godot/doc/classes/Geometry.xml
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00

268 lines
7.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Geometry" inherits="Object" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="build_box_planes">
<return type="Array">
</return>
<argument index="0" name="extents" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="build_capsule_planes">
<return type="Array">
</return>
<argument index="0" name="radius" type="float">
</argument>
<argument index="1" name="height" type="float">
</argument>
<argument index="2" name="sides" type="int">
</argument>
<argument index="3" name="lats" type="int">
</argument>
<argument index="4" name="axis" type="int" enum="Vector3.Axis" default="2">
</argument>
<description>
</description>
</method>
<method name="build_cylinder_planes">
<return type="Array">
</return>
<argument index="0" name="radius" type="float">
</argument>
<argument index="1" name="height" type="float">
</argument>
<argument index="2" name="sides" type="int">
</argument>
<argument index="3" name="axis" type="int" enum="Vector3.Axis" default="2">
</argument>
<description>
</description>
</method>
<method name="get_closest_point_to_segment">
<return type="Vector3">
</return>
<argument index="0" name="point" type="Vector3">
</argument>
<argument index="1" name="s1" type="Vector3">
</argument>
<argument index="2" name="s2" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="get_closest_point_to_segment_2d">
<return type="Vector2">
</return>
<argument index="0" name="point" type="Vector2">
</argument>
<argument index="1" name="s1" type="Vector2">
</argument>
<argument index="2" name="s2" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="get_closest_point_to_segment_uncapped">
<return type="Vector3">
</return>
<argument index="0" name="point" type="Vector3">
</argument>
<argument index="1" name="s1" type="Vector3">
</argument>
<argument index="2" name="s2" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="get_closest_point_to_segment_uncapped_2d">
<return type="Vector2">
</return>
<argument index="0" name="point" type="Vector2">
</argument>
<argument index="1" name="s1" type="Vector2">
</argument>
<argument index="2" name="s2" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="get_closest_points_between_segments">
<return type="PoolVector3Array">
</return>
<argument index="0" name="p1" type="Vector3">
</argument>
<argument index="1" name="p2" type="Vector3">
</argument>
<argument index="2" name="q1" type="Vector3">
</argument>
<argument index="3" name="q2" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="get_closest_points_between_segments_2d">
<return type="PoolVector2Array">
</return>
<argument index="0" name="p1" type="Vector2">
</argument>
<argument index="1" name="q1" type="Vector2">
</argument>
<argument index="2" name="p2" type="Vector2">
</argument>
<argument index="3" name="q2" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="get_uv84_normal_bit">
<return type="int">
</return>
<argument index="0" name="normal" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="make_atlas">
<return type="Dictionary">
</return>
<argument index="0" name="sizes" type="PoolVector2Array">
</argument>
<description>
</description>
</method>
<method name="point_is_inside_triangle" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector2">
</argument>
<argument index="1" name="a" type="Vector2">
</argument>
<argument index="2" name="b" type="Vector2">
</argument>
<argument index="3" name="c" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="ray_intersects_triangle">
<return type="Variant">
</return>
<argument index="0" name="from" type="Vector3">
</argument>
<argument index="1" name="dir" type="Vector3">
</argument>
<argument index="2" name="a" type="Vector3">
</argument>
<argument index="3" name="b" type="Vector3">
</argument>
<argument index="4" name="c" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="segment_intersects_circle">
<return type="float">
</return>
<argument index="0" name="segment_from" type="Vector2">
</argument>
<argument index="1" name="segment_to" type="Vector2">
</argument>
<argument index="2" name="circle_position" type="Vector2">
</argument>
<argument index="3" name="circle_radius" type="float">
</argument>
<description>
</description>
</method>
<method name="segment_intersects_convex">
<return type="PoolVector3Array">
</return>
<argument index="0" name="from" type="Vector3">
</argument>
<argument index="1" name="to" type="Vector3">
</argument>
<argument index="2" name="planes" type="Array">
</argument>
<description>
</description>
</method>
<method name="segment_intersects_cylinder">
<return type="PoolVector3Array">
</return>
<argument index="0" name="from" type="Vector3">
</argument>
<argument index="1" name="to" type="Vector3">
</argument>
<argument index="2" name="height" type="float">
</argument>
<argument index="3" name="radius" type="float">
</argument>
<description>
</description>
</method>
<method name="segment_intersects_segment_2d">
<return type="Variant">
</return>
<argument index="0" name="from_a" type="Vector2">
</argument>
<argument index="1" name="to_a" type="Vector2">
</argument>
<argument index="2" name="from_b" type="Vector2">
</argument>
<argument index="3" name="to_b" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="segment_intersects_sphere">
<return type="PoolVector3Array">
</return>
<argument index="0" name="from" type="Vector3">
</argument>
<argument index="1" name="to" type="Vector3">
</argument>
<argument index="2" name="sphere_position" type="Vector3">
</argument>
<argument index="3" name="sphere_radius" type="float">
</argument>
<description>
</description>
</method>
<method name="segment_intersects_triangle">
<return type="Variant">
</return>
<argument index="0" name="from" type="Vector3">
</argument>
<argument index="1" name="to" type="Vector3">
</argument>
<argument index="2" name="a" type="Vector3">
</argument>
<argument index="3" name="b" type="Vector3">
</argument>
<argument index="4" name="c" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="triangulate_polygon">
<return type="PoolIntArray">
</return>
<argument index="0" name="polygon" type="PoolVector2Array">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>