godot/scene/3d
Juan Linietsky b24fe3dd20 Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-

-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency

Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-

-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
..
area.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
area.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
baked_light_instance.cpp Light Baker! 2014-06-11 10:41:03 -03:00
baked_light_instance.h Light Baker! 2014-06-11 10:41:03 -03:00
body_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
body_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bone_attachment.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bone_attachment.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
camera.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
camera.h Camera Fixes 2014-09-15 20:06:37 -03:00
car_body.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
car_body.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
character_camera.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
character_camera.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_object.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
collision_object.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
collision_polygon.cpp CollisionPolygon (3D) 2014-09-16 21:19:54 -03:00
collision_polygon.h CollisionPolygon (3D) 2014-09-16 21:19:54 -03:00
editable_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editable_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
follow_camera.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
follow_camera.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
immediate_geometry.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
immediate_geometry.h More 3D Improvements 2014-05-29 10:56:39 -03:00
interpolated_camera.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
interpolated_camera.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
light.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
light.h Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
mesh_instance.cpp Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint 2014-05-13 13:25:24 +08:00
mesh_instance.h Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint 2014-05-13 13:25:24 +08:00
multimesh_instance.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
multimesh_instance.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
navigation.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
navigation.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
navigation_agent.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation_agent.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation_mesh.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
navigation_mesh.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
optimized_spatial_scene.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
optimized_spatial_scene.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
particles.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
physics_body.cpp -added collision exception to 3D Physics API too 2014-09-22 01:03:56 -03:00
physics_body.h -added collision exception to 3D Physics API too 2014-09-22 01:03:56 -03:00
physics_joint.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
physics_joint.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
portal.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
portal.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
position_3d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
position_3d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
proximity_group.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
proximity_group.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quad.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quad.h -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
ray_cast.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ray_cast.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
room_instance.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
room_instance.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scenario_fx.cpp -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
scenario_fx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
skeleton.cpp Little Bits 2014-08-14 10:31:38 -03:00
skeleton.h Little Bits 2014-08-14 10:31:38 -03:00
spatial.cpp Fixing Issues... 2014-09-19 18:39:50 -03:00
spatial.h Fixing Issues... 2014-09-19 18:39:50 -03:00
spatial_indexer.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_indexer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_player.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
spatial_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sample_player.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sample_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_stream_player.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_stream_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite_3d.cpp Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
sprite_3d.h Light Baker! 2014-06-11 10:41:03 -03:00
test_cube.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_cube.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vehicle_body.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
vehicle_body.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
visibility_notifier.cpp -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
visibility_notifier.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual_instance.cpp Little Bits 2014-08-14 10:31:38 -03:00
visual_instance.h Little Bits 2014-08-14 10:31:38 -03:00