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Andrii Doroshenko (Xrayez) 1a71792655
Cross-reference GDScript load and ResourceLoader.load in classref
The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.

(cherry picked from commit a8404cf56c)
2020-10-04 20:51:40 +02:00
.github CI: Re-enable sanitizers build 2020-10-01 19:15:17 +02:00
core Make "function" a property of FuncRef 2020-10-01 16:00:47 +02:00
doc Cross-reference GDScript load and ResourceLoader.load in classref 2020-10-04 20:51:40 +02:00
drivers Merge pull request #42538 from clayjohn/GLES2-light-texture 2020-10-03 23:33:57 +02:00
editor Fix bound return type on get_priority. 2020-10-04 20:51:19 +02:00
main Merge pull request #40555 from RandomShaper/fix_debugger_autofocus_3.2 2020-10-01 13:54:38 +02:00
misc Merge pull request #42266 from Faless/js/3.0_sync_fs_size_handlers 2020-10-02 16:23:35 +02:00
modules Cross-reference GDScript load and ResourceLoader.load in classref 2020-10-04 20:51:40 +02:00
platform [HTML5] Run Audio process in thread when available 2020-10-02 16:25:19 +02:00
scene Expose Animation::value_track_interpolate to GDscript 2020-10-04 20:50:34 +02:00
servers Merge pull request #32475 from lawnjelly/hideshadow 2020-10-02 11:39:47 +02:00
thirdparty zstd: Update to upstream version 1.4.5 2020-09-24 14:43:11 +02:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
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CHANGELOG.md Fix typos with codespell 2020-09-18 14:09:51 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 15:30:52 +02:00
COPYRIGHT.txt zstd: Update to upstream version 1.4.5 2020-09-24 14:43:11 +02:00
DONORS.md Donors: Add Gamblify, remove Interblock from splash screen 2020-09-16 16:14:31 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
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icon.svg
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LOGO_LICENSE.md
methods.py Add all headers to VS Project 2020-09-29 13:57:56 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Improve the project README 2020-08-14 00:32:04 +02:00
SConstruct Add all headers to VS Project 2020-09-29 13:57:56 +02:00
version.py Bump version to 3.2.4-beta 2020-09-18 08:28:18 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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