godot/drivers/SCsub
Rémi Verschelde 248bc9159c drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
2016-10-15 18:10:18 +02:00

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Import('env')
env.drivers_sources=[]
if ("builtin_zlib" in env and env["builtin_zlib"] == "yes"):
SConscript("zlib/SCsub");
# OS drivers
SConscript('unix/SCsub');
SConscript('windows/SCsub');
# Sounds drivers
SConscript('alsa/SCsub');
SConscript('pulseaudio/SCsub');
if (env["platform"] == "windows"):
SConscript("rtaudio/SCsub");
# Graphics drivers
SConscript('gles2/SCsub');
SConscript('gl_context/SCsub');
# Core dependencies
SConscript("png/SCsub");
SConscript("nrex/SCsub");
# Tools override
# FIXME: Should likely be integrated in the tools/ codebase
if (env["tools"]=="yes"):
SConscript("convex_decomp/SCsub");
if env['vsproj']=="yes":
env.AddToVSProject(env.drivers_sources)
# Split drivers, this used to be needed for windows until separate builders for windows were created
# FIXME: Check if still needed now that the drivers were made more lightweight
if (env.split_drivers):
import string
num = 0
cur_base = ""
max_src = 64
list = []
lib_list = []
for f in env.drivers_sources:
fname = ""
if type(f) == type(""):
fname = env.File(f).path
else:
fname = env.File(f)[0].path
fname = fname.replace("\\", "/")
base = string.join(fname.split("/")[:2], "/")
if base != cur_base and len(list) > max_src:
if num > 0:
lib = env.Library("drivers"+str(num), list)
lib_list.append(lib)
list = []
num = num+1
cur_base = base
list.append(f)
lib = env.Library("drivers"+str(num), list)
lib_list.append(lib)
if len(lib_list) > 0:
import os, sys
if os.name=='posix' and sys.platform=='msys':
env.Replace(ARFLAGS=['rcsT'])
lib = env.Library("drivers_collated", lib_list)
lib_list = [lib]
drivers_base=[]
env.add_source_files(drivers_base,"*.cpp")
lib_list.insert(0, env.Library("drivers", drivers_base))
env.Prepend(LIBS=lib_list)
else:
env.add_source_files(env.drivers_sources,"*.cpp")
lib = env.Library("drivers",env.drivers_sources)
env.Prepend(LIBS=[lib])