godot/platform/windows
Rémi Verschelde d6fecf7686
Main: Create user data dir in setup()
Custom backport of #39563 with preliminary change to make
`OS::ensure_user_data_dir()` public as done in f8a79a9.

Fixes #32488.
2021-01-08 10:24:48 +01:00
..
export
context_gl_windows.cpp Add get_native_handle to OS 2020-10-20 20:23:37 +11:00
context_gl_windows.h Add get_native_handle to OS 2020-10-20 20:23:37 +11:00
crash_handler_windows.cpp
crash_handler_windows.h
detect.py SCons: Add only selected platform's opts to env 2020-12-29 16:02:00 +01:00
godot.ico
godot.natvis Style: Fix code format scripts compat with non-GNU Unices 2020-07-28 00:41:52 +02:00
godot_res.rc
godot_windows.cpp
joypad_windows.cpp Added driving joystick type to windows joystick handling 2020-12-09 11:22:05 +01:00
joypad_windows.h Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants. 2020-11-11 15:30:57 +01:00
key_mapping_windows.cpp Fix certain characters being recognized as special keys in Windows when using the us international layout 2020-05-19 10:19:52 +02:00
key_mapping_windows.h Fix certain characters being recognized as special keys in Windows when using the us international layout 2020-05-19 10:19:52 +02:00
lang_table.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png
os_windows.cpp Main: Create user data dir in setup() 2021-01-08 10:24:48 +01:00
os_windows.h Add get_native_handle to OS 2020-10-20 20:23:37 +11:00
platform_config.h
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_windows.cpp
power_windows.h
SCsub Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-11 15:12:01 +01:00
windows_terminal_logger.cpp
windows_terminal_logger.h