godot/drivers
Pedro J. Estébanez 184ef18420 Add optimizing AT_LIGHT_PASS builtin to canvas shaders
This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass.
You can use `if (AT_LIGHT_PASS) , negated or not, and that will be converted to a preprocessed #if when the shader is compiled.
Depending on your game (number of items and lights), this can be a *significant* performance gain, or at least avoids relying on the driver's optimizing abilities.
2017-06-15 02:03:25 +02:00
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alsa Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
builtin_openssl2 style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
convex_decomp Move other lone thirdparty files to thirdparty/misc 2017-05-26 23:39:47 +02:00
gl_context Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
gles2 Add optimizing AT_LIGHT_PASS builtin to canvas shaders 2017-06-15 02:03:25 +02:00
nrex Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
png Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
pulseaudio Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
rtaudio Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
unix Fix local ip addresses (interfaces) detection. 2017-05-12 20:01:53 +02:00
windows Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
register_driver_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
register_driver_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00