godot/scene
Bojidar Marinov 1a397a7878
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes.

Closes #11722
2019-02-26 15:38:23 +02:00
..
2d Do not crash on empty path, closes #23701 2019-02-23 20:07:16 -03:00
3d Remove copy and use instance material override in gizmos, fixes #23783 2019-02-23 20:20:54 -03:00
animation Merge pull request #26068 from luizcarlos1405/master 2019-02-20 22:30:41 +01:00
audio Fix AudioStreams::stop possibly causing a small noise 2019-02-17 11:20:10 -03:00
gui Update controls when a stylebox or icon override changes; change to CONNECT_REFERENCE_COUNTED 2019-02-25 17:42:38 +02:00
main Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672 2019-02-22 17:42:29 -03:00
resources Consider StaticBody and NavMesh position when converting to a MeshLibrary 2019-02-26 15:38:23 +02:00
register_scene_types.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00