godot/scene/2d/parallax_layer.cpp
Pedro J. Estébanez 6ce47d9b51 Improve parallax mirroring algorithm
Replaces the iterative approach currently used by an equivalent direct computation.
Also fixes infinite looping that happens when the mirroring value is negative.
2016-06-27 10:40:33 +02:00

172 lines
5.4 KiB
C++

/*************************************************************************/
/* parallax_layer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
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/* */
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/*************************************************************************/
#include "parallax_layer.h"
#include "parallax_background.h"
void ParallaxLayer::set_motion_scale(const Size2& p_scale) {
motion_scale=p_scale;
ParallaxBackground *pb = get_parent()->cast_to<ParallaxBackground>();
if (is_inside_tree() && pb) {
Vector2 ofs = pb->get_final_offset();
float scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs,scale);
}
}
Size2 ParallaxLayer::get_motion_scale() const {
return motion_scale;
}
void ParallaxLayer::set_motion_offset(const Size2& p_offset) {
motion_offset=p_offset;
ParallaxBackground *pb = get_parent()->cast_to<ParallaxBackground>();
if (is_inside_tree() && pb) {
Vector2 ofs = pb->get_final_offset();
float scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs,scale);
}
}
Size2 ParallaxLayer::get_motion_offset() const {
return motion_offset;
}
void ParallaxLayer::_update_mirroring() {
if (!get_parent())
return;
ParallaxBackground *pb = get_parent()->cast_to<ParallaxBackground>();
if (pb) {
RID c = pb->get_world_2d()->get_canvas();
RID ci = get_canvas_item();
VisualServer::get_singleton()->canvas_set_item_mirroring(c,ci,mirroring);
}
}
void ParallaxLayer::set_mirroring(const Size2& p_mirroring) {
mirroring=p_mirroring;
if (mirroring.x<0)
mirroring.x=0;
if (mirroring.y<0)
mirroring.y=0;
_update_mirroring();
}
Size2 ParallaxLayer::get_mirroring() const{
return mirroring;
}
void ParallaxLayer::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
orig_offset=get_pos();
orig_scale=get_scale();
_update_mirroring();
} break;
}
}
void ParallaxLayer::set_base_offset_and_scale(const Point2& p_offset,float p_scale) {
if (!is_inside_tree())
return;
if (get_tree()->is_editor_hint())
return;
Point2 new_ofs = ((orig_offset+p_offset)*motion_scale)*p_scale+motion_offset;
if (mirroring.x) {
double den = mirroring.x*p_scale;
new_ofs.x -= den*ceil(new_ofs.x/den);
}
if (mirroring.y) {
double den = mirroring.y*p_scale;
new_ofs.y -= den*ceil(new_ofs.y/den);
}
set_pos(new_ofs);
set_scale(Vector2(1,1)*p_scale);
}
String ParallaxLayer::get_configuration_warning() const {
if (!get_parent() || !get_parent()->cast_to<ParallaxBackground>()) {
return TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.");
}
return String();
}
void ParallaxLayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_motion_scale","scale"),&ParallaxLayer::set_motion_scale);
ObjectTypeDB::bind_method(_MD("get_motion_scale"),&ParallaxLayer::get_motion_scale);
ObjectTypeDB::bind_method(_MD("set_motion_offset","offset"),&ParallaxLayer::set_motion_offset);
ObjectTypeDB::bind_method(_MD("get_motion_offset"),&ParallaxLayer::get_motion_offset);
ObjectTypeDB::bind_method(_MD("set_mirroring","mirror"),&ParallaxLayer::set_mirroring);
ObjectTypeDB::bind_method(_MD("get_mirroring"),&ParallaxLayer::get_mirroring);
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"motion/scale"),_SCS("set_motion_scale"),_SCS("get_motion_scale"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"motion/offset"),_SCS("set_motion_offset"),_SCS("get_motion_offset"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"motion/mirroring"),_SCS("set_mirroring"),_SCS("get_mirroring"));
}
ParallaxLayer::ParallaxLayer()
{
motion_scale=Size2(1,1);
}