godot/doc/classes/Texture.xml
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00

142 lines
4.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Texture for 2D and 3D.
</brief_description>
<description>
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="draw" qualifiers="const">
<return type="void">
</return>
<argument index="0" name="canvas_item" type="RID">
</argument>
<argument index="1" name="position" type="Vector2">
</argument>
<argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<argument index="3" name="transpose" type="bool" default="false">
</argument>
<argument index="4" name="normal_map" type="Texture" default="null">
</argument>
<description>
</description>
</method>
<method name="draw_rect" qualifiers="const">
<return type="void">
</return>
<argument index="0" name="canvas_item" type="RID">
</argument>
<argument index="1" name="rect" type="Rect2">
</argument>
<argument index="2" name="tile" type="bool">
</argument>
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<argument index="4" name="transpose" type="bool" default="false">
</argument>
<argument index="5" name="normal_map" type="Texture" default="null">
</argument>
<description>
</description>
</method>
<method name="draw_rect_region" qualifiers="const">
<return type="void">
</return>
<argument index="0" name="canvas_item" type="RID">
</argument>
<argument index="1" name="rect" type="Rect2">
</argument>
<argument index="2" name="src_rect" type="Rect2">
</argument>
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<argument index="4" name="transpose" type="bool" default="false">
</argument>
<argument index="5" name="normal_map" type="Texture" default="null">
</argument>
<argument index="6" name="clip_uv" type="bool" default="true">
</argument>
<description>
</description>
</method>
<method name="get_data" qualifiers="const">
<return type="Image">
</return>
<description>
</description>
</method>
<method name="get_flags" qualifiers="const">
<return type="int">
</return>
<description>
Return the current texture flags.
</description>
</method>
<method name="get_height" qualifiers="const">
<return type="int">
</return>
<description>
Return the texture height.
</description>
</method>
<method name="get_size" qualifiers="const">
<return type="Vector2">
</return>
<description>
Return the texture size.
</description>
</method>
<method name="get_width" qualifiers="const">
<return type="int">
</return>
<description>
Return the texture width.
</description>
</method>
<method name="has_alpha" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_flags">
<return type="void">
</return>
<argument index="0" name="flags" type="int">
</argument>
<description>
Change the texture flags.
</description>
</method>
</methods>
<constants>
<constant name="FLAG_MIPMAPS" value="1">
Generate mipmaps, to enable smooth zooming out of the texture.
</constant>
<constant name="FLAG_REPEAT" value="2">
Repeat (instead of clamp to edge).
</constant>
<constant name="FLAG_FILTER" value="4">
Turn on magnifying filter, to enable smooth zooming in of the texture.
</constant>
<constant name="FLAG_VIDEO_SURFACE" value="4096">
Texture is a video surface.
</constant>
<constant name="FLAGS_DEFAULT" value="7">
Default flags. Generate mipmaps, repeat, and filter are enabled.
</constant>
<constant name="FLAG_ANISOTROPIC_FILTER" value="8">
</constant>
<constant name="FLAG_CONVERT_TO_LINEAR" value="16">
</constant>
<constant name="FLAG_MIRRORED_REPEAT" value="32">
</constant>
</constants>
</class>