godot/core/object
reduz 1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
..
callable_method_pointer.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
callable_method_pointer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
class_db.cpp Modernize RWLock 2021-01-19 11:53:10 +01:00
class_db.h Modernize RWLock 2021-01-19 11:53:10 +01:00
message_queue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
message_queue.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_bind.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_bind.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
object.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
object.h Removed _change_notify 2021-02-10 19:31:24 -03:00
object_id.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
reference.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
reference.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_language.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
script_language.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
undo_redo.cpp Improve UndoRedo class 2021-01-12 14:34:46 +01:00
undo_redo.h Improve UndoRedo class 2021-01-12 14:34:46 +01:00