godot/platform/haiku
Fabio Alessandrelli 92031098bf Move mixrate and latency definition to AudioServer
Each driver used to define the (same) project settings value, but the
setting names are not driver specific. Ovverriding is still possible via
platform tags.

(cherry picked from commit 90c7102b51)
2020-05-18 16:40:33 +02:00
..
audio_driver_media_kit.cpp Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
audio_driver_media_kit.h
context_gl_haiku.cpp
context_gl_haiku.h
detect.py Image: Include S3TC compression via Squish in non-tools build 2020-01-13 15:58:49 +01:00
godot.rdef
godot_haiku.cpp
haiku_application.cpp
haiku_application.h
haiku_direct_window.cpp
haiku_direct_window.h
haiku_gl_view.cpp
haiku_gl_view.h
key_mapping_haiku.cpp
key_mapping_haiku.h
logo.png
os_haiku.cpp
os_haiku.h
platform_config.h
SCsub