godot/drivers/gles2
Juan Linietsky 1cad087969 Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
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shaders Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
rasterizer_gles2.cpp Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
rasterizer_gles2.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
rasterizer_instance_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_instance_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00