I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
95 lines
3.6 KiB
C++
95 lines
3.6 KiB
C++
/*************************************************************************/
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/* center_container.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "center_container.h"
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Size2 CenterContainer::get_minimum_size() const {
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if (use_top_left)
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return Size2();
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Size2 ms;
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for (int i = 0; i < get_child_count(); i++) {
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Control *c = get_child(i)->cast_to<Control>();
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if (!c)
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continue;
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if (c->is_set_as_toplevel())
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continue;
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if (!c->is_visible())
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continue;
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Size2 minsize = c->get_combined_minimum_size();
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ms.width = MAX(ms.width, minsize.width);
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ms.height = MAX(ms.height, minsize.height);
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}
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return ms;
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}
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void CenterContainer::set_use_top_left(bool p_enable) {
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use_top_left = p_enable;
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queue_sort();
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}
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bool CenterContainer::is_using_top_left() const {
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return use_top_left;
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}
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void CenterContainer::_notification(int p_what) {
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if (p_what == NOTIFICATION_SORT_CHILDREN) {
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Size2 size = get_size();
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for (int i = 0; i < get_child_count(); i++) {
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Control *c = get_child(i)->cast_to<Control>();
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if (!c)
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continue;
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if (c->is_set_as_toplevel())
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continue;
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Size2 minsize = c->get_combined_minimum_size();
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Point2 ofs = use_top_left ? (-minsize * 0.5).floor() : ((size - minsize) / 2.0).floor();
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fit_child_in_rect(c, Rect2(ofs, minsize));
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}
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}
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}
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void CenterContainer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_use_top_left", "enable"), &CenterContainer::set_use_top_left);
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ClassDB::bind_method(D_METHOD("is_using_top_left"), &CenterContainer::is_using_top_left);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_top_left"), "set_use_top_left", "is_using_top_left");
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}
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CenterContainer::CenterContainer() {
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use_top_left = false;
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}
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