godot/thirdparty/thekla_atlas/nvmath/TypeSerialization.cpp
Hein-Pieter van Braam bf05309af7 Import thekla_atlas
As requested by reduz, an import of thekla_atlas into thirdparty/
2017-12-08 15:47:15 +01:00

55 lines
1 KiB
C++

// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
#include "TypeSerialization.h"
#include "nvcore/Stream.h"
#include "nvmath/Vector.h"
#include "nvmath/Matrix.h"
#include "nvmath/Quaternion.h"
#include "nvmath/Basis.h"
#include "nvmath/Box.h"
#include "nvmath/Plane.inl"
using namespace nv;
Stream & nv::operator<< (Stream & s, Vector2 & v)
{
return s << v.x << v.y;
}
Stream & nv::operator<< (Stream & s, Vector3 & v)
{
return s << v.x << v.y << v.z;
}
Stream & nv::operator<< (Stream & s, Vector4 & v)
{
return s << v.x << v.y << v.z << v.w;
}
Stream & nv::operator<< (Stream & s, Matrix & m)
{
return s;
}
Stream & nv::operator<< (Stream & s, Quaternion & q)
{
return s << q.x << q.y << q.z << q.w;
}
Stream & nv::operator<< (Stream & s, Basis & basis)
{
return s << basis.tangent << basis.bitangent << basis.normal;
}
Stream & nv::operator<< (Stream & s, Box & box)
{
return s << box.minCorner << box.maxCorner;
}
Stream & nv::operator<< (Stream & s, Plane & plane)
{
return s << plane.v;
}