godot/scene/gui/texture_button.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

258 lines
8.4 KiB
C++

/*************************************************************************/
/* texture_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "texture_button.h"
Size2 TextureButton::get_minimum_size() const {
Size2 rscale;
if (normal.is_null()) {
if (pressed.is_null()) {
if (hover.is_null())
if (click_mask.is_null())
rscale= Size2();
else
rscale= click_mask->get_size();
else
rscale= hover->get_size();
} else
rscale=pressed->get_size();
} else
rscale= normal->get_size();
return rscale*scale.abs();
}
bool TextureButton::has_point(const Point2& p_point) const {
if (scale[0] == 0 || scale[1] == 0) {
return false;
}
Point2 ppos = p_point/scale.abs();
if (click_mask.is_valid()) {
Point2i p =ppos;
if (p.x<0 || p.x>=click_mask->get_size().width || p.y<0 || p.y>=click_mask->get_size().height)
return false;
return click_mask->get_bit(p);
}
return Control::has_point(p_point);
}
void TextureButton::_notification(int p_what) {
switch( p_what ) {
case NOTIFICATION_DRAW: {
DrawMode draw_mode = get_draw_mode();
Ref<Texture> texdraw;
switch (draw_mode) {
case DRAW_NORMAL: {
if (normal.is_valid())
texdraw=normal;
} break;
case DRAW_PRESSED: {
if (pressed.is_null()) {
if (hover.is_null()) {
if (normal.is_valid())
texdraw=normal;
} else
texdraw=hover;
} else
texdraw=pressed;
} break;
case DRAW_HOVER: {
if (hover.is_null()) {
if (pressed.is_valid() && is_pressed())
texdraw=pressed;
else if (normal.is_valid())
texdraw=normal;
} else
texdraw=hover;
} break;
case DRAW_DISABLED: {
if (disabled.is_null()) {
if (normal.is_valid())
texdraw=normal;
} else
texdraw=disabled;
} break;
}
if (texdraw.is_valid()) {
Rect2 drect(Point2(),texdraw->get_size()*scale);
draw_texture_rect(texdraw,drect,false,modulate);
}
if (has_focus() && focused.is_valid()) {
Rect2 drect(Point2(),focused->get_size()*scale);
draw_texture_rect(focused,drect,false,modulate);
};
} break;
}
}
void TextureButton::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_normal_texture","texture:Texture"),&TextureButton::set_normal_texture);
ObjectTypeDB::bind_method(_MD("set_pressed_texture","texture:Texture"),&TextureButton::set_pressed_texture);
ObjectTypeDB::bind_method(_MD("set_hover_texture","texture:Texture"),&TextureButton::set_hover_texture);
ObjectTypeDB::bind_method(_MD("set_disabled_texture","texture:Texture"),&TextureButton::set_disabled_texture);
ObjectTypeDB::bind_method(_MD("set_focused_texture","texture:Texture"),&TextureButton::set_focused_texture);
ObjectTypeDB::bind_method(_MD("set_click_mask","mask:BitMap"),&TextureButton::set_click_mask);
ObjectTypeDB::bind_method(_MD("set_texture_scale","scale"),&TextureButton::set_texture_scale);
ObjectTypeDB::bind_method(_MD("set_modulate","color"),&TextureButton::set_modulate);
ObjectTypeDB::bind_method(_MD("get_normal_texture:Texture"),&TextureButton::get_normal_texture);
ObjectTypeDB::bind_method(_MD("get_pressed_texture:Texture"),&TextureButton::get_pressed_texture);
ObjectTypeDB::bind_method(_MD("get_hover_texture:Texture"),&TextureButton::get_hover_texture);
ObjectTypeDB::bind_method(_MD("get_disabled_texture:Texture"),&TextureButton::get_disabled_texture);
ObjectTypeDB::bind_method(_MD("get_focused_texture:Texture"),&TextureButton::get_focused_texture);
ObjectTypeDB::bind_method(_MD("get_click_mask:BitMap"),&TextureButton::get_click_mask);
ObjectTypeDB::bind_method(_MD("get_texture_scale"),&TextureButton::get_texture_scale);
ObjectTypeDB::bind_method(_MD("get_modulate"),&TextureButton::get_modulate);
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"textures/normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_normal_texture"), _SCS("get_normal_texture"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"textures/pressed",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_pressed_texture"), _SCS("get_pressed_texture"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"textures/hover",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_hover_texture"), _SCS("get_hover_texture"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"textures/disabled",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_disabled_texture"), _SCS("get_disabled_texture"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"textures/focused",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_focused_texture"), _SCS("get_focused_texture"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"textures/click_mask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"), _SCS("set_click_mask"), _SCS("get_click_mask")) ;
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2,"params/scale",PROPERTY_HINT_RANGE,"0.01,1024,0.01"), _SCS("set_texture_scale"), _SCS("get_texture_scale"));
ADD_PROPERTYNO(PropertyInfo(Variant::COLOR,"params/modulate"), _SCS("set_modulate"), _SCS("get_modulate"));
}
void TextureButton::set_normal_texture(const Ref<Texture>& p_normal) {
normal=p_normal;
update();
minimum_size_changed();
}
void TextureButton::set_pressed_texture(const Ref<Texture>& p_pressed) {
pressed=p_pressed;
update();
}
void TextureButton::set_hover_texture(const Ref<Texture>& p_hover) {
hover=p_hover;
update();
}
void TextureButton::set_disabled_texture(const Ref<Texture>& p_disabled) {
disabled=p_disabled;
update();
}
void TextureButton::set_click_mask(const Ref<BitMap>& p_click_mask) {
click_mask=p_click_mask;
update();
}
Ref<Texture> TextureButton::get_normal_texture() const {
return normal;
}
Ref<Texture> TextureButton::get_pressed_texture() const {
return pressed;
}
Ref<Texture> TextureButton::get_hover_texture() const {
return hover;
}
Ref<Texture> TextureButton::get_disabled_texture() const {
return disabled;
}
Ref<BitMap> TextureButton::get_click_mask() const {
return click_mask;
}
Ref<Texture> TextureButton::get_focused_texture() const {
return focused;
};
void TextureButton::set_focused_texture(const Ref<Texture>& p_focused) {
focused = p_focused;
};
void TextureButton::set_texture_scale(Size2 p_scale) {
scale=p_scale;
minimum_size_changed();
update();
}
Size2 TextureButton::get_texture_scale() const{
return scale;
}
void TextureButton::set_modulate(const Color& p_modulate) {
modulate=p_modulate;
update();
}
Color TextureButton::get_modulate() const {
return modulate;
}
TextureButton::TextureButton() {
scale=Size2(1.0, 1.0);
modulate=Color(1,1,1);
}