godot/servers/audio/effects/audio_effect_capture.cpp
2021-03-19 10:50:18 +01:00

143 lines
5.9 KiB
C++

/*************************************************************************/
/* audio_effect_capture.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_effect_capture.h"
bool AudioEffectCapture::can_get_buffer(int p_frames) const {
return buffer.data_left() >= p_frames;
}
PoolVector2Array AudioEffectCapture::get_buffer(int p_frames) {
ERR_FAIL_COND_V(!buffer_initialized, PoolVector2Array());
ERR_FAIL_INDEX_V(p_frames, buffer.size(), PoolVector2Array());
int data_left = buffer.data_left();
if (data_left < p_frames || p_frames == 0) {
return PoolVector2Array();
}
PoolVector2Array ret;
ret.resize(p_frames);
{
PoolVector<AudioFrame> streaming_data;
streaming_data.resize(p_frames);
buffer.read(streaming_data.write().ptr(), p_frames);
PoolVector2Array::Write retw = ret.write();
for (int32_t i = 0; i < p_frames; i++) {
retw[i] = Vector2(streaming_data[i].l, streaming_data[i].r);
}
}
return ret;
}
void AudioEffectCapture::clear_buffer() {
const int32_t data_left = buffer.data_left();
buffer.advance_read(data_left);
}
void AudioEffectCapture::_bind_methods() {
ClassDB::bind_method(D_METHOD("can_get_buffer", "frames"), &AudioEffectCapture::can_get_buffer);
ClassDB::bind_method(D_METHOD("get_buffer", "frames"), &AudioEffectCapture::get_buffer);
ClassDB::bind_method(D_METHOD("clear_buffer"), &AudioEffectCapture::clear_buffer);
ClassDB::bind_method(D_METHOD("set_buffer_length", "buffer_length_seconds"), &AudioEffectCapture::set_buffer_length);
ClassDB::bind_method(D_METHOD("get_buffer_length"), &AudioEffectCapture::get_buffer_length);
ClassDB::bind_method(D_METHOD("get_frames_available"), &AudioEffectCapture::get_frames_available);
ClassDB::bind_method(D_METHOD("get_discarded_frames"), &AudioEffectCapture::get_discarded_frames);
ClassDB::bind_method(D_METHOD("get_buffer_length_frames"), &AudioEffectCapture::get_buffer_length_frames);
ClassDB::bind_method(D_METHOD("get_pushed_frames"), &AudioEffectCapture::get_pushed_frames);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "buffer_length", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_buffer_length", "get_buffer_length");
}
Ref<AudioEffectInstance> AudioEffectCapture::instance() {
if (!buffer_initialized) {
float target_buffer_size = AudioServer::get_singleton()->get_mix_rate() * buffer_length_seconds;
ERR_FAIL_COND_V(target_buffer_size <= 0 || target_buffer_size >= (1 << 27), Ref<AudioEffectInstance>());
buffer.resize(nearest_shift((int)target_buffer_size));
buffer_initialized = true;
}
clear_buffer();
Ref<AudioEffectCaptureInstance> ins;
ins.instance();
ins->base = Ref<AudioEffectCapture>(this);
return ins;
}
void AudioEffectCapture::set_buffer_length(float p_buffer_length_seconds) {
buffer_length_seconds = p_buffer_length_seconds;
}
float AudioEffectCapture::get_buffer_length() {
return buffer_length_seconds;
}
int AudioEffectCapture::get_frames_available() const {
ERR_FAIL_COND_V(!buffer_initialized, 0);
return buffer.data_left();
}
int64_t AudioEffectCapture::get_discarded_frames() const {
return discarded_frames;
}
int AudioEffectCapture::get_buffer_length_frames() const {
ERR_FAIL_COND_V(!buffer_initialized, 0);
return buffer.size();
}
int64_t AudioEffectCapture::get_pushed_frames() const {
return pushed_frames;
}
void AudioEffectCaptureInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
RingBuffer<AudioFrame> &buffer = base->buffer;
for (int i = 0; i < p_frame_count; i++) {
p_dst_frames[i] = p_src_frames[i];
}
if (buffer.space_left() >= p_frame_count) {
// Add incoming audio frames to the IO ring buffer
int32_t ret = buffer.write(p_src_frames, p_frame_count);
ERR_FAIL_COND_MSG(ret != p_frame_count, "Failed to add data to effect capture ring buffer despite sufficient space.");
base->pushed_frames += p_frame_count;
} else {
base->discarded_frames += p_frame_count;
}
}
bool AudioEffectCaptureInstance::process_silence() const {
return true;
}