godot/scene/main
Rémi Verschelde fe04134138 Let queue_free() work on nodes which are not in the scene tree
In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074.
2018-03-30 19:55:42 -04:00
..
canvas_layer.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
canvas_layer.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
http_request.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
http_request.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
instance_placeholder.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
instance_placeholder.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
node.cpp Let queue_free() work on nodes which are not in the scene tree 2018-03-30 19:55:42 -04:00
node.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
resource_preloader.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
resource_preloader.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
scene_main_loop.cpp Backport FIX mouse notifications missings ->godot2 2018-03-03 03:52:57 +01:00
scene_main_loop.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
timer.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
timer.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
viewport.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
viewport.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00