godot/platform/x11
John Watson 182c86de3f Reverted change to classHint
Using `char wmclass[] = "Godot"` causes `xprop` to report the
following for WM_CLASS:

`WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"`

This makes the Unity window manager fail to connect the running app
with the icon on the launcher.
2015-03-22 14:05:24 -07:00
..
export Set the default Linux extension to nothing. 2015-01-15 13:00:33 -05:00
context_gl_x11.cpp borderless fullscreen window support for x11 2014-08-25 02:54:38 -04:00
context_gl_x11.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py Renamed EXPERIMENTAL_WM_API to NEW_WM_API 2015-02-15 18:26:49 +08:00
godot_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_x11.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp Reverted change to classHint 2015-03-22 14:05:24 -07:00
os_x11.h Renamed EXPERIMENTAL_WM_API to NEW_WM_API 2015-02-15 18:26:49 +08:00
platform_config.h 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00