godot/bin/tests
Juan Linietsky e086bccd63 Import 3D Scene Improvements
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-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.

Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.

So Please test!!
2014-06-19 02:23:03 -03:00
..
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_containers.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_containers.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_detailer.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_detailer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_gdscript.cpp -Fixes to OpenSSL compilation (more) 2014-05-01 11:34:10 -03:00
test_gdscript.h -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
test_gui.cpp Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
test_gui.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_image.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_image.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_io.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_io.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_main.cpp -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
test_main.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_math.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_math.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_misc.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_misc.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_particles.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_particles.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_physics.cpp -improved physics ccd 2014-02-19 11:57:14 -03:00
test_physics.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_physics_2d.cpp -improved physics ccd 2014-02-19 11:57:14 -03:00
test_physics_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_python.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_python.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_render.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_render.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_shader_lang.cpp Fixed crash bug in the shaderlang test 2014-02-14 20:51:55 +01:00
test_shader_lang.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_sound.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_sound.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_string.cpp Adding unit tests for begins_with 2014-02-26 16:18:05 +01:00
test_string.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00