godot/scene
bruvzg 1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
..
2d Merge pull request #44300 from KoBeWi/🧹🧹 2020-12-21 00:24:36 +01:00
3d Merge pull request #44300 from KoBeWi/🧹🧹 2020-12-21 00:24:36 +01:00
animation Add animation reset track feature 2020-12-20 12:45:08 +01:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering. 2020-12-21 07:49:27 +02:00
main Merge pull request #44300 from KoBeWi/🧹🧹 2020-12-21 00:24:36 +01:00
resources Add animation reset track feature 2020-12-20 12:45:08 +01:00
register_scene_types.cpp Rename the TextureProgress node to TextureProgressBar 2020-12-14 21:35:13 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
scene_string_names.h Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00