godot/modules/mono/glue
Ignacio Etcheverry 187e6ae26d C#: Add marshalling support for IEnumerable and IDictionary
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>.
Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
2019-04-06 12:14:37 +02:00
..
Managed C#: Add marshalling support for IEnumerable and IDictionary 2019-04-06 12:14:37 +02:00
arguments_vector.h Fix memory leak introduced in bb6814a 2019-04-02 22:56:17 +02:00
base_object_glue.cpp C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
base_object_glue.h C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
collections_glue.cpp C#: Some important Array and Dictionary interface changes 2019-04-06 11:00:40 +02:00
collections_glue.h C#: Some important Array and Dictionary interface changes 2019-04-06 11:00:40 +02:00
gd_glue.cpp Merge pull request #27485 from Faless/io/encode_decode_safety_pr 2019-04-01 17:00:40 +02:00
gd_glue.h Merge pull request #27485 from Faless/io/encode_decode_safety_pr 2019-04-01 17:00:40 +02:00
glue_header.h C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
nodepath_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
nodepath_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
string_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
string_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00