89 lines
3.1 KiB
C++
89 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* path_texture.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "path_texture.h"
|
|
|
|
void PathTexture::set_begin_texture(const Ref<Texture> &p_texture) {
|
|
|
|
begin = p_texture;
|
|
update();
|
|
}
|
|
|
|
Ref<Texture> PathTexture::get_begin_texture() const {
|
|
|
|
return begin;
|
|
}
|
|
|
|
void PathTexture::set_repeat_texture(const Ref<Texture> &p_texture) {
|
|
|
|
repeat = p_texture;
|
|
update();
|
|
}
|
|
Ref<Texture> PathTexture::get_repeat_texture() const {
|
|
|
|
return repeat;
|
|
}
|
|
|
|
void PathTexture::set_end_texture(const Ref<Texture> &p_texture) {
|
|
|
|
end = p_texture;
|
|
update();
|
|
}
|
|
Ref<Texture> PathTexture::get_end_texture() const {
|
|
|
|
return end;
|
|
}
|
|
|
|
void PathTexture::set_subdivisions(int p_amount) {
|
|
|
|
ERR_FAIL_INDEX(p_amount, 32);
|
|
subdivs = p_amount;
|
|
update();
|
|
}
|
|
|
|
int PathTexture::get_subdivisions() const {
|
|
|
|
return subdivs;
|
|
}
|
|
|
|
void PathTexture::set_overlap(int p_amount) {
|
|
|
|
overlap = p_amount;
|
|
update();
|
|
}
|
|
int PathTexture::get_overlap() const {
|
|
|
|
return overlap;
|
|
}
|
|
|
|
PathTexture::PathTexture() {
|
|
|
|
overlap = 0;
|
|
subdivs = 1;
|
|
}
|