godot/doc/classes/HScrollBar.xml
Rémi Verschelde 0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00

45 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="HScrollBar" inherits="ScrollBar" version="4.0">
<brief_description>
Horizontal scroll bar.
</brief_description>
<description>
Horizontal version of [ScrollBar], which goes from left (min) to right (max).
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
<theme_items>
<theme_item name="decrement" type="Texture2D">
Icon used as a button to scroll the [ScrollBar] left. Supports custom step using the [member ScrollBar.custom_step] property.
</theme_item>
<theme_item name="decrement_highlight" type="Texture2D">
Displayed when the mouse cursor hovers over the decrement button.
</theme_item>
<theme_item name="grabber" type="StyleBox">
Used as texture for the grabber, the draggable element representing current scroll.
</theme_item>
<theme_item name="grabber_highlight" type="StyleBox">
Used when the mouse hovers over the grabber.
</theme_item>
<theme_item name="grabber_pressed" type="StyleBox">
Used when the grabber is being dragged.
</theme_item>
<theme_item name="increment" type="Texture2D">
Icon used as a button to scroll the [ScrollBar] right. Supports custom step using the [member ScrollBar.custom_step] property.
</theme_item>
<theme_item name="increment_highlight" type="Texture2D">
Displayed when the mouse cursor hovers over the increment button.
</theme_item>
<theme_item name="scroll" type="StyleBox">
Used as background of this [ScrollBar].
</theme_item>
<theme_item name="scroll_focus" type="StyleBox">
Used as background when the [ScrollBar] has the GUI focus.
</theme_item>
</theme_items>
</class>