godot/doc/classes/InputEventScreenTouch.xml
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00

64 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Input event type for screen touch events.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_index" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_position" qualifiers="const">
<return type="Vector2">
</return>
<description>
</description>
</method>
<method name="set_index">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="set_position">
<return type="void">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="set_pressed">
<return type="void">
</return>
<argument index="0" name="pressed" type="bool">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="index" type="int" setter="set_index" getter="get_index">
Touch event index in the case of a multi-touch event.
</member>
<member name="position" type="Vector2" setter="set_position" getter="get_position">
Position of the touch event.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
Pressed state of the touch event.
</member>
</members>
<constants>
</constants>
</class>