godot/scene
reduz 1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
..
2d Removed _change_notify 2021-02-10 19:31:24 -03:00
3d Removed _change_notify 2021-02-10 19:31:24 -03:00
animation Removed _change_notify 2021-02-10 19:31:24 -03:00
audio Removed _change_notify 2021-02-10 19:31:24 -03:00
debugger Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
gui Removed _change_notify 2021-02-10 19:31:24 -03:00
main Removed _change_notify 2021-02-10 19:31:24 -03:00
resources Removed _change_notify 2021-02-10 19:31:24 -03:00
register_scene_types.cpp Merge pull request #45281 from Chaosus/vs_unify 2021-02-01 08:56:03 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00