);
txt += _to_hex(b);
if (p_alpha)
txt = _to_hex(a) + txt;
return txt;
}
Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const {
p_h = Math::fmod(p_h * 360.0f, 360.0f);
if (p_h < 0.0)
p_h += 360.0f;
const float h_ = p_h / 60.0f;
const float c = p_v * p_s;
const float x = c * (1.0f - Math::abs(Math::fmod(h_, 2.0f) - 1.0f));
float r, g, b;
switch ((int)h_) {
case 0: {
r = c;
g = x;
b = 0;
} break;
case 1: {
r = x;
g = c;
b = 0;
} break;
case 2: {
r = 0;
g = c;
b = x;
} break;
case 3: {
r = 0;
g = x;
b = c;
} break;
case 4: {
r = x;
g = 0;
b = c;
} break;
case 5: {
r = c;
g = 0;
b = x;
} break;
default: {
r = 0;
g = 0;
b = 0;
} break;
}
const float m = p_v - c;
return Color(m + r, m + g, m + b, p_a);
}
// FIXME: Remove once Godot 3.1 has been released
float Color::gray() const {
ERR_EXPLAIN("Color.gray() is deprecated and will be removed in a future version. Use Color.get_v() for a better grayscale approximation.");
WARN_DEPRECATED;
return (r + g + b) / 3.0;
}
Color::operator String() const {
return rtos(r) + ", " + rtos(g) + ", " + rtos(b) + ", " + rtos(a);
}
Color Color::operator+(const Color &p_color) const {
return Color(
r + p_color.r,
g + p_color.g,
b + p_color.b,
a + p_color.a);
}
void Color::operator+=(const Color &p_color) {
r = r + p_color.r;
g = g + p_color.g;
b = b + p_color.b;
a = a + p_color.a;
}
Color Color::operator-(const Color &p_color) const {
return Color(
r - p_color.r,
g - p_color.g,
b - p_color.b,
a - p_color.a);
}
void Color::operator-=(const Color &p_color) {
r = r - p_color.r;
g = g - p_color.g;
b = b - p_color.b;
a = a - p_color.a;
}
Color Color::operator*(const Color &p_color) const {
return Color(
r * p_color.r,
g * p_color.g,
b * p_color.b,
a * p_color.a);
}
Color Color::operator*(const real_t &rvalue) const {
return Color(
r * rvalue,
g * rvalue,
b * rvalue,
a * rvalue);
}
void Color::operator*=(const Color &p_color) {
r = r * p_color.r;
g = g * p_color.g;
b = b * p_color.b;
a = a * p_color.a;
}
void Color::operator*=(const real_t &rvalue) {
r = r * rvalue;
g = g * rvalue;
b = b * rvalue;
a = a * rvalue;
}
Color Color::operator/(const Color &p_color) const {
return Color(
r / p_color.r,
g / p_color.g,
b / p_color.b,
a / p_color.a);
}
Color Color::operator/(const real_t &rvalue) const {
return Color(
r / rvalue,
g / rvalue,
b / rvalue,
a / rvalue);
}
void Color::operator/=(const Color &p_color) {
r = r / p_color.r;
g = g / p_color.g;
b = b / p_color.b;
a = a / p_color.a;
}
void Color::operator/=(const real_t &rvalue) {
if (rvalue == 0) {
r = 1.0;
g = 1.0;
b = 1.0;
a = 1.0;
} else {
r = r / rvalue;
g = g / rvalue;
b = b / rvalue;
a = a / rvalue;
}
};
Color Color::operator-() const {
return Color(
1.0 - r,
1.0 - g,
1.0 - b,
1.0 - a);
}