godot/core/math
2016-11-15 08:34:16 +01:00
..
a_star.cpp Some missing License notice has been added 2016-11-15 08:34:16 +01:00
a_star.h Some missing License notice has been added 2016-11-15 08:34:16 +01:00
aabb.cpp
aabb.h
bsp_tree.cpp
bsp_tree.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
geometry.cpp Turn some prints to error logs, remove others 2016-07-24 00:02:19 +02:00
geometry.h
math_2d.cpp Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-09 17:40:37 +02:00
math_2d.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-10-09 17:18:54 +02:00
math_defs.h
math_funcs.cpp Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
math_funcs.h Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
matrix3.cpp Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
matrix3.h
octree.h
plane.cpp
plane.h
quat.cpp Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
quat.h
quick_hull.cpp
quick_hull.h
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
transform.cpp
transform.h
triangle_mesh.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
triangle_mesh.h
triangulate.cpp Clean/fix triangulation internals 2016-11-15 08:30:09 +01:00
triangulate.h Clean/fix triangulation internals 2016-11-15 08:30:09 +01:00
triangulator.cpp
triangulator.h
vector3.cpp Vector3: format properly, fix indents 2016-10-09 17:33:30 +02:00
vector3.h Vector3: added angle_to(Vector3 other) 2016-10-09 17:33:36 +02:00