godot/platform
lawnjelly c2290dbedd Unified GLES2 / GLES3 Batching
Batching is mostly separated into a common template which can be used with multiple backends (GLES2 and GLES3 here). Only necessary specifics are in the backend files.

Batching is extended to cover more primitives.
2020-10-16 10:34:47 +01:00
..
android Fix splash screen loading on Android 2020-09-28 11:24:02 -07:00
iphone iOS: port ARC support 2020-10-06 00:23:25 +03:00
javascript Disable WebGL2, window maximize in editor builds. 2020-10-14 12:32:35 +02:00
osx [3.2] Fix get_screen_dpi on macOS for non fractional display scales and update documentation. 2020-10-01 22:55:54 +03:00
server Linux/BSD: Fix support for NetBSD 2020-09-18 10:29:52 +02:00
uwp Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2 2020-07-26 20:26:02 +02:00
windows Merge pull request #40205 from bruvzg/click-through-3 2020-10-01 13:58:24 +02:00
x11 Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00