I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
98 lines
3.3 KiB
C++
98 lines
3.3 KiB
C++
/*************************************************************************/
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/* sky_box.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SKYBOX_H
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#define SKYBOX_H
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#include "scene/resources/texture.h"
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class SkyBox : public Resource {
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GDCLASS(SkyBox, Resource);
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public:
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enum RadianceSize {
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RADIANCE_SIZE_256,
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RADIANCE_SIZE_512,
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RADIANCE_SIZE_1024,
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RADIANCE_SIZE_2048,
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RADIANCE_SIZE_MAX
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};
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private:
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RadianceSize radiance_size;
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protected:
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static void _bind_methods();
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virtual void _radiance_changed() = 0;
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public:
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void set_radiance_size(RadianceSize p_size);
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RadianceSize get_radiance_size() const;
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SkyBox();
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};
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VARIANT_ENUM_CAST(SkyBox::RadianceSize)
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class ImageSkyBox : public SkyBox {
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GDCLASS(ImageSkyBox, SkyBox);
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public:
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enum ImagePath {
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IMAGE_PATH_NEGATIVE_X,
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IMAGE_PATH_POSITIVE_X,
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IMAGE_PATH_NEGATIVE_Y,
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IMAGE_PATH_POSITIVE_Y,
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IMAGE_PATH_NEGATIVE_Z,
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IMAGE_PATH_POSITIVE_Z,
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IMAGE_PATH_MAX
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};
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private:
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RID cube_map;
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RID sky_box;
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bool cube_map_valid;
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String image_path[IMAGE_PATH_MAX];
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protected:
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static void _bind_methods();
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virtual void _radiance_changed();
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public:
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void set_image_path(ImagePath p_image, const String &p_path);
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String get_image_path(ImagePath p_image) const;
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virtual RID get_rid() const;
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ImageSkyBox();
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~ImageSkyBox();
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};
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VARIANT_ENUM_CAST(ImageSkyBox::ImagePath)
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#endif // SKYBOX_H
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