godot/platform/android/SCsub
Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff
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-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00

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import shutil
Import('env')
android_files = [
'os_android.cpp',
'godot_android.cpp',
'file_access_android.cpp',
'dir_access_android.cpp',
'audio_driver_opensl.cpp',
'file_access_jandroid.cpp',
'dir_access_jandroid.cpp',
'thread_jandroid.cpp',
'audio_driver_jandroid.cpp',
'ifaddrs_android.cpp',
'android_native_app_glue.c',
'java_glue.cpp',
'java_class_wrapper.cpp'
]
#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
#obj = env.SharedObject('godot_android.cpp')
env_android = env.Clone()
if env['target'] == "profile":
env_android.Append(CPPFLAGS=['-DPROFILER_ENABLED'])
android_objects=[]
for x in android_files:
android_objects.append( env_android.SharedObject( x ) )
prog = None
abspath=env.Dir(".").abspath
pp_basein = open(abspath+"/project.properties.template","rb")
pp_baseout = open(abspath+"/java/project.properties","wb")
pp_baseout.write( pp_basein.read() )
refcount=1
for x in env.android_source_modules:
pp_baseout.write("android.library.reference."+str(refcount)+"="+x+"\n")
refcount+=1
pp_baseout.close()
pp_basein = open(abspath+"/AndroidManifest.xml.template","rb")
pp_baseout = open(abspath+"/java/AndroidManifest.xml","wb")
manifest = pp_basein.read()
manifest = manifest.replace("$$ADD_APPLICATION_CHUNKS$$",env.android_manifest_chunk)
pp_baseout.write( manifest )
for x in env.android_source_files:
shutil.copy(x,abspath+"/java/src/com/android/godot")
for x in env.android_module_libraries:
shutil.copy(x,abspath+"/java/libs")
env_android.SharedLibrary("#platform/android/libgodot_android.so",[android_objects])
env.Command('#bin/libgodot_android.so', '#platform/android/libgodot_android.so', Copy('bin/libgodot_android.so', 'platform/android/libgodot_android.so'))