godot/scene
clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00
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2d clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
3d Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
animation Fix parallel Tweens not ending correctly 2021-10-28 21:04:22 +02:00
audio Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
main clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
resources Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
register_scene_types.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
register_scene_types.h
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00