I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
102 lines
3.6 KiB
C++
102 lines
3.6 KiB
C++
/*************************************************************************/
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/* split_container.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SPLIT_CONTAINER_H
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#define SPLIT_CONTAINER_H
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#include "scene/gui/container.h"
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class SplitContainer : public Container {
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GDCLASS(SplitContainer, Container);
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public:
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enum DraggerVisibility {
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DRAGGER_VISIBLE,
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DRAGGER_HIDDEN,
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DRAGGER_HIDDEN_COLLAPSED
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};
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private:
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bool vertical;
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int expand_ofs;
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int middle_sep;
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bool dragging;
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int drag_from;
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int drag_ofs;
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bool collapsed;
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DraggerVisibility dragger_visibility;
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bool mouse_inside;
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Control *_getch(int p_idx) const;
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void _resort();
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protected:
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void _gui_input(const InputEvent &p_event);
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_split_offset(int p_offset);
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int get_split_offset() const;
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void set_collapsed(bool p_collapsed);
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bool is_collapsed() const;
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void set_dragger_visibility(DraggerVisibility p_visibility);
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DraggerVisibility get_dragger_visibility() const;
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virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const;
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virtual Size2 get_minimum_size() const;
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SplitContainer(bool p_vertical = false);
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};
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VARIANT_ENUM_CAST(SplitContainer::DraggerVisibility);
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class HSplitContainer : public SplitContainer {
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GDCLASS(HSplitContainer, SplitContainer);
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public:
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HSplitContainer()
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: SplitContainer(false) { set_default_cursor_shape(CURSOR_HSPLIT); }
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};
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class VSplitContainer : public SplitContainer {
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GDCLASS(VSplitContainer, SplitContainer);
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public:
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VSplitContainer()
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: SplitContainer(true) { set_default_cursor_shape(CURSOR_VSPLIT); }
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};
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#endif // SPLIT_CONTAINER_H
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